Example #1
0
    public void SpawnPart(MechPrefab prefab)
    {
        int amount = 0;

        if (_prefabList.Count > 0)
        {
            foreach (Transform child in _prefabList[_currentPrefab].mounts[_currentMount].mountPoint)
            {
                MechPrefab oldPrefab = child.GetComponent <MechPrefab>();


                if (oldPrefab)
                {
                    MechPrefab[] grandChildren = oldPrefab.GetComponentsInChildren <MechPrefab>();

                    foreach (MechPrefab grandChild in grandChildren)
                    {
                        RemovePart(grandChild);
                    }

                    RemovePart(oldPrefab);
                    Destroy(child.gameObject);
                }
            }
        }

        GameObject go = (GameObject)Instantiate(prefab.gameObject, new Vector3(0, 0, 0), Quaternion.identity);

        //go.transform.localScale += new Vector3 (1, 1, 1);

        if (firstTime)
        {
            firstTime = false;

            animator = go.GetComponent <Animator> ();
            rootGo   = go;

            /*
             * DigitalRuby.PyroParticles.FPCScript script;
             *
             * script = new DigitalRuby.PyroParticles.FPCScript ();
             *
             *
             *
             * //	rootGo.AddComponent<>();
             *
             * //script = rootGo.GetComponent<FPCScript>();
             *
             * script.healthBar = GameObject.Find ("HP_Full").GetComponent<Image>();
             * script.LoadingBar = GameObject.Find ("LoadingBar").GetComponent<Transform>();
             * script.energyBar = GameObject.Find ("Energy_Full").GetComponent<Image>();
             * script.shieldBar = GameObject.Find ("Shield_Full").GetComponent<Image>();
             * script.textIndicator = GameObject.Find ("MinesIndicator").GetComponent<Transform>();
             *
             * rootGo.AddComponent(script);
             * /*/
        }


        if (_prefabList.Count > 0)
        {
            go.transform.parent        = _prefabList[_currentPrefab].mounts[_currentMount].mountPoint;
            go.transform.localPosition = Vector3.zero;
            go.transform.localRotation = Quaternion.identity;
            go.transform.localScale    = new Vector3(1, 1, 1);
        }


        Debug.Log("Monto el " + go.GetComponent <MechPrefab>().name + " y su mount es " + _currentMount);

        AddPart(go.GetComponent <MechPrefab>());
        UpdateGui();
    }
Example #2
0
    public void SpawnPart(MechPrefab prefab, int mount)
    {
        //Debug.Log (" EL INT QUE LLEGO ES  " + mount);

        int amount = 0;

        if (_prefabList.Count > 0)
        {
            foreach (Transform child in _prefabList[_currentPrefab].mounts[mount].mountPoint)
            {
                MechPrefab oldPrefab = child.GetComponent <MechPrefab>();


                if (oldPrefab)
                {
                    MechPrefab[] grandChildren = oldPrefab.GetComponentsInChildren <MechPrefab>();

                    foreach (MechPrefab grandChild in grandChildren)
                    {
                        RemovePart(grandChild);
                    }

                    RemovePart(oldPrefab);
                    Destroy(child.gameObject);
                }
            }
        }

        GameObject go = (GameObject)Instantiate(prefab.gameObject, new Vector3(0, 0, 0), Quaternion.identity);

        //go.transform.localScale += new Vector3 (1, 1, 1);

        if (firstTime)
        {
            firstTime = false;
            animator  = go.GetComponent <Animator> ();
            rootGo    = go;

            if (isPlaying)
            {
                GameObject.Find("Canvas").GetComponentInChildren <MapCanvasController> ().playerTransform = rootGo.transform;
                PlayerScript playerScript = go.AddComponent <PlayerScript> ();
                //playerScript.
                playerScript.rbody             = go.AddComponent <Rigidbody> ();
                playerScript.rbody.constraints = RigidbodyConstraints.FreezeRotation;
                playerScript.rbody.mass        = 400;
                playerScript.animator          = animator;
                playerScript.shieldBar         = shieldBar;
                playerScript.healthBar         = healthBar;
                playerScript.energyBar         = energyBar;
            }
        }


        if (_prefabList.Count > 0)
        {
            go.transform.parent        = _prefabList[_currentPrefab].mounts[mount].mountPoint;
            go.transform.localPosition = Vector3.zero;
            go.transform.localRotation = Quaternion.identity;
            go.transform.localScale    = new Vector3(1, 1, 1);
        }


        //Debug.Log ("Monto el " + go.GetComponent<MechPrefab>().name + " y su mount es " + _currentMount );
        go.GetComponent <MechPrefab> ().mountedOn = _currentMount;
        AddPart(go.GetComponent <MechPrefab>());
        UpdateGui();
    }