Example #1
0
 static public void DebugLog(MatShaderList list)
 {
     for (int i = 0; i < list.shaders.Count; i++)
     {
         Debug.Log(list.mats[i] + "   " + list.shaders[i]);
     }
 }
Example #2
0
 static public void ResetMatRecursively(Transform root, MatShaderList list, int num = 0)
 {
     foreach (Transform child in root)
     {
         if (child.GetComponent <Renderer>() != null)
         {
             foreach (Material mat in child.GetComponent <Renderer>().materials)
             {
                 //mat.SetColor("_TintColor", color);
                 for (int i = 0; i < list.mats.Count; i++)
                 {
                     if (mat == list.mats[i])
                     {
                         mat.shader = list.shaders[i];
                         list.RemoveAt(i);
                         break;
                     }
                 }
                 num += 1;
             }
         }
         //recurse.
         ResetMatRecursively(child, list, num);
     }
 }
Example #3
0
 public static void DebugLog(MatShaderList list)
 {
     Debug.Log("array length="+list.shaders.Count);
     //~ Debug.Log("array length="+list.mats.Count);
     //~ Debug.Log("array length=");
     for(int i=0; i<list.shaders.Count; i++){
         Debug.Log(list.mats[i]+"   "+list.shaders[i]);
     }
 }
Example #4
0
 static public void DebugLog(MatShaderList list)
 {
     Debug.Log("array length=" + list.shaders.Count);
     //~ Debug.Log("array length="+list.mats.Count);
     //~ Debug.Log("array length=");
     for (int i = 0; i < list.shaders.Count; i++)
     {
         Debug.Log(list.mats[i] + "   " + list.shaders[i]);
     }
 }
Example #5
0
 public static void ResetMatRecursively(Transform root, MatShaderList list, int num=0)
 {
     foreach(Transform child in root) {
         if(child.renderer!=null){
             foreach(Material mat in child.renderer.materials){
                 //mat.SetColor("_TintColor", color);
                 for(int i=0; i<list.mats.Count; i++){
                     if(mat==list.mats[i]){
                         mat.shader=list.shaders[i];
                         list.RemoveAt(i);
                         break;
                     }
                 }
                 num+=1;
             }
         }
         //recurse.
         ResetMatRecursively(child, list, num);
     }
 }
Example #6
0
 static public MatShaderList SetMat2AdditiveRecursively(Transform root, MatShaderList list)
 {
     if (list == null)
     {
         list = new MatShaderList();
     }
     foreach (Transform child in root)
     {
         if (child.GetComponent <Renderer>() != null)
         {
             foreach (Material mat in child.GetComponent <Renderer>().materials)
             {
                 list.Add(mat, mat.shader);
                 mat.shader = Shader.Find("Particles/Additive");
             }
         }
         //recurse.
         list = SetMat2AdditiveRecursively(child, list);
     }
     return(list);
 }
Example #7
0
    public static MatShaderList SetMat2AdditiveRecursively(Transform root, MatShaderList list)
    {
        if(list==null){
            list=new MatShaderList();
        }
        foreach(Transform child in root) {
            if(child.renderer!=null){
                foreach(Material mat in child.renderer.materials){

                    list.Add(mat, mat.shader);
                    mat.shader=Shader.Find("Particles/Additive");

                }
            }
            //recurse.
            list=SetMat2AdditiveRecursively(child, list);
        }
        return list;
    }
Example #8
0
 public static void DebugLog(MatShaderList list)
 {
     for(int i=0; i<list.shaders.Count; i++){
         Debug.Log(list.mats[i]+"   "+list.shaders[i]);
     }
 }