/// <inheritdoc /> public override void HandleMcpeSetPlayerGameType(McpeSetPlayerGameType message) { EventDispatcher.DispatchEventAsync( new PlayerGamemodeChangeEvent( this, GameMode, (GameMode)message.gamemode, PlayerGamemodeChangeEvent.PlayerGamemodeChangeTrigger.Self)).Then( response => { if (response.IsCancelled) { SetGamemode(response.OldGameMode); return; } SetGamemode(response.NewGameMode); }); }
public virtual void HandleMcpeSetPlayerGameType(McpeSetPlayerGameType message) { }
public abstract void HandleMcpeSetPlayerGameType(McpeSetPlayerGameType message);
public override void HandleMcpeSetPlayerGameType(McpeSetPlayerGameType message) { }
public override void HandleMcpeSetPlayerGameType(McpeSetPlayerGameType message) { UnhandledPackage(message); }