public override void HandleMcpePlayStatus(McpePlayStatus message) { base.HandleMcpePlayStatus(message); if (Client.PlayerStatus == 0 && Client.UseBlobCache) { var packet = McpeClientCacheStatus.CreateObject(); packet.enabled = Client.UseBlobCache; Client.SendPacket(packet); } }
public virtual void HandleMcpeClientCacheStatus(McpeClientCacheStatus message) { }
public abstract void HandleMcpeClientCacheStatus(McpeClientCacheStatus message);
public override void HandleMcpeClientCacheStatus(McpeClientCacheStatus message) { }