Example #1
0
 public void Refresh()
 {
     StopCoroutine(GetComponent <Modes>().End());
     play.interactable = false;
     DeleteCoins();
     mg.refresh();
     loadbutton.interactable = true;
     last.interactable       = true;
     mode.value = 0;
 }
Example #2
0
 public void Last()
 {
     mg = new MazeGen(go, this);
     mg.refresh();
     mg.loaddata("temp");
     play.interactable = true;
     mode.interactable = true;
     last.interactable = false;
 }
Example #3
0
    public void New()
    {
        StopCoroutine(GetComponent <Modes>().End());
        play.interactable = true;
        if (sx.text != null)
        {
            MazeGen.sizeX = Int32.Parse(sx.text);
        }

        if (sy.text != null)
        {
            MazeGen.sizeY = Int32.Parse(sy.text);
        }

        mg = new MazeGen(go, this);
        mode.interactable = true;
        mg.refresh();
        mg.mazeStart();
        if (mode.value == 1)
        {
            AddCoins();
        }
    }