private void ControlButtonVisible() { if (mazeRepo.Count() > 0) { btnEditMaze.IsEnabled = true; btnDeleteMaze.IsEnabled = true; btnLearn.IsEnabled = true; //btnPlay.IsEnabled = true; } else { btnEditMaze.IsEnabled = false; btnDeleteMaze.IsEnabled = false; btnLearn.IsEnabled = false; //btnPlay.IsEnabled = false; } }
public MazeCreator(int mazeId = -1) { InitializeComponent(); var repo = new MazeRepo(); if (mazeId != -1) //we are editing the maze { generated = false; MazeId = mazeId; editMode = true; ResetGrid(); var mazeToEdit = repo.GetByID(mazeId); width = mazeToEdit.Width; height = mazeToEdit.Height; generator.GoalLocation = mazeToEdit.GoalPosition; generator.StartingPosition = mazeToEdit.StartingPosition; generator.TheMazeGrid = mazeToEdit.Grid; generator.PerfectGameMovesCount = mazeToEdit.PerfectGameMovesCount; mazeName = mazeToEdit.Name; txtBoxHeight.Text = height.ToString(); txtBoxWidth.Text = width.ToString(); txtBoxMazeName.Text = mazeToEdit.Name; lblMoveCount.Content = $"Perfect Move Count: {mazeToEdit.PerfectGameMovesCount}"; this.Title = $"Maze Designer Editing {mazeToEdit.Name}"; initializeGrid(mazeGrid, width, height); generateMaze(mazeGrid); } else { editMode = false; ResetGrid(); //initialize the grid with all the blocks initializeGrid(mazeGrid, width, height); //build the maze generator.Generate(width, height); //Generate the maze in the UI generateMaze(mazeGrid); int mazeCount = repo.Count(); txtBoxMazeName.Text = $"New Maze({mazeCount + 1})"; generated = true; } }