public static Matrix2 ToMatrix2(this MatrixObject matrix) { return(new Matrix2( matrix.M11, matrix.M12, matrix.M21, matrix.M22, matrix.OffsetX, matrix.OffsetY)); }
private Matrix ToMatrix(MatrixObject matrix) { return(new Matrix( (float)matrix.M11, (float)matrix.M12, (float)matrix.M21, (float)matrix.M22, (float)matrix.OffsetX, (float)matrix.OffsetY)); }
private A.Matrix ToMatrix(MatrixObject matrix) { return(new A.Matrix( matrix.M11, matrix.M12, matrix.M21, matrix.M22, matrix.OffsetX, matrix.OffsetY)); }
private MatrixTransform ToMatrixTransform(MatrixObject matrix) { return(new MatrixTransform( matrix.M11, matrix.M12, matrix.M21, matrix.M22, matrix.OffsetX, matrix.OffsetY)); }
/// <inheritdoc/> public override object PushMatrix(object dc, MatrixObject matrix) { var _dc = dc as DrawingContext; _dc.PushTransform(ToMatrixTransform(matrix)); return(null); }
private SKMatrix ToSKMatrix(MatrixObject matrix) { return(MatrixHelper.ToSKMatrix( matrix.M11, matrix.M12, matrix.M21, matrix.M22, matrix.OffsetX, matrix.OffsetY)); }
/// <summary> /// Initializes a new instance of the <see cref="BaseShape"/> class. /// </summary> public BaseShape() : base() { State = ShapeState.Create(ShapeStateFlags.Visible | ShapeStateFlags.Printable | ShapeStateFlags.Standalone); Transform = MatrixObject.Create(); Data = Context.Create(); }
/// <inheritdoc/> public override object PushMatrix(object dc, MatrixObject matrix) { var _gfx = dc as XGraphics; var state = _gfx.Save(); _gfx.MultiplyTransform(ToXMatrix(matrix)); return(state); }
/// <summary> /// Creates a MatrixObject instance with specified name and parent. /// </summary> /// <param name="name">The name of the MatrixObject instance.</param> /// <param name="parent">The parent of the MatrixObject instance.</param> /// <returns>The MatrixObject instance.</returns> public static MatrixObject CreateMatrixObject(string name, Base parent) { MatrixObject matrix = new MatrixObject(); matrix.Name = name; matrix.Parent = parent; return(matrix); }
/// <inheritdoc/> public override object PushMatrix(object dc, MatrixObject matrix) { var canvas = dc as SKCanvas; int count = canvas.Save(); canvas.SetMatrix(MatrixHelper.Multiply(ToSKMatrix(matrix), canvas.TotalMatrix)); return(count); }
/// <summary> /// Creates a MatrixObject instance with specified name and parent. /// </summary> /// <param name="name">The name of the MatrixObject instance.</param> /// <param name="parent">The parent of the MatrixObject instance.</param> /// <returns>The MatrixObject instance.</returns> public static MatrixObject CreateMatrixObject(string name, Base parent) { MatrixObject matrix = new MatrixObject(); matrix.Name = name; if ((parent as IParent).CanContain(matrix)) { matrix.Parent = parent; } return(matrix); }
public void SetList(List <ButtonMatrix.MatrixObject> _myList, ButtonMatrix.MatrixObject _selectedObj = null) { myList = _myList; selectedObj = _selectedObj; idxFirstButtonCurrPage = 0; if (myList == null) { this.Visible = false; return; } autoDeselect = selectedObj == null; this.Visible = true; RefreshButtonMatrix(); }
public override object EditValue(ITypeDescriptorContext context, IServiceProvider provider, object Value) { // this method is called when we click on drop-down arrow if (context != null && context.Instance != null) { MatrixObject c = context.Instance as MatrixObject; edSvc = (IWindowsFormsEditorService)provider.GetService(typeof(IWindowsFormsEditorService)); MatrixStyleListBox lb = new MatrixStyleListBox(); lb.BorderStyle = BorderStyle.None; lb.Styles = c.StyleSheet; lb.Style = (string)Value; lb.StyleSelected += new EventHandler(lb_StyleSelected); lb.Height = (c.StyleSheet.Count + 1) * lb.ItemHeight; edSvc.DropDownControl(lb); return(lb.Style); } return(Value); }
/* * Respond to one of the matrix buttons being clicked. */ private void btnMatrix_Click(object sender, EventArgs e) { if (selectedObj != null) { // Set the colour of the currently selected button back to normal. int idx = displayedObjs.FindIndex(o => o == selectedObj); if (idx != -1) { SetButtonColor(myButtons[idx], selectedObj.GetNormalColor()); } } // Set the colour of the newly selected button to its highlighted colour. int idxButtonSelected = myButtons.IndexOf((Button)sender); selectedObj = displayedObjs[idxButtonSelected]; SetButtonColor(myButtons[idxButtonSelected], selectedObj.GetSelectedColor()); // Raise ButtonSelected event var args = new ButtonSelectedEventArgs(); args.obj = selectedObj; OnButtonSelected(args); }
private void RefreshButtonMatrix() { int numberOfButtons = 0; idxFirstButtonNextPage = 0; displayedObjs = new List <MatrixObject>(); if (autoDeselect) { // Effectively de-select current selection selectedObj = null; } for (int i = idxFirstButtonCurrPage; i < myList.Count; i++) { if (!myList[i].MatchesFilter()) { continue; } if (numberOfButtons >= numButtons) { idxFirstButtonNextPage = i; break; } myButtons[numberOfButtons].Text = myList[i].ToString(); myButtons[numberOfButtons].Visible = true; Color col; if (myList[i] == selectedObj) { col = myList[i].GetSelectedColor(); } else { col = myList[i].GetNormalColor(); } SetButtonColor(myButtons[numberOfButtons], col); displayedObjs.Add(myList[i]); numberOfButtons++; } for (int i = numberOfButtons; i < numButtons; i++) { myButtons[i].Visible = false; } // Set visibility of Page Up and Down buttons depending on whether there's next/previous pages to display btnPageDown.Visible = idxFirstButtonNextPage > 0; btnPageUp.Visible = idxFirstButtonCurrPage > 0; var args = new ButtonSelectedEventArgs(); if (numberOfButtons == 1) { //Automatically select a button if it's the only one displayed selectedObj = displayedObjs[0]; SetButtonColor(myButtons[0], selectedObj.GetSelectedColor()); args.obj = selectedObj; OnButtonSelected(args); } }
/// <inheritdoc/> public override object PushMatrix(object dc, MatrixObject matrix) { var _dc = dc as AM.DrawingContext; return(_dc.PushPreTransform(ToMatrix(matrix))); }
private void LoadMatrix(XmlNode matrixNode) { component = ComponentsFactory.CreateMatrixObject(matrixNode.Attributes["Name"].Value, parent); MatrixObject matrix = component as MatrixObject; matrix.AutoSize = false; XmlNodeList nodeList = matrixNode.ChildNodes; LoadReportItem(nodeList); //XmlNode cornerNode = null; XmlNode columnGroupingsNode = null; XmlNode rowGroupingsNode = null; XmlNode matrixRowsNode = null; XmlNode matrixColumnsNode = null; foreach (XmlNode node in nodeList) { //if (node.Name == "Corner") //{ // cornerNode = node.Clone(); //} /*else */ if (node.Name == "ColumnGroupings") { columnGroupingsNode = node.Clone(); } else if (node.Name == "RowGroupings") { rowGroupingsNode = node.Clone(); } else if (node.Name == "MatrixColumns") { matrixColumnsNode = node.Clone(); } else if (node.Name == "MatrixRows") { matrixRowsNode = node.Clone(); } } //LoadCorner(cornerNode); List <XmlNode> dynamicColumns = new List <XmlNode>(); List <XmlNode> staticColumns = new List <XmlNode>(); LoadColumnGroupings(columnGroupingsNode, dynamicColumns, staticColumns); List <XmlNode> dynamicRows = new List <XmlNode>(); List <XmlNode> staticRows = new List <XmlNode>(); LoadRowGroupings(rowGroupingsNode, dynamicRows, staticRows); float columnWidth = LoadMatrixColumns(matrixColumnsNode); float rowHeight = LoadMatrixRows(matrixRowsNode); matrix.CreateUniqueNames(); matrix.BuildTemplate(); for (int i = 1; i < matrix.Columns.Count; i++) { matrix.Columns[i].Width = columnWidth; } for (int i = 1; i < matrix.Rows.Count; i++) { matrix.Rows[i].Height = rowHeight; } for (int i = 0; i < matrix.Columns.Count; i++) { for (int j = 0; j < matrix.Rows.Count; j++) { matrix.GetCellData(i, j).Cell.Text = ""; } } for (int i = 0; i < dynamicColumns.Count; i++) { Base tempParent = parent; ComponentBase tempComponent = component; parent = matrix.GetCellData(i + 1, 0).Cell; LoadReportItems(dynamicColumns[i]); component = tempComponent; parent = tempParent; } for (int i = 0; i < dynamicRows.Count; i++) { Base tempParent = parent; ComponentBase tempComponent = component; parent = matrix.GetCellData(0, i + 1).Cell; LoadReportItems(dynamicRows[i]); component = tempComponent; parent = tempParent; } }
/// <inheritdoc/> public override object PushMatrix(object dc, MatrixObject matrix) { // TODO: Implement push matrix. return(null); }
/// <inheritdoc/> public override object ConvertFrom(ITypeDescriptorContext context, CultureInfo culture, object value) { return(MatrixObject.Parse((string)value)); }