Example #1
0
    public override float[] InversKin(Matrix <float> Tgoal, float[] q0)
    {
        //float[] q2 = ReadState();
        //q = new float[] { 0, 0, 0, 90 * Mathf.PI / 180, 0, 90 * Mathf.PI / 180, 0 };
        //q = new float[] { 0, 0, 0, 0, 0, 0, 0 };
        //Tgoal[1, 3] = -Tgoal[1, 3];
        //Tgoal[0, 3] = -Tgoal[0, 3];
        //Tgoal = ForwardKin(q2);

        Tgoal = Tgoal * MathOperations.MatrixRy4(Mathf.PI / 2) * MathOperations.MatrixRz4(Mathf.PI / 2);
        //Debug.Log(Tgoal.ToString());
        Matrix <float> end_effector_matrix = ForwardKin(q);
        //Debug.Log(end_effector_matrix.ToString());
        float diff_r = 0;
        float diif_o = 0;
        int   c      = 0;

        do
        {
            end_effector_matrix = ForwardKin(q);

            float[] error = CalcErorr(Tgoal, end_effector_matrix);

            diff_r = error[0] * error[0] + error[1] * error[1] + error[2] * error[2];
            diif_o = error[3] * error[3] + error[4] * error[4] + error[5] * error[5];


            Vector <float> del_q = Vector <float> .Build.DenseOfArray(new float[] { 0, 0, 0, 0, 0, 0, 0 });

            float[] del_q2 = new float[] { 0, 0, 0, 0, 0, 0, 0 };

            if (diff_r > 1 || diif_o > 0.1F)
            {
                del_q2 = MoveSNS(q, error);
                //del_q2 = MovePINV(q, error);
                for (int i = 0; i < 7; i++)
                {
                    //q[i] = (i!=3)? (q[i] + del_q2[i] * 0.05f) : (q[i] - del_q2[i] * 0.05f);
                    q[i] = q[i] + del_q2[i] * 0.02f;
                }
            }

            if (c > 400)
            {
                return(new float[] { 0, 0, 0, 90 * Mathf.PI / 180, 0, 90 * Mathf.PI / 180, 0 });
            }
            else
            {
                c++;
            }
        } while ((diff_r > 1 || diif_o > 0.1F));

        for (int i = 0; i < 6; i++)
        {
            q[i] = MathOperations.AngleRound(q[i]);
        }//Debug.Log("IIWA IK:" + q.ToString());

        return(q);
    }
Example #2
0
    public override float[] ReadState()
    {
        float[] qr = new float[6];

        qr[0] = -link1.transform.localRotation.eulerAngles.z * Mathf.PI / 180;
        qr[1] = -(link2.transform.localRotation.eulerAngles.y - 90) * Mathf.PI / 180;
        qr[2] = -(link3.transform.localRotation.eulerAngles.y + 90) * Mathf.PI / 180;
        qr[3] = link4.transform.localRotation.eulerAngles.x * Mathf.PI / 180;
        qr[4] = -link5.transform.localRotation.eulerAngles.y * Mathf.PI / 180;
        qr[5] = link6.transform.localRotation.eulerAngles.x * Mathf.PI / 180;

        for (int i = 0; i < 6; i++)
        {
            qr[i] = MathOperations.AngleRound(qr[i]);
        }
        return(qr);
    }
Example #3
0
    private float[] CalcErorr(Matrix <float> goal, Matrix <float> end_effector)
    {
        float[] err = new float[6];

        err[0] = goal[0, 3] - end_effector[0, 3];
        err[1] = goal[1, 3] - end_effector[1, 3];
        err[2] = goal[2, 3] - end_effector[2, 3];

        float[] t1 = new float[] {
            Mathf.Atan2(goal[2, 1], Mathf.Sqrt(1 - goal[2, 1] * goal[2, 1])),
            Mathf.Atan2(-goal[0, 1], goal[1, 1]),
            Mathf.Atan2(-goal[2, 0], goal[2, 2])
        };
        float[] t2 = new float[] {
            Mathf.Atan2(end_effector[2, 1], Mathf.Sqrt(1 - end_effector[2, 1] * end_effector[2, 1])),
            Mathf.Atan2(-end_effector[0, 1], end_effector[1, 1]),
            Mathf.Atan2(-end_effector[2, 0], end_effector[2, 2])
        };

        Matrix <float> R = Matrix <float> .Build.DenseOfArray(new float[, ]
        {
            { 0, Mathf.Cos(t1[1]), -Mathf.Sin(t1[1]) * Mathf.Cos(t1[0]) },
            { 0, Mathf.Sin(t1[1]), Mathf.Cos(t1[1]) * Mathf.Cos(t1[0]) },
            { 1, 0, Mathf.Sin(t1[0]) }
        });


        float d1 = t1[0] - t2[0];
        float d2 = t1[1] - t2[1];
        float d3 = t1[2] - t2[2];


        err[3] = (R[0, 0] * d2 + R[0, 1] * d1 + R[0, 2] * d3);
        err[4] = (R[1, 0] * d2 + R[1, 1] * d1 + R[1, 2] * d3);
        err[5] = (R[2, 0] * d2 + R[2, 1] * d1 + R[2, 2] * d3);

        err[3] = MathOperations.AngleRound(err[3]);
        err[4] = MathOperations.AngleRound(err[4]);
        err[5] = MathOperations.AngleRound(err[5]);


        return(err);
    }
Example #4
0
    public override float[] InversKin(Matrix <float> Tgoal)
    {
        //Tgoal = Tgoal * MathOperations.MatrixRz4(Mathf.PI);

        Matrix <float> T0 = Tgoal * MathOperations.MatrixTx4(80).Inverse();


        float q1     = Mathf.Atan2(T0[1, 3], T0[0, 3]);
        float a      = Mathf.Sqrt(T0[1, 3] * T0[1, 3] + T0[0, 3] * T0[0, 3]) - 25;
        float b      = T0[2, 3] - 400;
        float c3     = (a * a + b * b - 560 * 560 - 516.2f * 516.2f) / (2 * 560 * 516.2f);
        float s3     = Mathf.Sqrt(1 - c3 * c3);
        float del_q3 = Mathf.Atan2(515, 35);
        float q3     = Mathf.Atan2(s3, c3) - del_q3;
        float q2     = -Mathf.Atan2(516.2f * Mathf.Sin(q3 + del_q3), (560 + 516.2f * Mathf.Cos(q3 + del_q3))) + Mathf.Atan2(a, b);

        Matrix <float> T123 = MathOperations.MatrixTz4(400) * MathOperations.MatrixRz4(q1) * MathOperations.MatrixTx4(25) *
                              MathOperations.MatrixRy4(q2 - Mathf.PI / 2) * MathOperations.MatrixTx4(560) * MathOperations.MatrixRy4(q3 + Mathf.Atan2(515, 35)) *
                              MathOperations.MatrixTx4(Mathf.Sqrt(35 * 35 + 515 * 515)) * MathOperations.MatrixRy4(Mathf.PI / 2 - Mathf.Atan2(515, 35));
        Matrix <float> T456 = T123.Inverse() * T0;


        float q4, q5, q6;

        float nx = MathOperations.MyRround(T456[0, 0]);
        float ny = MathOperations.MyRround(T456[1, 0]);
        float nz = MathOperations.MyRround(T456[2, 0]);

        float ax = MathOperations.MyRround(T456[0, 2]);
        float sx = MathOperations.MyRround(T456[0, 1]);

        if (nx != 1)
        {
            q4 = Mathf.Atan2(ny, -nz);
            q6 = Mathf.Atan2(sx, ax);
            if (Mathf.Abs(Mathf.Cos(q6)) > 0.00001f)
            {
                q5 = Mathf.Atan2(ax / Mathf.Cos(q6), nx);
            }
            else
            {
                q5 = Mathf.Atan2(sx / Mathf.Sin(q6), nx);
            }
        }
        else
        {
            q5 = Mathf.Acos(T456[0, 0]);
            q4 = 0;
            q6 = Mathf.Atan2(T456[2, 1], T456[1, 1]);
        }

        q = new float[] { q1, q2, q3, q4, q5, q6 };

        foreach (float qc in q)
        {
            if (float.IsNaN(qc))
            {
                return(new float[] { 0, 0, 0, 0, 0, 0 });
            }
        }
        for (int i = 0; i < 6; i++)
        {
            q[i] = MathOperations.AngleRound(q[i]);
        }

        // Debug.Log("Agilus IK:" + q.ToString());
        return(q);
    }