public void OnPlayerEntered() { room.Show(); for (int i = 0; i < edges.Length; i++) { edges[i].OnPlayerEntered(); } }
public void OnPlayerEntered() { room.MarkVisitted(); room.Show(); for (int i = 0; i < edges.Length; ++i) { edges[i].OnPlayerEntered(); } }
public void OnPlayerEntered(string newRole, MazeDirection direction) { role = newRole; room.Show(); foreach (Patrol listner in patrolListeners) { listner.React(coord); } }
/// <summary> /// Player entered a cell. /// </summary> public void OnPlayerEntered() { Room.Show(); foreach (MazeCellEdge edge in _edges) { edge.OnPlayerEntered(); } }
public void OnPlayerEntered() { for (int i = 0; i < edges.Length; i++) { if (edges [i] != null) { edges [i].OnPlayerEntered(); } } room.Show(); }