void Start() { //連接MatchASourse MatchASourse = GetComponent <MatchASourse>(); m_MoveItems = MatchASourse.MoveItems; m_MatchPosItems = MatchASourse.MatchPosItems; m_SceneSound = MatchASourse.SceneSounds; m_otherAnimObj = MatchASourse.OtherAnimObjs; m_isCloseBackToOriPos = MatchASourse.IsCloseBackToOriPos; //淡出相機 m_CameraFade = this.gameObject.AddComponent <CameraFade>(); //判斷播放背景音 GamePublicAudioControl.Instance.PlaySceneMusic(); //音量建大 GamePublicAudioControl.Instance.UpSceneMusic(); //判斷播放開頭提示音效 PlaySceneSound(m_SceneSound.TipSound, m_SceneSound.TipSoundOnOff); //生成場景物件 InstanceMoveItem(m_MoveItems, moveItmeObj); InstanceMatchPosItem(m_MatchPosItems, matchPosItemObj); InstanceOtherAnimObj(m_otherAnimObj); //點擊check按鈕事件 GameEventSystem.Instance.OnPushCheckBtn += CheckPass; }
void Start() { //連接MatchASourse MatchASourse = GetComponent <MatchASourse>(); m_MoveItems = MatchASourse.MoveItems; m_MatchPosItems = MatchASourse.MatchPosItems; m_SceneSound = MatchASourse.SceneSounds; m_otherAnimObj = MatchASourse.OtherAnimObjs; //判斷播放背景音 PlaySceneMusic(m_SceneSound.BackgroundMusic, m_SceneSound.BackgroundMusicOnOff); //判斷播放開頭提示音效 PlaySceneSound(m_SceneSound.TipSound, m_SceneSound.TipSoundOnOff); //生成場景物件 InstanceMoveItem(m_MoveItems, moveItmeObj); InstanceMatchPosItem(m_MatchPosItems, matchPosItemObj); InstanceOtherAnimObj(m_otherAnimObj); //點擊check按鈕事件 GameEventSystem.Instance.OnPushCheckBtn += CheckPass; }
private void OnEnable() { Instance = (MatchASourse)target; selector = new USceneSelector(); }