public void SetCharacter(int c) { if (AssignedPlayer == null) { AssignedPlayer = playerManager.CreatePlayerForControlTypeLocal(AssignedCtrlType, c); } else { playerManager.SetCharacterLocal(AssignedPlayer, c); } if (characterSelectSubpanel.gameObject.activeSelf) { characterSelectSubpanel.gameObject.SetActive(false); } }
public void SetCharacterLocal(MatchPlayerLocal player, int c) { managerLocal.SetCharacter(player, c); }
public void LeaveMatchLocal(MatchPlayerLocal player) { managerLocal.RemovePlayer(player); usedControls.Remove(player.CtrlType); }