public static int TextureID(this Material mat, MaterialSide side) { return(ALL_MATS[(int)mat].TID[(int)side][0]); }
public static int TextureID(this Material mat, MaterialSide side) { return ALL_MATS[(int)mat].TID[(int)side]; }
public static List <string> Texture(this Material mat, MaterialSide side) { return(ALL_MATS[(int)mat].Texture[(int)side]); }
public static string Texture(this Material mat, MaterialSide side) { return ALL_MATS[(int)mat].Texture[(int)side]; }