Example #1
0
    public void Death()
    {
        if (playerScore == "Player1")
        {
            MatchStart.p2Score++;
            MatchStart.NextRound();
        }
        else
        {
            MatchStart.p1Score++;
            MatchStart.NextRound();
        }

        winnerScript.ShowWinningFx();
        AudioS.clip = punchHit;
        AudioS.Play();
        Compliment();
        bDead = true;
        Destroy(hitBox);
        Destroy(attackVolumeRight);
        Destroy(attackVolumeLeft);
        Destroy(this);
        rb.isKinematic = false;
        rb.AddForce(transform.forward * -5000f);
        anim.SetBool("isDead", true);
    }
Example #2
0
    public MatchStateManager()
    {
        States = new[]
        {
            typeof(MatchStart),
            typeof(MatchTurn),
            typeof(PlayerTurn),
            typeof(EnemyTurn)
        };

        Current = new MatchStart();
    }
    void Start()
    {
        if (Instance != null)
        {
            GameObject.Destroy(gameObject);
        }
        else
        {
            DontDestroyOnLoad(gameObject);
            Instance = this;
        }



        if (currentRound > 2)
        {
            currentRound = 0;
        }

        Instantiate(roundTitle[currentRound], new Vector3(0, 0, 0), Quaternion.identity);
    }
Example #4
0
        /// <summary>
        /// Runs the match.
        /// </summary>
        /// <returns>The match result.</returns>
        public Winner Run()
        {
            // Initially there's no winner
            Winner winner = Winner.None;

            // Notify listeners match is about to start
            MatchStart?.Invoke(
                matchConfig,
                new string[] {
                matchData.GetThinker(PColor.White).ToString(),
                matchData.GetThinker(PColor.Red).ToString()
            });

            // Notify listeners that we have a new empty board
            BoardUpdate?.Invoke(board);

            // Game loop
            while (true)
            {
                // Next player plays
                winner = Play();
                // Break loop if a winner is found
                if (winner != Winner.None)
                {
                    break;
                }
            }

            // Notify listeners that match is over
            MatchOver?.Invoke(
                winner,
                solution,
                new string[] {
                matchData.GetThinker(PColor.White).ToString(),
                matchData.GetThinker(PColor.Red).ToString()
            });

            // Return match result
            return(winner);
        }
Example #5
0
        async Task ProcessAsync(HttpListenerContext ctx)
        {
            if (ctx.Request.UserAgent != "osu!")
            {
                return;
            }
            if (ctx.Request.Url.AbsolutePath.StartsWith("/web/"))
            {
                return;
            }

            if (string.IsNullOrEmpty(ctx.Request.Headers["osu-token"]))
            {
                await Login.Handle(ctx);

                return;
            }

            Player p = Global.FindPlayer(ctx.Request.Headers["osu-token"]);

            if (p == null) // if they arent part of the player collection, force them to relogin
            {
                ctx.Response.StatusCode = 403;
                ctx.Response.OutputStream.Write(Packets.Packets.SingleIntPacket(5, -5));
                ctx.Response.Close();
                return;
            }

            using (MemoryStream ms = new MemoryStream())
                using (BinaryReader r = new BinaryReader(ms))
                {
                    await ctx.Request.InputStream.CopyToAsync(ms);

                    ms.Position = 0;
                    while (ms.Position < ctx.Request.ContentLength64 - 6)
                    {
                        short Id = r.ReadInt16();
                        ms.Position += 1;
                        int Length = r.ReadInt32();
                        if (ms.Position + Length > ctx.Request.ContentLength64)
                        {
                            break;
                        }
                        if (Id == 68 || Id == 79)
                        {
                            ms.Position += Length;
                            continue;
                        }

                        byte[] Data = r.ReadBytes(Length);
                        switch (Id)
                        {
                        case 4: p.Ping = DateTime.Now.Ticks; break;

                        case 0:
                            StatusUpdate.Handle(p, Data);
                            break;

                        case 1:
                            IrcMessage.Handle(p, Data);
                            break;

                        case 2:
                            Player.RemovePlayer(p);
                            break;

                        case 3:
                            await StatsUpdateRequest.Handle(p);

                            break;

                        case 16:
                            StartSpectating.Handle(p, Data);
                            break;

                        case 17:
                            StopSpectating.Handle(p);
                            break;

                        case 18:
                            SpectatorFrames.Handle(p, Data);
                            break;

                        case 25:
                            IrcMessage.HandlePrivate(p, Data);
                            break;

                        case 29:
                            Global.LeaveLobby(p);
                            break;

                        case 30:
                            Global.JoinLobby(p);
                            break;

                        case 31:
                            CreateMatch.Handle(p, Data);
                            break;

                        case 32:
                            JoinMatch.Handle(p, Data);
                            break;

                        case 33:
                            LeaveMatch.Handle(p);
                            break;

                        case 38:
                            ChangeSlot.Handle(p, Data);
                            break;

                        case 39:
                            MatchReady.Handle(p);
                            break;

                        case 40:
                            SlotLock.Handle(p, Data);
                            break;

                        case 41:
                            MatchSettings.Handle(p, Data);
                            break;

                        case 44:
                            MatchStart.Handle(p, Data);
                            break;

                        case 49:
                            MatchFinished.Handle(p);
                            break;

                        case 51:
                            ModsChange.Handle(p, Data);
                            break;

                        case 52:
                            MatchLoaded.Handle(p);
                            break;

                        case 54:
                            NoBeatmap.Handle(p);
                            break;

                        case 55:
                            MatchReady.Handle(p);
                            break;

                        case 56:
                            MatchFailed.Handle(p);
                            break;

                        case 59:
                            HasBeatmap.Handle(p);
                            break;

                        case 60:
                            MatchSkip.Handle(p);
                            break;

                        case 63:
                            ChannelJoinEvent.Handle(p, Data);
                            break;

                        case 70:
                            ChangeHost.Handle(p, Data);
                            break;

                        case 73:
                            AddFriend.Handle(p, Data);
                            break;

                        case 74:
                            RemoveFriend.Handle(p, Data);
                            break;

                        case 77:
                            ChangeTeam.Handle(p, Data);
                            break;

                        case 78:
                            ChannelLeaveEvent.Handle(p, Data);
                            break;

                        case 85:
                            StatsUpdateRequest.Handle(p, Data);
                            break;

                        case 90:
                            MatchChangePassword.Handle(p, Data);
                            break;

                        default:
                            Log.LogFormat($"%#FFFF%Unhandled Packet {Id} with {Length}");
                            break;
                        }
                    }
                }

            if (p.StreamLength != 0)
            {
                p.StreamCopyTo(ctx.Response.OutputStream);
            }
            ctx.Response.Close();
        }
 private void OnMatchStart(bool IsRematch)
 {
     MatchStart?.Invoke(IsRematch, EventArgs.Empty);
 }
Example #7
0
 private void Awake()
 {
     music    = GameObject.FindObjectOfType <MusicManager> ();
     mtchstrt = GameObject.FindObjectOfType <MatchStart>();
 }
Example #8
0
 protected virtual void OnMatchStart(EventArgs e)
 {
     MatchStart?.Invoke(this, e);
 }
Example #9
0
 private void Awake()
 {
     pauseMenu = GameObject.Find("PauseMenu");
     mtchstrt  = GameObject.FindObjectOfType <MatchStart>();
 }