private void DropMarerial(MaterialItemData obj) { SetMaterialState state = inputMachine.getState(SetMaterialState.NAME) as SetMaterialState; state.material = obj; inputMachine.setState(SetMaterialState.NAME); }
protected override void Init() { ItemSkin = transform.Find("item").gameObject; MaterialController = UITool.GetUIComponent <RectTransform>(transform, "Controller"); MaterialController.gameObject.SetActive(true); MaterialController.SetParent(ContentRectTrans.parent); MaterialController.localScale = Vector3.one; materialDelete = UITool.GetUIComponent <Button>(MaterialController, "Delete"); materialDelete.onClick.AddListener(RemoveMaterial); cancelDelete = UITool.GetUIComponent <Image>(MaterialController, "Delete/cancelDelete"); UDragScroll uscr = ItemSkin.AddComponent <UDragScroll>(); uscr.scroRect = ScroRect; ItemSkin.AddComponent <MaterailImageItemFunc>(); specialitem = new MaterialItemData("", "", ""); specialitemBottom = new MaterialItemData("", "", ""); specialitemBottom.special = true; specialitem.special = true; SetData(100, 130, _arrangement, 100, 100, 10, 30, 1); //for (int i = 0; i < 1; i++) //{ // Msgs.Add(new ItemData()); //} //RefreshDisplay(Msgs,false,true); //skinClone.SetActive(false); //Display(Msgs); }
private void RemoveMaterial(MyEvent obj) { MaterialEvent e = obj as MaterialEvent; MaterialItemData data = e.data as MaterialItemData; Debug.LogWarning("Remove " + data.stringId); //int count = originalInputData.uimaterialList.Count; mainpageData.uimaterialList.Remove(data); //if(count == originalInputData.uimaterialList.Count){ // Debug.LogWarning("33#3"); //} }
public void SetDraggingIcon(MaterialItemData itemdata) { DraggingIcon = new GameObject("Material", typeof(RectTransform), typeof(RawImage)).GetComponent <RectTransform>(); DraggingIcon.SetParent(GlobalConfig.UIParentObj.transform); DraggingIcon.SetAsLastSibling(); DraggingIcon.localScale = Vector3.one; RawImage image = DraggingIcon.GetComponent <RawImage>(); image.raycastTarget = false; SetTextureTool.SetTexture(image, itemdata.textureURL, itemdata.seekId); if (deleDropMaterial != null) { deleDropMaterial(itemdata); } }
private void tempDo() { List <MaterialItemData> list = new List <MaterialItemData>(); list.Add(new MaterialItemData()); //list.Add(new MaterialItemData("1", "local", "3D/texture2D/wallfloor.assetbundle")); //list.Add(new MaterialItemData("2", "local", "3D/texture2D/wallfloor2.assetbundle")); //list.Add(new MaterialItemData("3", "local", "3D/texture2D/wallfloor3.assetbundle")); //list.Add(new MaterialItemData("4", "local", "3D/texture2D/wallfloor4.assetbundle")); //list.Add(new MaterialItemData("5", "local", "3D/texture2D/wallfloor5.assetbundle")); for (int i = 0; i < list.Count; i++) { MaterialItemData item = list[i]; Product product = new Product(item.seekId, item.stringId, item.textureURL); mainpageData.AddProduct(product); } mainpageData.uimaterialList.AddRange(list); materialScroll.AddMaterial(list); }
private void OnSelected(MyEvent obj) { UnityIOSMsg.removeListioner(IOSEvent.SelectGoods, OnSelected); object[] objs = obj.data as object[]; List <Product> products = objs[0] as List <Product>; List <SelectProductData> goodsList = objs[1] as List <SelectProductData>; for (int i = 0; i < products.Count; i++) { mainpageData.AddProduct(products[i]); } selectList.Clear(); selectMaterialList.Clear(); for (int i = 0; i < goodsList.Count; i++) { Product product = mainpageData.getProduct(goodsList[i].seekId); if (product.productType == "FloorTiles" || product.productType == "Wallpapers") { selectMaterialList.Add(goodsList[i]); } else if (product.productType == "3D") { selectList.Add(goodsList[i]); } } if (selectMaterialList.Count == 0) { return; } List <MaterialItemData> list = new List <MaterialItemData>(); for (int i = 0; i < selectMaterialList.Count; i++) { SelectProductData item = selectMaterialList[i]; bool contine = false; for (int k = 0; k < list.Count; k++) { if (list[k].seekId == item.seekId) { contine = true; break; } } for (int k = 0; k < mainpageData.uimaterialList.Count; k++) { if (mainpageData.uimaterialList[k].seekId == item.seekId) { contine = true; break; } } if (contine == true) { continue; } Product product = mainpageData.getProduct(item.seekId); MaterialItemData data = new MaterialItemData(product.id, product.seekId, product.modelTexture); Debug.LogWarning("Add " + data.stringId); list.Add(data); } if (list.Count != 0) { mainpageData.uimaterialList.AddRange(list); materialScroll.AddMaterial(list); } }