public void Join(string name) { int x = 0; int y = 0; string clientId = Context.ConnectionId; MazeGame game = this.mazeModel.JoinGame(name, clientId); string hostId = game.Host; MazeLib.Maze maze = game.Maze; string jsonedMaze = game.GameToString(); MazeParam partialMaze = new MazeParam(); partialMaze.Name = maze.Name; partialMaze.Rows = maze.Rows; partialMaze.Cols = maze.Cols; partialMaze.GoalPos = maze.GoalPos.ToString(); Converters.PositionConverter.ConvertPos(ref x, ref y, partialMaze.GoalPos); partialMaze.GoalPosRow = x; partialMaze.GoalPosCol = y; partialMaze.InitialPos = maze.InitialPos.ToString(); Converters.PositionConverter.ConvertPos(ref x, ref y, partialMaze.InitialPos); partialMaze.InitialPosRow = x; partialMaze.InitialPosCol = y; JObject jmaze = JObject.Parse(maze.ToJSON()); partialMaze.AsString = jmaze.GetValue("Maze").ToString(); Clients.Client(clientId).joinGame(partialMaze); Clients.Client(hostId).joinGame(partialMaze); }
public IHttpActionResult CreateMaze(MazeParam partialMaze) { try { int x = 0; int y = 0; MazeLib.Maze maze = this.mazeModel.Generate (partialMaze.Name, partialMaze.Rows, partialMaze.Cols); partialMaze.GoalPos = maze.GoalPos.ToString(); Converters.PositionConverter.ConvertPos(ref x, ref y, partialMaze.GoalPos); partialMaze.GoalPosRow = x; partialMaze.GoalPosCol = y; partialMaze.InitialPos = maze.InitialPos.ToString(); Converters.PositionConverter.ConvertPos(ref x, ref y, partialMaze.InitialPos); partialMaze.InitialPosRow = x; partialMaze.InitialPosCol = y; JObject jmaze = JObject.Parse(maze.ToJSON()); partialMaze.AsString = jmaze.GetValue("Maze").ToString(); return(Ok(JObject.Parse(partialMaze.ToJson()))); } catch (ArgumentException) { // Content bla bla BadRequest blabla return(NotFound()); } }