private void updateMatrix(Vector3 position, Vector3 rotation, Vector3 scale, bool absolute) { Matrix4D mS = Matrix4D.CreateScale(scale); Matrix4D mR = Matrix4D.CreateFromQuaternion( Quaternion.FromAxisAngle(Vector3.UnitX, Maths.DegreesToRadians(rotation.X)) * Quaternion.FromAxisAngle(Vector3.UnitY, Maths.DegreesToRadians(rotation.Y)) * Quaternion.FromAxisAngle(Vector3.UnitZ, Maths.DegreesToRadians(rotation.Z)) ); Matrix4D t = Matrix4D.Identity; t *= mS; t *= mR; t.M41 = position.X; t.M42 = position.Y; t.M43 = position.Z; if (absolute) { Transform = t; } else { Transform *= t; } SceneManager.Current.Models[0].SetTransform(Transform, SceneManager.Current.SelectedBoneIndex); }
public static void FlipAxis(Model model, Axis axis, bool bApplyToHierarchy = false) { Vector3 transform = Vector3.One; List <string> processed = new List <string>(); ModelBoneCollection bones = (bApplyToHierarchy ? model.Root.AllChildren() : new ModelBoneCollection { model.Root }); switch (axis) { case Axis.X: transform.X = -1.0f; break; case Axis.Y: transform.Y = -1.0f; break; case Axis.Z: transform.Z = -1.0f; break; } foreach (ModelBone bone in bones) { if (bone.Type == BoneType.Mesh && bone.Mesh != null && !processed.Contains(bone.Mesh.Name)) { ModelMesh mesh = bone.Mesh; foreach (ModelMeshPart meshpart in mesh.MeshParts) { for (int i = 0; i < meshpart.VertexCount; i++) { meshpart.VertexBuffer.ModifyVertexPosition(i, meshpart.VertexBuffer.Data[i].Position * transform); meshpart.VertexBuffer.ModifyVertexNormal(i, meshpart.VertexBuffer.Data[i].Normal * transform); } for (int i = 0; i < meshpart.IndexBuffer.Data.Count; i += 3) { meshpart.IndexBuffer.SwapIndices(i + 1, i + 2); } meshpart.IndexBuffer.Initialise(); meshpart.VertexBuffer.Initialise(); } mesh.BoundingBox.Calculate(mesh); processed.Add(mesh.Name); } bone.Transform = Matrix4D.CreateScale(transform) * bone.Transform * Matrix4D.CreateScale(transform); } }
public static void Freeze(ModelMesh model, FreezeComponents flags) { bool freezePos = flags.HasFlag(FreezeComponents.Position); bool freezeRot = flags.HasFlag(FreezeComponents.Rotation); bool freezeSca = flags.HasFlag(FreezeComponents.Scale); Matrix4D mPosition = Matrix4D.CreateTranslation(model.Parent.Transform.ExtractTranslation()); Matrix4D mRotation = Matrix4D.CreateFromQuaternion(model.Parent.Transform.ExtractRotation()); Matrix4D mScale = Matrix4D.CreateScale(model.Parent.Transform.ExtractScale()); if (freezePos) { model.Parent.Transform = model.Parent.Transform.ClearTranslation(); } if (freezeRot) { model.Parent.Transform = model.Parent.Transform.ClearRotation(); } if (freezeSca) { model.Parent.Transform = model.Parent.Transform.ClearScale(); } foreach (ModelMeshPart meshpart in model.MeshParts) { for (int i = 0; i < meshpart.VertexCount; i++) { if (freezePos) { meshpart.VertexBuffer.ModifyVertexPosition(i, Vector3.TransformVector(meshpart.VertexBuffer.Data[i].Position, mPosition)); } if (freezeRot) { meshpart.VertexBuffer.ModifyVertexPosition(i, Vector3.TransformVector(meshpart.VertexBuffer.Data[i].Position, mRotation)); meshpart.VertexBuffer.ModifyVertexNormal(i, Vector3.TransformNormal(meshpart.VertexBuffer.Data[i].Normal, mRotation)); } if (freezeSca) { meshpart.VertexBuffer.ModifyVertexPosition(i, Vector3.TransformVector(meshpart.VertexBuffer.Data[i].Position, mScale)); } } meshpart.VertexBuffer.Initialise(); } model.BoundingBox.Calculate(model); }
public void SetCoordinateSystem(CoordinateSystem c) { CoordinateSystem = c; if (c == CoordinateSystem.RightHanded) { Transform = Matrix4D.Identity; FrontFace = "Ccw"; } else { Transform = Matrix4D.CreateScale(1, 1, -1); FrontFace = "Cw"; } }
private void applyTransforms() { ModelBoneCollection bones = (chkHierarchy.Checked ? SceneManager.Current.Models[modelIndex].Bones[boneIndex].AllChildren() : new ModelBoneCollection { SceneManager.Current.Models[modelIndex].Bones[boneIndex] }); if (rdoScaling.Checked) { Matrix4D scaleMatrix = Matrix4D.Identity; if (rdoScaleWholeModel.Checked) { scaleMatrix = Matrix4D.CreateScale( txtScaleWholeModel.Text.ToSingle(), txtScaleWholeModel.Text.ToSingle(), txtScaleWholeModel.Text.ToSingle() ); } else if (rdoScaleByAxis.Checked) { scaleMatrix = Matrix4D.CreateScale( txtScaleAxisX.Text.ToSingle(), txtScaleAxisY.Text.ToSingle(), txtScaleAxisZ.Text.ToSingle() ); } ModelManipulator.Scale(bones, scaleMatrix, chkHierarchy.Checked); } else if (rdoMunging.Checked) { if (rdoInvert.Checked) { //ModelManipulator.FlipAxis(SceneManager.Current.Models[modelIndex].Bones[boneIndex].Mesh, cboInvertAxis.SelectedItem.ToString().ToEnum<Axis>(), chkHierarchy.Checked); } else if (rdoMeshBoneSwap.Checked) { ModelManipulator.MungeMeshWithBone(bones); } else if (rdoFlipWindingOrder.Checked) { ModelManipulator.FlipFaces(bones, chkHierarchy.Checked); } } }
public static void ProcessLevelForCarmageddonMaxDamage() { if (SceneManager.Current.Models.Count == 0) { return; } ModelBoneCollection bones = SceneManager.Current.Models[0].Bones[0].AllChildren(); SceneManager.Current.UpdateProgress("Applying Carmageddon: Max Damage scale"); ModelManipulator.Scale(bones, Matrix4D.CreateScale(6.9f, 6.9f, -6.9f), true); ModelManipulator.FlipFaces(bones, true); SceneManager.Current.UpdateProgress("Fixing material names"); foreach (Material material in SceneManager.Current.Materials) { if (material.Name.Contains(".")) { material.Name = material.Name.Substring(0, material.Name.IndexOf(".")); } material.Name = material.Name.Replace("\\", ""); MATMaterial m = (material.SupportingDocuments["Source"] as MATMaterial); if (!m.HasTexture) { using (Bitmap bmp = new Bitmap(16, 16)) using (Graphics g = Graphics.FromImage(bmp)) { g.FillRectangle(new SolidBrush(Color.FromArgb(m.DiffuseColour[3], m.DiffuseColour[0], m.DiffuseColour[1], m.DiffuseColour[2])), 0, 0, 16, 16); Texture t = new Texture(); t.CreateFromBitmap(bmp, string.Format("{4}_R{0:x2}G{1:x2}B{2:x2}A{3:x2}", m.DiffuseColour[0], m.DiffuseColour[1], m.DiffuseColour[2], m.DiffuseColour[3], material.Name)); material.Texture = t; } } } SceneManager.Current.UpdateProgress("Processing powerups and accessories"); for (int i = bones.Count - 1; i >= 0; i--) { ModelBone bone = bones[i]; if (bone.Name.StartsWith("&")) { if (bone.Name.StartsWith("&£")) { C2Powerup pup = Powerups.LookupID(int.Parse(bone.Name.Substring(2, 2))); Powerup powerup = new Powerup(); if (pup.InMD) { powerup.Name = $"pup_{pup.Name}"; powerup.Tag = pup.Model; } else { powerup.Name = "pup_Credits"; powerup.Tag = pup.Model; } powerup.Transform = bone.CombinedTransform; SceneManager.Current.Entities.Add(powerup); } else { Accessory accessory = new Accessory { Name = $"C2_{bone.Mesh.Name.Substring(3)}" }; SceneManager.Current.Entities.Add(accessory); } SceneManager.Current.Models[0].RemoveBone(bone.Index); } } if (SceneManager.Current.Models[0].SupportingDocuments.ContainsKey("TXT")) { Map map = SceneManager.Current.Models[0].GetSupportingDocument <Map>("TXT"); StartingGrid grid = new StartingGrid { Transform = Matrix4D.CreateTranslation(map.GridPosition.X * 6.9f, map.GridPosition.Y * 6.9f, map.GridPosition.Z * -6.9f) }; SceneManager.Current.Entities.Add(grid); } SceneManager.Current.UpdateProgress("Processing complete!"); SceneManager.Current.SetCoordinateSystem(CoordinateSystem.LeftHanded); SceneManager.Current.Change(ChangeType.Munge, ChangeContext.Model, -1); SceneManager.Current.SetContext("Carmageddon Max Damage", ContextMode.Level); }
public static void ProcessCarForCarmageddonMaxDamage() { if (SceneManager.Current.Models.Count == 0) { return; } Model model = SceneManager.Current.Models[0]; ModelBoneCollection bones = SceneManager.Current.Models[0].Bones[0].AllChildren(); SceneManager.Current.UpdateProgress("Applying Carmageddon Reincarnation scale"); ModelManipulator.Scale(bones, Matrix4D.CreateScale(6.9f, 6.9f, -6.9f), true); ModelManipulator.FlipFaces(bones, true); SceneManager.Current.UpdateProgress("Fixing material names"); foreach (Material material in SceneManager.Current.Materials) { if (material.Name.Contains(".")) { material.Name = material.Name.Substring(0, material.Name.IndexOf(".")); } material.Name = material.Name.Replace("\\", ""); } SceneManager.Current.UpdateProgress("Munging parts and fixing wheels"); float scale; for (int i = 0; i < bones.Count; i++) { ModelBone bone = bones[i]; if (i == 0) { bone.Name = "c_Body"; bone.Mesh.Name = "c_Body"; } else { bone.Name = Path.GetFileNameWithoutExtension(bone.Name); } switch (bone.Name.ToUpper()) { case "C_BODY": break; case "FLPIVOT": case "FRPIVOT": bone.Name = "Hub_" + bone.Name.ToUpper().Substring(0, 2); if (bone.Transform.ExtractTranslation() == Vector3.Zero) { ModelManipulator.MungeMeshWithBone(bone.Children[0].Mesh, false); Matrix4D m = bone.Transform; m.M31 = bone.Children[0].Transform.M31; m.M32 = bone.Children[0].Transform.M32; m.M33 = bone.Children[0].Transform.M33; bone.Transform = m; model.SetTransform(Matrix4D.Identity, bone.Children[0].Index); } break; case "FLWHEEL": scale = bone.CombinedTransform.ExtractTranslation().Y / 0.35f; bone.Name = "Wheel_FL"; model.ClearMesh(bone.Index); model.SetTransform(Matrix4D.CreateScale(scale) * Matrix4D.CreateRotationY(Maths.DegreesToRadians(180)), bone.Index); break; case "FRWHEEL": scale = bone.CombinedTransform.ExtractTranslation().Y / 0.35f; bone.Name = "Wheel_FR"; model.ClearMesh(bone.Index); model.SetTransform(Matrix4D.CreateScale(scale), bone.Index); break; case "RLWHEEL": case "RRWHEEL": string suffix = bone.Name.ToUpper().Substring(0, 2); bone.Name = "Hub_" + suffix; if (bone.Transform.ExtractTranslation() == Vector3.Zero) { ModelManipulator.MungeMeshWithBone(bone.Mesh, false); } model.ClearMesh(bone.Index); scale = bone.CombinedTransform.ExtractTranslation().Y / 0.35f; int newBone = model.AddMesh(null, bone.Index); model.SetName("Wheel_" + suffix, newBone); model.SetTransform(Matrix4D.CreateScale(scale) * (suffix == "RL" ? Matrix4D.CreateRotationY(Maths.DegreesToRadians(180)) : Matrix4D.Identity), newBone); break; case "DRIVER": bone.Name = "Dryver"; goto default; default: if (bone.Type == BoneType.Mesh) { ModelManipulator.MungeMeshWithBone(bone.Mesh, false); } break; } } SceneManager.Current.UpdateProgress("Processing complete!"); SceneManager.Current.SetCoordinateSystem(CoordinateSystem.LeftHanded); SceneManager.Current.Change(ChangeType.Munge, ChangeContext.Model, -1); SceneManager.Current.SetContext("Carmageddon Max Damage", ContextMode.Car); }
public void Draw() { if (asset == null) { ModelMeshPart sprite = new ModelMeshPart(); sprite.AddVertex(new Vector3(-0.25f, -0.25f, 0.0f), Vector3.UnitY, new Vector2(0, 1)); sprite.AddVertex(new Vector3(-0.25f, 0.25f, 0.0f), Vector3.UnitY, new Vector2(0, 0)); sprite.AddVertex(new Vector3(0.25f, 0.25f, 0.0f), Vector3.UnitY, new Vector2(1, 0)); sprite.AddVertex(new Vector3(0.25f, -0.25f, 0.0f), Vector3.UnitY, new Vector2(1, 1)); sprite.AddVertex(new Vector3(0.25f, -0.25f, 0.0f), Vector3.UnitY, new Vector2(0, 1)); sprite.AddVertex(new Vector3(0.25f, 0.25f, 0.0f), Vector3.UnitY, new Vector2(0, 0)); sprite.AddVertex(new Vector3(-0.25f, 0.25f, 0.0f), Vector3.UnitY, new Vector2(1, 0)); sprite.AddVertex(new Vector3(-0.25f, -0.25f, 0.0f), Vector3.UnitY, new Vector2(1, 1)); sprite.IndexBuffer.Initialise(); sprite.VertexBuffer.Initialise(); sprite.Material = new Material { Name = "Entity.Asset", Texture = SceneManager.Current.Content.Load <Texture, PNGImporter>(IconFilename) }; sprite.PrimitiveType = PrimitiveType.Quads; ModelMesh spritemesh = new ModelMesh(); spritemesh.AddModelMeshPart(sprite); Model spritemodel = new Model(); spritemodel.AddMesh(spritemesh); asset = spritemodel; } if (Linked) { Matrix4D parentTransform = ((ModelBone)Link).CombinedTransform; if (LinkType == LinkType.All) { Transform = parentTransform; } else { Transform = Matrix4D.Identity; Vector3 v = parentTransform.ExtractTranslation(); parentTransform.Normalise(); parentTransform.M41 = v.X; parentTransform.M42 = v.Y; parentTransform.M43 = v.Z; if (LinkType.HasFlag(LinkType.Rotation)) { Transform *= Matrix4D.CreateFromQuaternion(parentTransform.ExtractRotation()); } if (LinkType.HasFlag(LinkType.Scale)) { Transform *= Matrix4D.CreateScale(parentTransform.ExtractScale()); } if (LinkType.HasFlag(LinkType.Position)) { Transform *= Matrix4D.CreateTranslation(parentTransform.ExtractTranslation()); } } } Matrix4D mS = SceneManager.Current.Transform; Matrix4D mT = Transform; SceneManager.Current.Renderer.PushMatrix(); Matrix4D position = Matrix4D.CreateTranslation(mT.ExtractTranslation()); SceneManager.Current.Renderer.MultMatrix(ref mS); SceneManager.Current.Renderer.MultMatrix(ref position); if (Lollipop) { Matrix4D rotation = ViewportManager.Current.Active.Camera.Rotation; Matrix4D scale = Matrix4D.CreateScale(0.1f); SceneManager.Current.Renderer.MultMatrix(ref rotation); SceneManager.Current.Renderer.MultMatrix(ref scale); } SceneManager.Current.Renderer.Enable("Blend"); SceneManager.Current.Renderer.BlendFunc("SrcAlpha", "OneMinusSrcAlpha"); ((Model)asset).Draw(); SceneManager.Current.Renderer.Disable("Blend"); SceneManager.Current.Renderer.PopMatrix(); }
public override Asset Import(string path) { FBX fbx = FBX.Load(path); Model model = new Model(); Dictionary <long, object> components = new Dictionary <long, object>(); Dictionary <long, Matrix4D> transforms = new Dictionary <long, Matrix4D>(); Dictionary <long, string> triangulationErrors = new Dictionary <long, string>(); string name = Path.GetFileNameWithoutExtension(path); if (fbx == null) { SceneManager.Current.RaiseError($"File \"{name}\" could not be opened. Please ensure this is a binary FBX file."); return(null); } FBXElem objects = fbx.Elements.Find(e => e.ID == "Objects"); Matrix4D worldMatrix = createTransformFor(fbx.Elements.Find(e => e.ID == "GlobalSettings").Children[1], out Quaternion.RotationOrder order); foreach (FBXElem material in objects.Children.Where(e => e.ID == "Material")) { string matName = material.Properties[1].Value.ToString(); matName = matName.Substring(0, matName.IndexOf("::")); Material m = new Material { Name = matName }; components.Add((long)material.Properties[0].Value, m); Console.WriteLine($"Added material \"{matName}\" ({material.Properties[0].Value})"); } foreach (FBXElem video in objects.Children.Where(e => e.ID == "Video")) { FBXElem content = video.Children.Find(e => e.ID == "Content"); if (content.Properties[0].Size > 4) { components.Add((long)video.Properties[0].Value, (byte[])content.Properties[0].Value); } } IEnumerable <FBXElem> textures = objects.Children.Where(e => e.ID == "Texture"); foreach (FBXElem texture in textures) { string fullFile = texture.Children.Find(e => e.ID == "FileName").Properties[0].Value.ToString(); if (fullFile.IndexOf('.') == -1) { continue; } string file = Path.GetFileName(fullFile); Texture t = new Texture(); long videoKey = (long)fbx.Elements.Find(e => e.ID == "Connections").Children.Where(c => (long)c.Properties[2].Value == (long)texture.Properties[0].Value).First().Properties[1].Value; if (components.ContainsKey(videoKey)) { using (FileStream fs = new FileStream(Path.Combine(Path.GetDirectoryName(path), file), FileMode.Create)) using (BinaryWriter bw = new BinaryWriter(fs)) { bw.Write((byte[])components[videoKey]); } } t = SceneManager.Current.Content.Load(Path.GetFileName(file)); switch (fbx.Elements.Find(e => e.ID == "Connections").Children.Where(c => (long)c.Properties[1].Value == (long)texture.Properties[0].Value).First().Properties.Last().Value.ToString()) { case "NormalMap": t.Type = Texture.TextureType.Normal; break; case "SpecularColor": t.Type = Texture.TextureType.Specular; break; } if (!components.ContainsKey((long)texture.Properties[0].Value)) { components.Add((long)texture.Properties[0].Value, t); Console.WriteLine($"Added texture \"{file}\" ({texture.Properties[0].Value})"); } } foreach (FBXElem element in objects.Children.Where(e => e.ID == "Model")) { string modelName = element.Properties[1].Value.ToString(); modelName = modelName.Substring(0, modelName.IndexOf("::")); components.Add((long)element.Properties[0].Value, new ModelMesh { Name = modelName, Tag = (long)element.Properties[0].Value }); Console.WriteLine("Added model \"{0}\" ({1})", modelName, element.Properties[0].Value); FBXElem properties = element.Children.Find(c => c.ID == "Properties70"); Matrix4D m = Matrix4D.Identity; bool bRotationActive = false; Vector3 lclTranslation = Vector3.Zero; Quaternion lclRotation = Quaternion.Identity; Quaternion preRotation = Quaternion.Identity; Quaternion postRotation = Quaternion.Identity; Vector3 rotationPivot = Vector3.Zero; Vector3 rotationOffset = Vector3.Zero; Vector3 lclScaling = Vector3.One; Vector3 scalingPivot = Vector3.Zero; Vector3 scalingOffset = Vector3.Zero; Vector3 geoPosition = Vector3.Zero; Quaternion geoRotation = Quaternion.Identity; Vector3 geoScale = Vector3.One; FBXElem property; property = properties.Children.GetProperty("RotationActive"); if (property != null) { bRotationActive = ((int)property.Properties[4].Value == 1); } property = properties.Children.GetProperty("ScalingPivot"); if (property != null) { scalingPivot = new Vector3( Convert.ToSingle(property.Properties[4].Value), Convert.ToSingle(property.Properties[5].Value), Convert.ToSingle(property.Properties[6].Value) ); } property = properties.Children.GetProperty("Lcl Scaling"); if (property != null) { lclScaling = new Vector3( Convert.ToSingle(property.Properties[4].Value), Convert.ToSingle(property.Properties[5].Value), Convert.ToSingle(property.Properties[6].Value) ); } property = properties.Children.GetProperty("ScalingOffset"); if (property != null) { scalingOffset = new Vector3( Convert.ToSingle(property.Properties[4].Value), Convert.ToSingle(property.Properties[5].Value), Convert.ToSingle(property.Properties[6].Value) ); } property = properties.Children.GetProperty("RotationPivot"); if (property != null) { rotationPivot = new Vector3( Convert.ToSingle(property.Properties[4].Value), Convert.ToSingle(property.Properties[5].Value), Convert.ToSingle(property.Properties[6].Value) ); } property = properties.Children.GetProperty("PostRotation"); if (property != null) { postRotation = MakeQuaternion( Convert.ToSingle(property.Properties[4].Value), Convert.ToSingle(property.Properties[5].Value), Convert.ToSingle(property.Properties[6].Value), order ); } property = properties.Children.GetProperty("Lcl Rotation"); if (property != null) { lclRotation = MakeQuaternion( Convert.ToSingle(property.Properties[4].Value), Convert.ToSingle(property.Properties[5].Value), Convert.ToSingle(property.Properties[6].Value), order ); } property = properties.Children.GetProperty("PreRotation"); if (property != null) { preRotation = MakeQuaternion( Convert.ToSingle(property.Properties[4].Value), Convert.ToSingle(property.Properties[5].Value), Convert.ToSingle(property.Properties[6].Value), order ); } property = properties.Children.GetProperty("RotationOffset"); if (property != null) { rotationOffset = new Vector3( Convert.ToSingle(property.Properties[4].Value), Convert.ToSingle(property.Properties[5].Value), Convert.ToSingle(property.Properties[6].Value) ); } property = properties.Children.GetProperty("Lcl Translation"); if (property != null) { lclTranslation = new Vector3( Convert.ToSingle(property.Properties[4].Value), Convert.ToSingle(property.Properties[5].Value), Convert.ToSingle(property.Properties[6].Value) ); } property = properties.Children.GetProperty("GeometricTranslation"); if (property != null) { geoPosition = new Vector3( Convert.ToSingle(property.Properties[4].Value), Convert.ToSingle(property.Properties[5].Value), Convert.ToSingle(property.Properties[6].Value) ); } property = properties.Children.GetProperty("GeometricRotation"); if (property != null) { geoRotation = MakeQuaternion( Convert.ToSingle(property.Properties[4].Value), Convert.ToSingle(property.Properties[5].Value), Convert.ToSingle(property.Properties[6].Value), order ); } property = properties.Children.GetProperty("GeometricScaling"); if (property != null) { geoScale = new Vector3( Convert.ToSingle(property.Properties[4].Value), Convert.ToSingle(property.Properties[5].Value), Convert.ToSingle(property.Properties[6].Value) ); } m = Matrix4D.CreateTranslation(scalingPivot).Inverted() * Matrix4D.CreateScale(lclScaling) * Matrix4D.CreateTranslation(scalingPivot) * Matrix4D.CreateTranslation(scalingOffset) * Matrix4D.CreateTranslation(rotationPivot).Inverted() * Matrix4D.CreateFromQuaternion(postRotation) * Matrix4D.CreateFromQuaternion(lclRotation) * Matrix4D.CreateFromQuaternion(preRotation) * Matrix4D.CreateTranslation(rotationPivot) * Matrix4D.CreateTranslation(rotationOffset) * Matrix4D.CreateTranslation(lclTranslation); if (m != Matrix4D.Identity) { transforms.Add((long)element.Properties[0].Value, m); } } foreach (FBXElem element in objects.Children.Where(e => e.ID == "Geometry")) { bool bUVs = true; bool bNorms = true; bool bColours = true; bool bUseIndexNorm = false; bool bNeedsTriangulating = false; string geometryName = element.Properties[1].Value.ToString(); geometryName = geometryName.Substring(0, geometryName.IndexOf("::")); List <Vector3> verts = new List <Vector3>(); List <Vector3> norms = new List <Vector3>(); List <Vector2> uvs = new List <Vector2>(); List <Colour> colours = new List <Colour>(); double[] vertParts = (double[])element.Children.Find(e => e.ID == "Vertices").Properties[0].Value; for (int i = 0; i < vertParts.Length; i += 3) { verts.Add(new Vector3((float)vertParts[i + 0], (float)vertParts[i + 1], (float)vertParts[i + 2])); } SceneManager.Current.UpdateProgress($"Processed {element.Properties[1].Value}->Vertices"); FBXElem normElem = element.Children.Find(e => e.ID == "LayerElementNormal"); if (normElem != null) { double[] normParts = (double[])normElem.Children.Find(e => e.ID == "Normals").Properties[0].Value; for (int i = 0; i < normParts.Length; i += 3) { norms.Add(new Vector3((float)normParts[i + 0], (float)normParts[i + 1], (float)normParts[i + 2])); } bUseIndexNorm = (normElem.Children.Find(e => e.ID == "MappingInformationType").Properties[0].Value.ToString() == "ByVertice"); SceneManager.Current.UpdateProgress($"Processed {element.Properties[1].Value}->Normals"); } else { bNorms = false; } FBXElem colourElem = element.Children.Find(e => e.ID == "LayerElementColor"); if (colourElem != null) { double[] colourParts = (double[])colourElem.Children.Find(e => e.ID == "Colors").Properties[0].Value; FBXElem colourReferenceType = colourElem.Children.Find(e => e.ID == "ReferenceInformationType"); switch (colourReferenceType.Properties[0].Value.ToString()) { case "IndexToDirect": int[] colourIndicies = (int[])colourElem.Children.Find(e => e.ID == "ColorIndex").Properties[0].Value; for (int i = 0; i < colourIndicies.Length; i++) { int offset = colourIndicies[i] * 4; colours.Add(new Colour( (float)colourParts[offset + 0], (float)colourParts[offset + 1], (float)colourParts[offset + 2], (float)colourParts[offset + 3]) ); } break; case "Direct": bColours = false; break; default: throw new NotImplementedException($"Unsupported Colour Reference Type: {colourReferenceType.Properties[0].Value}"); } SceneManager.Current.UpdateProgress($"Processed {element.Properties[1].Value}->Colours"); } else { bColours = false; } FBXElem uvElem = element.Children.Find(e => e.ID == "LayerElementUV"); if (uvElem != null) { double[] uvParts = (double[])uvElem.Children.Find(e => e.ID == "UV").Properties[0].Value; FBXElem uvReferenceType = uvElem.Children.Find(e => e.ID == "ReferenceInformationType"); if (uvReferenceType.Properties[0].Value.ToString() == "IndexToDirect") { List <Vector2> luvs = new List <Vector2>(); for (int i = 0; i < uvParts.Length; i += 2) { luvs.Add(new Vector2((float)uvParts[i + 0], 1 - (float)uvParts[i + 1])); } int[] uvindicies = (int[])uvElem.Children.Find(e => e.ID == "UVIndex").Properties[0].Value; for (int i = 0; i < uvindicies.Length; i++) { if (uvindicies[i] == -1) { uvs.Add(Vector2.Zero); } else { uvs.Add(luvs[uvindicies[i]]); } } } else { for (int i = 0; i < uvParts.Length; i += 2) { uvs.Add(new Vector2((float)uvParts[i + 0], (float)uvParts[i + 1])); } } SceneManager.Current.UpdateProgress($"Processed {element.Properties[1].Value}->UVs"); } else { bUVs = false; } int[] indicies = (int[])element.Children.Find(e => e.ID == "PolygonVertexIndex").Properties[0].Value; List <FBXFace> faces = new List <FBXFace>(); FBXFace face = new FBXFace(); int j = 0; for (int i = 0; i < indicies.Length; i++) { bool bFace = false; int index = indicies[i]; if (index < 0) { bFace = true; index = (index * -1) - 1; } j++; face.AddVertex(verts[index], bNorms ? norms[bUseIndexNorm ? index : i] : Vector3.Zero, bUVs ? uvs[i] : Vector2.Zero, bColours ? colours[i] : Colour.White); if (bFace) { if (j > 3) { triangulationErrors.Add((long)element.Properties[0].Value, geometryName); bNeedsTriangulating = true; break; } faces.Add(face); face = new FBXFace(); j = 0; } } List <ModelMeshPart> parts = new List <ModelMeshPart>(); if (!bNeedsTriangulating) { SceneManager.Current.UpdateProgress($"Processed {element.Properties[1].Value}->Faces"); FBXElem elemMaterial = element.Children.Find(e => e.ID == "LayerElementMaterial"); if (elemMaterial != null) { int[] faceMaterials = (int[])elemMaterial.Children.Find(e => e.ID == "Materials").Properties[0].Value; for (int i = 0; i < faceMaterials.Length; i++) { faces[i].MaterialID = faceMaterials[i]; } SceneManager.Current.UpdateProgress($"Processed {element.Properties[1].Value}->Materials"); } IEnumerable <IGrouping <int, FBXFace> > materialGroups = faces.GroupBy(f => f.MaterialID); int processedFaceCount = 0, processedGroupCount = 0; foreach (IGrouping <int, FBXFace> materialGroup in materialGroups) { IEnumerable <IGrouping <int, FBXFace> > smoothingGroups = materialGroup.GroupBy(f => f.SmoothingGroup); foreach (IGrouping <int, FBXFace> smoothingGroup in smoothingGroups) { ModelMeshPart meshpart = new ModelMeshPart { PrimitiveType = Flummery.Core.PrimitiveType.Triangles }; processedFaceCount = 0; foreach (FBXFace groupface in smoothingGroup) { foreach (Vertex vert in groupface.Vertices) { meshpart.AddVertex(vert.Position, vert.Normal, vert.UV, vert.Colour); } processedFaceCount++; if (processedFaceCount % 250 == 0) { SceneManager.Current.UpdateProgress($"Processed {element.Properties[1].Value}->MeshPart[{processedGroupCount}]->Face[{processedFaceCount}]"); } } meshpart.Key = materialGroup.Key; parts.Add(meshpart); SceneManager.Current.UpdateProgress($"Processed {element.Properties[1].Value}->MeshPart"); processedGroupCount++; } } } components.Add((long)element.Properties[0].Value, parts); SceneManager.Current.UpdateProgress($"Processed {element.Properties[1].Value}"); } Dictionary <long, BoneType> nodeAttributes = new Dictionary <long, BoneType>(); Dictionary <long, object> nodeAttachments = new Dictionary <long, object>(); foreach (FBXElem nodeAttribute in objects.Children.Where(e => e.ID == "NodeAttribute")) { FBXElem typeFlags = nodeAttribute.Children.Find(e => e.ID == "TypeFlags"); if (typeFlags != null) { switch (typeFlags.Properties[0].Value.ToString().ToLower()) { case "light": LIGHT light = new LIGHT(); FBXElem lightType = nodeAttribute.Children.Find(c => c.ID == "Properties70").Children.GetProperty("LightType"); light.Type = (LIGHT.LightType)(lightType == null ? 0 : lightType.Properties[4].Value); nodeAttributes.Add((long)nodeAttribute.Properties[0].Value, BoneType.Light); nodeAttachments.Add((long)nodeAttribute.Properties[0].Value, light); break; default: // null node break; } } } string[] connectionOrder = new string[] { "System.Collections.Generic.List`1[Flummery.Core.ModelMeshPart]", "Flummery.Core.Texture", "Flummery.Core.Material", "Flummery.Core.ModelMesh" }; FBXElem connections = fbx.Elements.Find(e => e.ID == "Connections"); HashSet <long> loaded = new HashSet <long>(); foreach (string connectionType in connectionOrder) { IEnumerable <FBXElem> connectionsOfType = connections.Children.Where(c => components.ContainsKey((long)c.Properties[1].Value) && components[(long)c.Properties[1].Value].GetType().ToString() == connectionType); foreach (FBXElem connection in connectionsOfType) { long keyA = (long)connection.Properties[1].Value; long keyB = (long)connection.Properties[2].Value; Console.WriteLine("{0} is connected to {1} :: {2}", keyA, keyB, connectionType); switch (connectionType) { case "Flummery.Core.ModelMesh": int boneID; if (keyB == 0) { boneID = model.AddMesh((ModelMesh)components[keyA]); model.SetName(((ModelMesh)components[keyA]).Name, boneID); if (transforms.ContainsKey(keyA)) { model.SetTransform(transforms[keyA], boneID); } FBXElem attribute = connections.Children.FirstOrDefault(c => nodeAttributes.ContainsKey((long)c.Properties[1].Value) && (long)c.Properties[2].Value == keyA); if (attribute != null) { keyA = (long)attribute.Properties[1].Value; if (nodeAttributes.ContainsKey(keyA)) { model.Bones[boneID].Type = nodeAttributes[keyA]; } if (nodeAttachments.ContainsKey(keyA)) { model.Bones[boneID].Attachment = nodeAttachments[keyA]; } } } else { ModelMesh parent = model.FindMesh(keyB); if (parent != null) { boneID = model.AddMesh((ModelMesh)components[keyA], parent.Parent.Index); model.SetName(((ModelMesh)components[keyA]).Name, boneID); if (transforms.ContainsKey(keyA)) { model.SetTransform(transforms[keyA], boneID); } } else { if (!components.ContainsKey(keyB)) { Console.WriteLine("Components doesn't contain {0}", keyB); } else { Console.WriteLine("Couldn't find {0}", ((ModelMesh)components[keyB]).Name); } } } break; case "Flummery.Core.Texture": if (components.ContainsKey(keyB) && components[keyB].GetType().ToString() == "Flummery.Core.Material") { if (loaded.Add(keyA)) { ((Material)components[keyB]).Texture = (Texture)components[keyA]; //SceneManager.Current.Add((Material)components[keyB]); } } else { Console.WriteLine("{0} is of unknown type {1}", keyA, components[keyA].GetType().ToString()); Console.WriteLine("{0} is of unknown type {1}", keyB, components[keyB].GetType().ToString()); } break; case "System.Collections.Generic.List`1[Flummery.Core.ModelMeshPart]": if (components.ContainsKey(keyB) && components[keyB].GetType().ToString() == "Flummery.Core.ModelMesh") { if (triangulationErrors.ContainsKey(keyA)) { triangulationErrors[keyA] += " (geometry of " + ((ModelMesh)components[keyB]).Name + ")"; } foreach (ModelMeshPart part in (List <ModelMeshPart>)components[keyA]) { ((ModelMesh)components[keyB]).AddModelMeshPart(part); } } break; case "Flummery.Core.Material": if (components.ContainsKey(keyB) && components[keyB].GetType().ToString() == "Flummery.Core.ModelMesh") { List <FBXElem> materialLookup = connections.Children.Where(c => (long)c.Properties[2].Value == keyB).ToList(); for (int i = materialLookup.Count - 1; i > -1; i--) { if (!connectionsOfType.Any(c => (long)c.Properties[1].Value == (long)materialLookup[i].Properties[1].Value)) { materialLookup.RemoveAt(i); } } foreach (ModelMeshPart part in ((ModelMesh)components[keyB]).MeshParts) { if ((long)materialLookup[(int)part.Key].Properties[1].Value == keyA) { part.Material = (Material)components[keyA]; SceneManager.Current.Add(part.Material); } } } break; default: Console.WriteLine("{0} is of unknown type {1}", keyA, components[keyA].GetType().ToString()); if (components.ContainsKey(keyB)) { Console.WriteLine("{0} is of unknown type {1}", keyB, components[keyB].GetType().ToString()); } Console.WriteLine("==="); break; } } } if (triangulationErrors.Count > 0) { SceneManager.Current.UpdateProgress($"Failed to load {name}"); string error = $"File \"{name}\" has part{(triangulationErrors.Count > 1 ? "s" : "")} that need been triangulating! Please triangulate the following:"; foreach (KeyValuePair <long, string> kvp in triangulationErrors) { error += $"\r\n{kvp.Value}"; } SceneManager.Current.RaiseError(error); return(null); } else { SceneManager.Current.UpdateProgress($"Loaded {name}"); model.Santise(); //if (worldMatrix != Matrix4D.Identity) { ModelManipulator.Freeze(model, worldMatrix); } ModelManipulator.FlipAxis(model, Axis.Z, true); return(model); } }