Example #1
0
 private void Update()
 {
     if (Input.GetMouseButtonDown(1))
     {
         var position = GetScreenPlanePosition(Input.mousePosition);
         playerMech.MoveTo(position);
         moveMarker.transform.position = position;
     }
     if (Input.GetMouseButtonDown(0))
     {
         var position = GetScreenPlanePosition(Input.mousePosition);
         playerMech.FireTo(position);
         fireMarker.transform.position = position;
     }
     ControlEnemyMechs();
     CheckWinConditions();
     if (stressTimer > 0)
     {
         stressTimer -= Time.deltaTime;
         sceneCamera.transform.localPosition = cameraPosition + Random.insideUnitSphere * stressTimer * 0.5f;
     }
     else
     {
         sceneCamera.transform.localPosition = cameraPosition;
     }
 }
Example #2
0
    private void MoveRandomDirection(MechController enemy)
    {
        var randomPosition = new Vector3(Random.Range(minFieldPoint.x, maxFieldPoint.x), 0, Random.Range(minFieldPoint.y, maxFieldPoint.y));

        enemy.MoveTo(randomPosition);
    }