public ConsumableTimedTreatment(DiseaseLevels treatedLevel, MedicalConsumablesGroup consumables, int timingInGameMinutes, int count) { _treatedLevel = treatedLevel; _consumables = consumables; _timingInGameMinutes = timingInGameMinutes; _countToConsume = count; }
public ActiveMedicalAgent(IGameController gc, MedicalConsumablesGroup group, CurveTypes activationType, float gameMinutesAgentIsActive) { _activationType = activationType; _gameMinutesAgentIsActive = gameMinutesAgentIsActive; _gc = gc; _group = group; BuildCurve(); }
public ConsumableTimedTreatment(DiseaseLevels treatedLevel, MedicalConsumablesGroup consumables) : this(treatedLevel, consumables, 0, 1) { }
public ConsumableTimedTreatment(MedicalConsumablesGroup consumables, int timingInGameMinutes, int count) { _consumables = consumables; _timingInGameMinutes = timingInGameMinutes; _countToConsume = count; }
public ConsumableTimedTreatment(MedicalConsumablesGroup consumables) : this(consumables, 0, 1) { }