void LobbyLeft(GalaxyID lobbyID)
 {
     matchmaking.CurrentLobbyID = null;
     matchmaking.LobbyOwnerID   = null;
     matchmaking.leftOnMyOwn    = false;
     matchmaking.ShutdownLobbyChat();
     matchmaking.ShutdownLobbyManagementMainMenu();
     Debug.Log("Lobby " + lobbyID + " left");
 }
 void LobbyDataUpdatedSteady(GalaxyID lobbyID)
 {
     if (matchmaking.GetLobbyData(lobbyID, "state") == "steady")
     {
         Debug.Assert(matchmaking.GetLobbyMemberData(GalaxyManager.Instance.MyGalaxyID, "state") == "ready");
         matchmaking.SetLobbyMemberData("state", "steady");
         SceneController.Instance.LoadScene(SceneController.SceneName.Online2PlayerGame, true);
         matchmaking.ShutdownLobbyManagementMainMenu();
     }
 }