/// <summary>
        /// Links the given slave device to the next master device in the given direction.
        /// <para>If the distance to the closest master device exceeds the multitool connection's range,
        /// then no action will take place.</para>
        /// <remarks><see cref="InitDeviceLists(MultitoolConnectionType)"/> is assumed to have been run.</remarks>
        /// </summary>
        /// <param name="direction">Expecting <c>1</c> for the next closest device, <c>-1</c> for closer.</param>
        /// <returns>The distance to the next master device. <c>-1</c> if no masters found.</returns>
        public static float TryLinkToNextMaster(IMultitoolSlaveable slave, int direction)
        {
            if (Masters.Count < 1)
            {
                return(-1);
            }

            SortMastersToPosition(slave.gameObject.transform.position);

            var index = slave.Master == null ? 0 : Masters.IndexOf(slave.Master);

            index = Mathf.Clamp(index + direction, 0, Masters.Count - 1);
            var master   = Masters[index];
            var distance = Vector3.Distance(slave.gameObject.transform.position, master.gameObject.transform.position);

            if (distance <= master.MaxDistance)
            {
                slave.SetMasterEditor(master);
            }

            return(distance);
        }