public GameUi() { m_P1Name = null; m_P2Name = "Computer"; m_GameMode = new GameMode(); m_MatrixSize = new MatrixSizeManager(); }
private void checkSyntactMoveInput(ref string io_userSelectedMoveStr, MatrixSizeManager m_MatrixSize) { bool isSyntactLegal = true; isSyntactLegal = isMoveSyntacticLegal(ref io_userSelectedMoveStr); while (!isSyntactLegal) { Screen.PrintSyntactError(); io_userSelectedMoveStr = System.Console.ReadLine(); isSyntactLegal = isMoveSyntacticLegal(ref io_userSelectedMoveStr); } }