public bool CircleLineIntersect(Vector2 start, Vector2 end) { if (MathEx.BetweenLineAndCircle(tp.position, GetColliderInfo().radius, start, end) > 0) { return(true); } return(false); }
public bool CircleLineIntersect(Vector2 start, Vector2 end) { if (MathEx.BetweenLineAndCircle(tp.position, GetColliderInfo().radius, start, end) > 0) { return(true); } return(false); }