Example #1
0
        protected override void Draw(GameTime gameTime)
        {
            GraphicsDevice.Clear(Color.Black);

            _mazeRenderer.Draw();

            _imGuiRenderer.BeforeLayout(gameTime);
            _mazeConfigWindow.Render();
            _maskCreationWindow.Render();
            _messageDisplayWindow.Render();
            _imGuiRenderer.AfterLayout();

            base.Draw(gameTime);
        }