Example #1
0
    void JoinRoom(int node, int roomId)
    {
        Debug.Log("ReceiveJoinRoomPacket");

        MatchingResponse response = new MatchingResponse();

        response.roomId  = -1;
        response.request = MatchingRequestId.JoinRoom;

        int memberNum = 0;

        if (rooms_.ContainsKey(roomId) == true)
        {
            RoomContent room = rooms_[roomId];

            m_members[node].roomId = roomId;

            response.result = MatchingResult.MemberIsFull;
            for (int i = 0; i < maxMemberNum; ++i)
            {
                if (room.members[i] == -1)
                {
                    // 자리가 있음.
                    room.members[i] = node;
                    rooms_[roomId]  = room;
                    response.result = MatchingResult.Success;
                    response.roomId = roomId;
                    response.name   = room.name;
                    break;
                }
            }

            // 정원 체크.
            for (int i = 0; i < room.members.Length; ++i)
            {
                if (room.members[i] != -1)
                {
                    ++memberNum;
                }
            }
        }
        else
        {
            Debug.Log("JoinRoom failed.");
            response.result = MatchingResult.RoomIsGone;
            response.name   = "";
        }

        MatchingResponsePacket packet = new MatchingResponsePacket(response);

        network_.SendReliable <MatchingResponse>(node, packet);
    }
Example #2
0
    void CreateRoom(int node, string name, int level)
    {
        Debug.Log("ReceiveCreateRoomRequest");

        MatchingResponse response = new MatchingResponse();


        response.request = MatchingRequestId.CreateRoom;

        if (rooms_.Count < maxRoomNum)
        {
            RoomContent room = new RoomContent();


            room.roomId = roomIndex;

            room.name = name;

            room.level = level;

            // 자기 자신을 맨앞으로 설정.
            room.members[0] = node;

            m_members[node].roomId = roomIndex;

            rooms_.Add(roomIndex, room);
            ++roomIndex;


            response.result = MatchingResult.Success;
            response.roomId = room.roomId;
            response.name   = "";

            string str = "Request node:" + node + " Created room id:" + response.roomId;
            Debug.Log(str);
        }
        else
        {
            response.result = MatchingResult.RoomIsFull;
            response.roomId = -1;
            Debug.Log("Create room failed.");
        }

        MatchingResponsePacket packet = new MatchingResponsePacket(response);

        network_.SendReliable <MatchingResponse>(node, packet);
    }
Example #3
0
    //매칭 응답 패킷 받기
    //매칭 중, 매칭 잡힘 처리
    public void OnReceiveMatchingResponsePacket(PacketId id, byte[] data)
    {
        //MatchingPacketId에 대한 처리해주기
        MatchingResponsePacket packet     = new MatchingResponsePacket(data);
        MatchingResponseData   packetData = packet.GetPacket();

        if (packetData.request == MatchingPacketId.MatchingResponse)
        {
            if (packetData.result == MatchingResult.Success)
            {
                Debug.Log("매칭중~~~~~~~");
                //매칭 중인것을 클라이언트에 표시해야 함
                ChangeMatchingState(MatchingState.WaitMatchingResult);
            }
            else
            {
                Debug.Log("매칭 실패");
                ChangeMatchingState(MatchingState.Nothing);
            }
        }
        //매칭이 잡힘
        else if (packetData.request == MatchingPacketId.MatchingCatch)
        {
            myInfo = -1;

            if (packetData.result == MatchingResult.Success)
            {
                myInfo = packetData.myInfo;
                //내 정보 상대 정보 저장.
                //수락 여부 버튼 띄우기.
                SoundManager.instance.PlaySound("Lobby_Matching", 1f);
                ChangeMatchingState(MatchingState.SelectMatchingResult);
            }
            else
            {
                Debug.Log("매칭 잡힘 실패");
                ChangeMatchingState(MatchingState.Nothing);
            }
        }
    }
Example #4
0
    //
    // 패킷 수신 처리.
    //

    void OnReceiveMatchingResponse(int node, PacketId id, byte[] data)
    {
        MatchingResponsePacket packet   = new MatchingResponsePacket(data);
        MatchingResponse       response = packet.GetPacket();

        string str = "ReceiveMatchingResponse:" + response.request;

        Debug.Log(str);

        switch (response.request)
        {
        case MatchingRequestId.CreateRoom:
            CreateRoomResponse(response.result, response.roomId);
            break;

        case MatchingRequestId.JoinRoom:
            JoinRoomResponse(response.result, response.roomId);
            break;

        default:
            Debug.Log("Unknown request.");
            break;
        }
    }
Example #5
0
	void JoinRoom(int node, int roomId)
	{
		Debug.Log("ReceiveJoinRoomPacket");

		MatchingResponse response = new MatchingResponse();

		response.roomId = -1;
		response.request = MatchingRequestId.JoinRoom;

		int memberNum = 0;
		if (rooms_.ContainsKey(roomId) == true) {
			RoomContent room = rooms_[roomId];

			m_members[node].roomId = roomId;
			
			response.result = MatchingResult.MemberIsFull;
			for (int i = 0; i < maxMemberNum; ++i) {
				if (room.members[i] == -1) {
					// 자리가 있음.
					room.members[i] = node;
					rooms_[roomId] = room;
					response.result = MatchingResult.Success;
					response.roomId = roomId;
					response.name = room.name;
					break;
				}
			}

			// 정원 체크.
			for (int i = 0; i < room.members.Length; ++i) {
				if (room.members[i] != -1) {
					++memberNum;
				}
			}
		}
		else {
			Debug.Log("JoinRoom failed.");
			response.result = MatchingResult.RoomIsGone;
			response.name = "";
		}
		
		MatchingResponsePacket packet = new MatchingResponsePacket(response);	
		
		network_.SendReliable<MatchingResponse>(node, packet);
	}
Example #6
0
	void CreateRoom(int node, string name, int level)
	{
		Debug.Log("ReceiveCreateRoomRequest");

		MatchingResponse response = new MatchingResponse();


		response.request = MatchingRequestId.CreateRoom;

		if (rooms_.Count < maxRoomNum) {

			RoomContent room = new RoomContent();


			room.roomId = roomIndex;

			room.name = name;

			room.level = level;

			// 자기 자신을 맨앞으로 설정.
			room.members[0] = node;
			
			m_members[node].roomId = roomIndex;

			rooms_.Add(roomIndex, room);
			++roomIndex;


			response.result = MatchingResult.Success;
			response.roomId = room.roomId;
			response.name = "";

			string str = "Request node:" + node + " Created room id:" + response.roomId;
			Debug.Log(str);
		}
		else {
			response.result = MatchingResult.RoomIsFull;
			response.roomId = -1;
			Debug.Log("Create room failed.");
		}

		MatchingResponsePacket packet = new MatchingResponsePacket(response);
		
		network_.SendReliable<MatchingResponse>(node, packet);
	}
Example #7
0
	//
	// 패킷 수신 처리.
	//
	
	void OnReceiveMatchingResponse(int node, PacketId id, byte[] data)
	{
		MatchingResponsePacket packet = new MatchingResponsePacket(data);
		MatchingResponse response = packet.GetPacket();

		string str = "ReceiveMatchingResponse:" + response.request;
		Debug.Log(str);

		switch (response.request) {
		case MatchingRequestId.CreateRoom:
			CreateRoomResponse(response.result, response.roomId);
			break;

		case MatchingRequestId.JoinRoom:
			JoinRoomResponse(response.result, response.roomId) ;
			break;

		default:
			Debug.Log("Unknown request.");
			break;
		}
	}