public override void OnInspectorGUI() { t = (TFTransform)target; DrawDefaultInspector(); EditorGUILayout.BeginHorizontal(); EditorGUILayout.LabelField("Rotation: ", GUILayout.Width(75)); EditorGUILayout.LabelField(Mat22.MatrixToDegrees(t.Rotation).ToString(), GUILayout.Width(50)); rotVal = EditorGUILayout.FloatField(rotVal, GUILayout.Width(50)); if (GUILayout.Button("A", GUILayout.Width(25))) { t.Rotation = new Mat22((Fix)rotVal); t.OnValidate(); } EditorGUILayout.EndHorizontal(); }