Example #1
0
        /// <summary>
        ///     Sets and initializes the targetstream for the encoding process.
        /// </summary>
        /// <param name="stream">Stream which should be used as the targetstream.</param>
        /// <param name="inputMediaType">Mediatype of the raw input data to encode.</param>
        /// <param name="targetMediaType">Mediatype of the encoded data.</param>
        /// <param name="containerType">Container type which should be used.</param>
        protected void SetTargetStream(Stream stream, MediaType inputMediaType, MediaType targetMediaType,
                                       Guid containerType)
        {
            MediaAttributes attributes = null;

            try
            {
                var buffer = new byte[stream.Length];
                stream.Read(buffer, 0, buffer.Length);
                _targetStream = new ByteStream(buffer);

                attributes = new MediaAttributes(2);
                attributes.Set(MediaFoundationAttributes.MF_READWRITE_ENABLE_HARDWARE_TRANSFORMS, 1);
                attributes.Set(MediaFoundationAttributes.MF_TRANSCODE_CONTAINERTYPE, containerType);

                _sinkWriter = SinkWriter.Create(_targetStream, attributes);

                _streamIndex = _sinkWriter.AddStream(targetMediaType);
                _sinkWriter.SetInputMediaType(_streamIndex, inputMediaType, null);

                _targetMediaType      = targetMediaType;
                _sourceBytesPerSecond = inputMediaType.AverageBytesPerSecond;

                //initialize the sinkwriter
                _sinkWriter.BeginWriting();
            }
            catch (Exception)
            {
                if (_sinkWriter != null)
                {
                    _sinkWriter.Dispose();
                    _sinkWriter = null;
                }
                if (_targetStream != null)
                {
                    _targetStream.Dispose();
                    _targetStream = null;
                }
                throw;
            }
            finally
            {
                if (attributes != null)
                {
                    attributes.Dispose();
                }
            }
        }