/// <summary>
        /// 初始化物料grid
        /// </summary>
        public void InitMaterialTable(DataGridView dv, int[] idAry)
        {
            MaterialConfig material = new MaterialConfig();

            _materialTable = new DataTable();
            _materialTable.Columns.Add(material.Oid, typeof(string));
            _materialTable.Columns.Add(material.Name, typeof(string));
            _materialTable.Columns.Add(material.Code, typeof(string));
            _materialTable.Columns.Add(material.Supplier, typeof(string));
            _materialTable.Columns.Add(material.SupplierCode, typeof(string));
            _materialTable.Columns.Add(material.Client, typeof(string));
            BindGrid(dv, _materialTable, idAry);
        }
 protected MaterialConfigBuilder(MaterialConfig config) : base(config)
 {
 }
Example #3
0
        private void FindRenderer(bool inbConfigure)
        {
            StaticInitialize();

            #if UNITY_EDITOR
            if (Application.isPlaying)
            {
                if (m_RendererLocated)
                {
                    return;
                }

                m_RendererLocated = true;
            }
            #else
            if (m_RendererLocated)
            {
                return;
            }

            m_RendererLocated    = true;
            m_EnableRaycastLayer = gameObject.layer;
            #endif // UNITY_EDITOR

            if (m_Graphic)
            {
                return;
            }

            if (m_Renderer)
            {
                m_RendererAsSpriteRenderer = m_Renderer as SpriteRenderer;
                return;
            }

            if (m_MaterialConfig == null)
            {
                m_MaterialConfig = new MaterialConfig();
            }

            m_Graphic = GetComponent <Graphic>();
            if (m_Graphic)
            {
                if (inbConfigure)
                {
                    m_Colors.Main    = m_Graphic.color;
                    m_BlocksRaycasts = m_Graphic.raycastTarget;
                }

                return;
            }

            m_Renderer = GetComponent <Renderer>();
            if (m_Renderer)
            {
                m_RendererAsSpriteRenderer = m_Renderer as SpriteRenderer;
                if (inbConfigure)
                {
                    if (m_RendererAsSpriteRenderer)
                    {
                        m_Colors.Main = m_RendererAsSpriteRenderer.color;
                        m_MaterialConfig.MainProperty.Name    = "_Color";
                        m_MaterialConfig.MainProperty.Enabled = false;
                    }
                    else if (m_Renderer.sharedMaterial)
                    {
                        MaterialPropertyBlock propBlock = GetSharedBlock();
                        m_Renderer.GetPropertyBlock(propBlock);
                        m_MaterialConfig.ConfigureForMaterial(m_Renderer.sharedMaterial);
                        m_Colors.Main = m_MaterialConfig.MainProperty.Retrieve(propBlock);
                    }
                    else
                    {
                        MaterialPropertyBlock propBlock = GetSharedBlock();
                        m_Renderer.GetPropertyBlock(propBlock);
                        m_Colors.Main = m_MaterialConfig.MainProperty.Retrieve(propBlock);
                    }

                    bool bRaycastable       = false;
                    var  eventSystemHandler = GetComponent <UnityEngine.EventSystems.IEventSystemHandler>();
                    if (eventSystemHandler != null)
                    {
                        Behaviour behavior = eventSystemHandler as Behaviour;
                        if (behavior != null)
                        {
                            bRaycastable = behavior.enabled;
                        }
                    }

                    if (bRaycastable)
                    {
                        m_BlocksRaycasts     = true;
                        m_EnableRaycastLayer = gameObject.layer;
                    }
                    else
                    {
                        m_BlocksRaycasts      = false;
                        m_DisableRaycastLayer = gameObject.layer;
                    }

                    if (m_Colors.Main == Color.clear)
                    {
                        m_Colors.Main = Color.white;
                    }
                }
            }
        }
Example #4
0
 // -----------------------------------------------
 // 创建材质
 // @param 材质配置
 // @param Shader配置
 //-----------------------------------------------
 public virtual void CreateMaterial(MaterialConfig config, ShaderConfig sCfg)
 {
 }
Example #5
0
        private void FindRenderer(bool inbConfigure)
        {
            Initialize();

            #if UNITY_EDITOR
            if (Application.isPlaying)
            {
                if (m_RendererLocated)
                {
                    return;
                }

                m_RendererLocated = true;
            }
            #else
            if (m_RendererLocated)
            {
                return;
            }

            m_RendererLocated = true;
            #endif // UNITY_EDITOR

            if (m_Graphic)
            {
                return;
            }

            if (m_Renderer)
            {
                m_RendererAsSpriteRenderer = m_Renderer as SpriteRenderer;
                return;
            }

            if (m_MaterialConfig == null)
            {
                m_MaterialConfig = new MaterialConfig();
            }

            m_Graphic = GetComponent <Graphic>();
            if (m_Graphic)
            {
                if (inbConfigure)
                {
                    m_Colors.Main = m_Graphic.color;
                }

                return;
            }

            m_Renderer = GetComponent <Renderer>();
            if (m_Renderer)
            {
                m_RendererAsSpriteRenderer = m_Renderer as SpriteRenderer;
                if (inbConfigure)
                {
                    if (m_RendererAsSpriteRenderer)
                    {
                        m_Colors.Main = m_RendererAsSpriteRenderer.color;
                        m_MaterialConfig.MainProperty.Name    = "_Color";
                        m_MaterialConfig.MainProperty.Enabled = false;
                    }
                    else if (m_Renderer.sharedMaterial)
                    {
                        m_Renderer.GetPropertyBlock(s_SharedPropertyBlock);
                        m_MaterialConfig.ConfigureForMaterial(m_Renderer.sharedMaterial);
                        m_Colors.Main = m_MaterialConfig.MainProperty.Retrieve(s_SharedPropertyBlock);
                    }
                    else
                    {
                        m_Renderer.GetPropertyBlock(s_SharedPropertyBlock);
                        m_Colors.Main = m_MaterialConfig.MainProperty.Retrieve(s_SharedPropertyBlock);
                    }
                }
            }
        }
Example #6
0
 public MaterialConfig(MaterialConfig other)
     : base(other)
 {
 }