void ReleaseDesignerOutlets ()
		{
			if (LinearProgress != null) {
				LinearProgress.Dispose ();
				LinearProgress = null;
			}

			if (CircularProgress != null) {
				CircularProgress.Dispose ();
				CircularProgress = null;
			}
		}
        void ReleaseDesignerOutlets()
        {
            if (LinearProgress != null)
            {
                LinearProgress.Dispose();
                LinearProgress = null;
            }

            if (CircularProgress != null)
            {
                CircularProgress.Dispose();
                CircularProgress = null;
            }
        }