private void Awake() { access = GetComponent <Access>(); matching = GetComponent <Matching>(); join .OnClickAsObservable() .Subscribe(async _ => { roomName = await matching.Require(); await matching.Join(roomName); await access.Join(roomName, PlayerInfo.Instance.PlayerIdentifier); Debug.Log("Join"); }); leave .OnClickAsObservable() .Subscribe(async _ => { await access.Leave(); await matching.Leave(roomName); Debug.Log("Leave"); }); access .JoinAsObservable .Subscribe(async player => { Debug.Log($"{player.Name}が{roomName}に入室しました。"); var currentCount = await matching.Count(roomName); Debug.Log($"現在部屋にいる人数は{currentCount.ToString()}人です。"); }); access .LeaveAsObservable .Subscribe(async player => { Debug.Log($"{player.Name}が{roomName}を退室しました。"); var currentCount = await matching.Count(roomName); Debug.Log($"現在部屋にいる人数は{currentCount.ToString()}人です。"); }); }