// Use this for initialization void Start() { //haetaan kaikki tarvittavat komponentit rb = GetComponent <Rigidbody>(); healthSystem = GetComponent <HealthSystem>(); healthSystem.dieHandler = OnDie; keeper = GetComponent <PathKeeper>(); cameraTarget = GameObject.Find("CameraTarget"); movement = GetComponent <GroundMovement>(); movement.OnHitGround = OnHitGround; anim = transform.Find("PlayerModel").GetComponent <Animator>(); damageBlinker = GetComponent <MaterialBlinker>(); footStepHandler = transform.Find("PlayerModel").GetComponent <FootstepHandler>(); footStepHandler.FootStepHandler = Footstep; //animaatiot anim.SetFloat("RunBlend", 0f); animBaseLayer = anim.GetLayerIndex("BaseLayer"); animFallLayer = anim.GetLayerIndex("FallLayer"); animHurtLayer = anim.GetLayerIndex("HurtLayer"); animJumpLayer = anim.GetLayerIndex("JumpLayer"); animLandingLayer = anim.GetLayerIndex("LandingLayer"); anim.GetBehaviour <AttackLayerScript>().OnSlashEndHandler = OnSlashEnd; swordHitbox.SetActive(false); //lataa pelaajan tilanne tallennuksesta GameData.Player playerData = GameDataManager.Instance.GameData.player; if (playerData.firstCheckPointReached) { //paikka, suunta ja polku transform.position = playerData.position.toVector3(); transform.rotation = playerData.rotation.toQuaternion(); keeper.currentSpline = GameObject.Find(playerData.pathName).GetComponent <BezierSpline>(); //health healthSystem.currentHealth = playerData.currentHealth; healthSystem.maxHealth = playerData.maxHealth; } //siirrä kamera pelaajan paikalle cmDefaultCamera = GameObject.FindGameObjectWithTag("CMDefaultCamera"); mainCamera = GameObject.FindGameObjectWithTag("MainCamera"); if (cmDefaultCamera != null) { cmDefaultCamera.SetActive(false); mainCamera.SetActive(false); cmDefaultCamera.transform.position = transform.position; mainCamera.transform.position = transform.position; StartCoroutine(ActivateCameras()); } }
// Use this for initialization protected override void Start() { base.Start(); keeper = GetComponent <PathKeeper>(); target = GameObject.Find("Player"); targetDamageable = target.GetComponent <IDamageable>(); targetKeeper = target.GetComponent <PathKeeper>(); rb = GetComponent <Rigidbody>(); movement = GetComponent <GroundMovement>(); healthSystem = GetComponent <HealthSystem>(); healthSystem.dieHandler = OnDie; damageBlinker = GetComponent <MaterialBlinker>(); anim = GetComponentInChildren <Animator>(); anim.SetFloat("RunBlend", 0f); }