private void Awake() { print(gameObject.name + " turned on"); _targetScore = transform.childCount; _subscriptions = new Mediator.Subscriptions(); IncrementScoreCallback += IncrementScore; _subscriptions.Subscribe(gameObject.name, IncrementScoreCallback); }
void Awake() { CountdownText.gameObject.SetActive(false); _subscriptions = new Mediator.Subscriptions(); _startGameCallback += StartGame; _exitGameCallback += ExitGame; _subscriptions.Subscribe(StartButton.name, _startGameCallback); _subscriptions.Subscribe(ExitButton.name, _exitGameCallback); StartButton.onClick.AddListener(Notify); ExitButton.onClick.AddListener(Notify); }