Example #1
0
        private void QueueCollidables(Unvisited from, List <T> cols, FastPriorityQueue <Unvisited> open, HashSet <Tuple <int, int, int> > closed)
        {
            float aabbW = Bounds.AABB.Width;
            float aabbH = Bounds.AABB.Height;

            HashSet <Tuple <int, int, int> > myClosed = null;

            for (int colsInd = 0, colsLen = cols.Count; colsInd < colsLen; colsInd++)
            {
                AACollidable collidable = cols[colsInd];
                Vector2      cent       = collidable.Bounds.Center;
                for (int vertsInd = 0, vertsLen = collidable.Bounds.Vertices.Length; vertsInd < vertsLen; vertsInd++)
                {
                    Vector2 vert = collidable.Bounds.Vertices[vertsInd];
                    for (int myVertInd = 0, myVertsLen = Bounds.Vertices.Length; myVertInd < myVertsLen; myVertInd++)
                    {
                        var tup = Tuple.Create(collidable.ID, vertsInd, myVertInd);
                        if (closed.Contains(tup))
                        {
                            continue;
                        }
                        if (myClosed != null && myClosed.Contains(tup))
                        {
                            continue;
                        }
                        Vector2 myVert = Bounds.Vertices[myVertInd];

                        Vector2 point = new Vector2(vert.X - myVert.X, vert.Y - myVert.Y);
                        point += collidable.Position;

                        if (Math2.Approximately(point, from.Location))
                        {
                            closed.Add(tup);
                            continue;
                        }

                        if (!Map.Contains(Bounds, point))
                        {
                            closed.Add(tup);
                            continue;
                        }

                        var inters = Map.TraceExhaust(ToList(Bounds), point, ExcludeIDs, ExcludeFlags);
                        if (inters.Count != 0)
                        {
                            if (myClosed == null)
                            {
                                myClosed = new HashSet <Tuple <int, int, int> >();
                            }
                            myClosed.Add(tup);

                            for (int i = 0; i < inters.Count; i++)
                            {
                                if (inters[i] != collidable)
                                {
                                    cols.Add(inters[i]);
                                    colsLen++;
                                }
                            }
                            continue;
                        }

                        List <T> tmp = Map.TraceExhaust(Bounds, from.Location, point, ExcludeIDs, ExcludeFlags);
                        if (tmp.Count == 0)
                        {
                            closed.Add(tup);
                            var unv = new Unvisited()
                            {
                                Parent                 = from,
                                Location               = point,
                                DistanceStartToHere    = from.DistanceStartToHere + (point - from.Location).Length(),
                                HeurDistanceHereToDest = (End - point).Length()
                            };
                            open.Enqueue(unv, unv.CorrectPrio);
                        }
                        else
                        {
                            if (myClosed == null)
                            {
                                myClosed = new HashSet <Tuple <int, int, int> >();
                            }
                            myClosed.Add(tup);

                            for (int i = 0; i < tmp.Count; i++)
                            {
                                if (tmp[i] != collidable)
                                {
                                    cols.Add(tmp[i]);
                                    colsLen++;
                                }
                            }
                        }
                    }
                }
            }
        }