Example #1
0
    // Update is called once per frame
    void Update()
    {
        int nbWins = MatchReferee.GetNbWins((int)m_input.m_nbPlayer - 1);

        if (nbWins == 0)
        {
            return;
        }

        foreach (GameObject go in m_winObjs)
        {
            go.SetActive(false);
        }

        if (nbWins <= m_winObjs.Length)
        {
            m_winObjs[nbWins - 1].SetActive(true);
        }
    }
        public IHttpActionResult MatchReferee([FromBody] MatchReferee model)
        {
            if (!ModelState.IsValid)
            {
                return(BadRequest(ModelState));
            }

            /*
             * var clas = new Class1();
             * var response = clas.GetMatchesForReferee(int.Parse(model.Id), int.Parse(model.BrojUtakmica));
             * var result = new MatchRefereeResponse();
             * result.listResponse = response;
             */
            var matchProcessor = new MatchProcessor();
            var response       = matchProcessor.RetrieveMatchesforReferee(int.Parse(model.Id), int.Parse(model.BrojUtakmica));
            var result         = new MatchRefereeResponse();

            result.listResponse = response;


            return(Ok(result));
        }
 // INTERNAL MEMBERS
 void Awake()
 {
     Debug.Assert(instance == null, this.gameObject.name + " - MatchReferee : must be unique!");
     instance = this;
 }