public override int GetHashCode() { int hash = Level.GetHashCode(); if (Description != null) { hash ^= Description.GetHashCode(); } if (Name != null) { hash ^= Name.GetHashCode(); } if (Icon != null) { hash ^= Icon.GetHashCode(); } hash ^= IsHidden.GetHashCode(); hash ^= IsPassive.GetHashCode(); hash ^= Cooldown.GetHashCode(); hash ^= CastingTime.GetHashCode(); hash ^= ChannelingTime.GetHashCode(); hash ^= ForceCost.GetHashCode(); hash ^= EnergyCost.GetHashCode(); hash ^= ApCost.GetHashCode(); hash ^= ApType.GetHashCode(); hash ^= MinRange.GetHashCode(); hash ^= MaxRange.GetHashCode(); hash ^= GCD.GetHashCode(); hash ^= GcdOverride.GetHashCode(); if (AbilityTokens != null) { hash ^= AbilityTokens.GetHashCode(); } hash ^= TargetArc.GetHashCode(); hash ^= TargetArcOffset.GetHashCode(); hash ^= TargetRule.GetHashCode(); hash ^= LineOfSightCheck.GetHashCode(); hash ^= Pushback.GetHashCode(); hash ^= IgnoreAlacrity.GetHashCode(); return(hash); }