protected void SetAlpha(float targetAlpha) { if (materialFader == null) { materialFader = gameObject.AddComponent <MaterialAlphaFade>(); } materialFader.Set(targetAlpha); }
protected void FadeAlpha(float targetAlpha, float speed = 1f, float delay = 0f) { if (materialFader == null) { materialFader = gameObject.AddComponent <MaterialAlphaFade>(); } materialFader.FadeTo(targetAlpha, speed, delay); }