Example #1
0
 private void rbSquare_CheckedChanged(object sender, EventArgs e)
 {
     if (rbSquare.Checked)
     {
         _mode    = MazeStyle.Square;
         GridSize = 50;
         ToggleDrawPathButton();
     }
     ToggleEnableMaskButton();
     ResetMaze(sender, e);
 }
 public static MazeFactory Instance (MazeStyle mazeStyle)
 {
     if (_instance == null)
     {
         switch (mazeStyle)
         {
             case MazeStyle.MazeFactory:
                 _instance = new MazeFactory();
                 break;
             case MazeStyle.BombedMazeFactory:
                 _instance = new BombedMazeFactory();
                 break;
             case MazeStyle.EnchantedMazeFactory:
                 _instance = new EnchantedMazeFactory();
                 break;
         }
     }
     return _instance;
 }
Example #3
0
 private void rbSquare_CheckedChanged(object sender, EventArgs e)
 {
     if (rbSquare.Checked)
     {
         _mode    = MazeStyle.Square;
         GridSize = 50;
         ToggleDrawPathButton();
     }
     else if (rbPolar.Checked)
     {
         _mode = MazeStyle.Polar;
         ClearMask();
         GridSize = 25;
     }
     else if (rbHex.Checked)
     {
         _mode    = MazeStyle.Hex;
         GridSize = 50;
         ClearMask();
     }
     else if (rbTriangle.Checked)
     {
         _mode    = MazeStyle.Triangle;
         GridSize = 50;
         ClearMask();
     }
     else if (rbUpsilon.Checked)
     {
         _mode    = MazeStyle.Upsilon;
         GridSize = 50;
         ClearMask();
     }
     else if (rbWeave.Checked)
     {
         _mode    = MazeStyle.Weave;
         GridSize = 50;
         ClearMask();
     }
     ToggleEnableMaskButton();
     ResetMaze(sender, e);
 }