/*! * Used to apply a transformation directly to all the vertices and normals in * this mesh. * \param[in] transform The 4x4 transformation matrix to apply to the vertices and normals in this mesh. Normals are only affected by the rotation portion of this matrix. */ public void Transform(Matrix44 transform) { var rotation = new Matrix44(transform.GetRotation()); //Apply the transformations for (var i = 0; i < vertices.Count; ++i) { vertices[i] = transform * vertices[i]; } for (var i = 0; i < normals.Count; ++i) { normals[i] = rotation * normals[i]; } CalcAxisAlignedBox(vertices, out center, out radius); }