public void SendMatchInfoMessage() { MatchInfoMessage _msg = new MatchInfoMessage() { scoreTeamRed = teamRedScore, scoreTeamBlue = teamBlueScore, scoreTeamYellow = teamYellowScore, time = this.time }; NetworkManager.singleton.client.Send(match_info_msg, _msg); canSendNetworkMessage = false; }
//recebe do servidor info dos estado do jogo private void OnReceiveMatchInfoMessage(NetworkMessage _message) { MatchInfoMessage _msg = _message.ReadMessage <MatchInfoMessage>(); gameStateManagerObj.GetComponent <GameStateManager>().updateMatch(_msg); }
public void updateMatch(MatchInfoMessage msg) { }