public Projectile2d(string _path, Vector2 _pos, Vector2 _dims, Unit _owner, Vector2 _target) : base(_path, _pos, _dims)
        {
            done      = false;
            speed     = 5.0f;
            owner     = _owner;
            direction = _target - owner.pos;
            direction.Normalize();

            timer = new McTimer(1200);
        }