Example #1
0
        // Start is called before the first frame update
        void Start()
        {
            masterCounter       = GameObject.Find("GameMaster").GetComponent <MasterCounter>();
            masterCounter.sword = sword;

            text.GetComponent <TextMeshProUGUI>().text  = masterCounter.getScore().ToString();
            money.GetComponent <TextMeshProUGUI>().text = masterCounter.money.ToString();

            masterCounter.scoreText = text;
            masterCounter.moneyText = money;
            masterCounter.livesText = lives;
            masterCounter.UpdatePowerUps();

            Init init = sword.GetComponent <Init>();

            init.damage     += masterCounter.damageIncrease;
            init.fullShield += masterCounter.shieldIncrease;
            init.maxBounces += masterCounter.bounceIncrease;

            masterCounter.ResetIncreases();

            masterCounter.AddToScore(0);
            masterCounter.AddToMoney(0);
        }
Example #2
0
 private void OnDestroy()
 {
     _master.AddToScore(_value * _maxHealth);
     _master.AddToMoney(_value * _maxHealth);
 }