Example #1
0
    public void Load()
    {
        shopManager.GetComponent <ResourceInventory>().Load();
        player.Load();                 // must be before levelTree
        levelTree.Load();
        questSystem.loadQuests = true; //Load();
        shopManager.Load();
        money.Load();

        if (loadingFromSave) // will only do this if loading at start. only here to help dev testing
        {
            home.Load();
            planetGenerator.Load();
            //loadingFromSave = false;
        }
        inventory.Load();
        alminac.Load();

        if (PlayerPrefs.GetInt("lightsOn") == 1)
        {
            toggleLights();
        }
        if (PlayerPrefs.GetInt("popupsOn") == 1)
        {
            togglePopups();
        }

        map.Load();
        BM.Broadcast("Loaded");
        player.Load();
        FindObjectOfType <EnemyInvasionManager>().Load();
        MaxItemsManager.Load();
        player.gameObject.GetComponent <PlayerController>().Load();
    }