void ReleaseDesignerOutlets () { if (LinearProgress != null) { LinearProgress.Dispose (); LinearProgress = null; } if (CircularProgress != null) { CircularProgress.Dispose (); CircularProgress = null; } }
void ReleaseDesignerOutlets() { if (LinearProgress != null) { LinearProgress.Dispose(); LinearProgress = null; } if (CircularProgress != null) { CircularProgress.Dispose(); CircularProgress = null; } }