public static void Postfix(Vector3 clickPos, Pawn pawn, List <FloatMenuOption> opts)
        {
            if (!pawn.health.capacities.CapableOf(PawnCapacityDefOf.Manipulation))
            {
                return;
            }
            IntVec3 position = IntVec3.FromVector3(clickPos);
            var     tools    = position.GetThingList(pawn.Map).OfType <ThingWithComps>().Where(t => t.IsTool(true)).ToList();

            foreach (var tool in tools)
            {
                if (!pawn.CanReach(tool, PathEndMode.ClosestTouch, Danger.Deadly))
                {
                    return;
                }
                if (!MassUtility.WillBeOverEncumberedAfterPickingUp(pawn, tool, 1))
                {
                    opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption("PickUp".Translate(tool.Label, tool) + "AsTool".Translate() + " (" + "ApparelForcedLower".Translate() + ")", delegate
                    {
                        tool.SetForbidden(value: false, warnOnFail: false);
                        var job = pawn.TakeTool(tool);
                        pawn.jobs.TryTakeOrderedJob(job);
                    }, MenuOptionPriority.High), pawn, tool));
                }
            }
        }
Example #2
0
        private static void DoPickupOrder(Vector3 clickPos, Pawn pawn, List <FloatMenuOption> opts)
        {
            if (!HugsLibUtility.ShiftIsHeld)
            {
                return;
            }

            IntVec3 c    = IntVec3.FromVector3(clickPos);
            Thing   item = c.GetFirstItem(pawn.Map);

            if (item != null && item.def.EverHaulable)
            {
                if (!pawn.CanReach(item, PathEndMode.ClosestTouch, Danger.Deadly, false, TraverseMode.ByPawn))
                {
                    opts.Add(new FloatMenuOption("CannotPickUp".Translate(new object[]
                    {
                        item.Label
                    }) + " (" + "NoPath".Translate() + ")", null, MenuOptionPriority.Default, null, null, 0f, null, null));
                }
                else if (MassUtility.WillBeOverEncumberedAfterPickingUp(pawn, item, 1))
                {
                    opts.Add(new FloatMenuOption("CannotPickUp".Translate(new object[]
                    {
                        item.Label
                    }) + " (" + "TooHeavy".Translate() + ")", null, MenuOptionPriority.Default, null, null, 0f, null, null));
                }
                else if (item.stackCount == 1)
                {
                    opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption("PickUp".Translate(new object[]
                    {
                        item.Label
                    }), delegate
                    {
                        item.SetForbidden(false, false);
                        Job job   = new Job(NewOrderJobDefOf.QOL_PickupObject, item);
                        job.count = 1;
                        pawn.jobs.TryTakeOrderedJob(job, JobTag.Misc);
                    }, MenuOptionPriority.High, null, null, 0f, null, null), pawn, item, "ReservedBy"));
                }
                else
                {
                    opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption("PickUpAll".Translate(new object[]
                    {
                        item.Label
                    }), delegate
                    {
                        item.SetForbidden(false, false);
                        Job job   = new Job(NewOrderJobDefOf.QOL_PickupObject, item);
                        job.count = item.stackCount;
                        pawn.jobs.TryTakeOrderedJob(job, JobTag.Misc);
                    }, MenuOptionPriority.High, null, null, 0f, null, null), pawn, item, "ReservedBy"));
                }
            }
        }
        public override Job JobOnThing(Pawn pawn, Thing t, bool forced = false)
        {
            if (!forced && MassUtility.WillBeOverEncumberedAfterPickingUp(pawn, t, Mathf.Min(10, t.stackCount)))
            {
                return(null);
            }
            if (!GoodThingToHaul(t, pawn))
            {
                return(null);
            }

            Job job = new Job(RWBYDefOf.RWBY_PickUp, t);

            return(job);
        }
Example #4
0
        // Decompiled code is painful to read... Continue at your own risk
        public static List <FloatMenuOption> ChoicesForThing(Thing thing, Pawn pawn)
        {
            List <FloatMenuOption> opts = new List <FloatMenuOption>();
            Thing t = thing;


            // Copied from FloatMenuMakerMap.AddHumanlikeOrders
            if (t.def.ingestible != null && pawn.RaceProps.CanEverEat(t) && t.IngestibleNow)
            {
                string text;
                if (t.def.ingestible.ingestCommandString.NullOrEmpty())
                {
                    text = "ConsumeThing".Translate(new NamedArgument[]
                    {
                        t.LabelShort
                    });
                }
                else
                {
                    text = string.Format(t.def.ingestible.ingestCommandString, t.LabelShort);
                }
                if (!t.IsSociallyProper(pawn))
                {
                    text = text + " (" + "ReservedForPrisoners".Translate() + ")";
                }
                FloatMenuOption item7;
                if (t.def.IsNonMedicalDrug && pawn.IsTeetotaler())
                {
                    item7 = new FloatMenuOption(text + " (" + TraitDefOf.DrugDesire.DataAtDegree(-1).label + ")", null, MenuOptionPriority.Default, null, null, 0f, null, null);
                }
                else if (!pawn.CanReach(t, PathEndMode.OnCell, Danger.Deadly, false, TraverseMode.ByPawn))
                {
                    item7 = new FloatMenuOption(text + " (" + "NoPath".Translate() + ")", null, MenuOptionPriority.Default, null, null, 0f, null, null);
                }
                else
                {
                    MenuOptionPriority priority2 = (!(t is Corpse)) ? MenuOptionPriority.Default : MenuOptionPriority.Low;
                    item7 = FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption(text, delegate()
                    {
                        t.SetForbidden(false, true);
                        Job job   = new Job(JobDefOf.Ingest, t);
                        job.count = FoodUtility.WillIngestStackCountOf(pawn, t.def, t.GetStatValue(StatDefOf.Nutrition, true));
                        pawn.jobs.TryTakeOrderedJob(job, JobTag.Misc);
                    }, priority2, null, null, 0f, null, null), pawn, t, "ReservedBy");
                }
                opts.Add(item7);
            }


            // Add equipment commands
            // Copied from FloatMenuMakerMap.AddHumanlikeOrders
            if (thing is ThingWithComps equipment && equipment.GetComp <CompEquippable>() != null)
            {
                string          labelShort = equipment.LabelShort;
                FloatMenuOption item4;
                if (equipment.def.IsWeapon && pawn.story.WorkTagIsDisabled(WorkTags.Violent))
                {
                    item4 = new FloatMenuOption("CannotEquip".Translate(new NamedArgument[]
                    {
                        labelShort
                    }) + " (" + "IsIncapableOfViolenceLower".Translate(new NamedArgument[]
                    {
                        pawn.LabelShort
                    }) + ")", null, MenuOptionPriority.Default, null, null, 0f, null, null);
                }
                else if (!pawn.CanReach(equipment, PathEndMode.ClosestTouch, Danger.Deadly, false, TraverseMode.ByPawn))
                {
                    item4 = new FloatMenuOption("CannotEquip".Translate(new NamedArgument[]
                    {
                        labelShort
                    }) + " (" + "NoPath".Translate() + ")", null, MenuOptionPriority.Default, null, null, 0f, null, null);
                }
                else if (!pawn.health.capacities.CapableOf(PawnCapacityDefOf.Manipulation))
                {
                    item4 = new FloatMenuOption("CannotEquip".Translate(new NamedArgument[]
                    {
                        labelShort
                    }) + " (" + "Incapable".Translate() + ")", null, MenuOptionPriority.Default, null, null, 0f, null, null);
                }
                else
                {
                    string text5 = "Equip".Translate(new NamedArgument[]
                    {
                        labelShort
                    });
                    if (equipment.def.IsRangedWeapon && pawn.story != null && pawn.story.traits.HasTrait(TraitDefOf.Brawler))
                    {
                        text5 = text5 + " " + "EquipWarningBrawler".Translate();
                    }
                    item4 = FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption(text5, delegate()
                    {
                        equipment.SetForbidden(false, true);
                        pawn.jobs.TryTakeOrderedJob(new Job(JobDefOf.Equip, equipment), JobTag.Misc);
                        MoteMaker.MakeStaticMote(equipment.DrawPos, equipment.Map, ThingDefOf.Mote_FeedbackEquip, 1f);
                        PlayerKnowledgeDatabase.KnowledgeDemonstrated(ConceptDefOf.EquippingWeapons, KnowledgeAmount.Total);
                    }, MenuOptionPriority.High, null, null, 0f, null, null), pawn, equipment, "ReservedBy");
                }
                opts.Add(item4);
            }

            // Add clothing commands
            Apparel apparel = thing as Apparel;

            if (apparel != null)
            {
                FloatMenuOption item5;
                if (!pawn.CanReach(apparel, PathEndMode.ClosestTouch, Danger.Deadly, false, TraverseMode.ByPawn))
                {
                    item5 = new FloatMenuOption("CannotWear".Translate(new NamedArgument[]
                    {
                        apparel.Label
                    }) + " (" + "NoPath".Translate() + ")", null, MenuOptionPriority.Default, null, null, 0f, null, null);
                }
                else if (!ApparelUtility.HasPartsToWear(pawn, apparel.def))
                {
                    item5 = new FloatMenuOption("CannotWear".Translate(new NamedArgument[]
                    {
                        apparel.Label
                    }) + " (" + "CannotWearBecauseOfMissingBodyParts".Translate() + ")", null, MenuOptionPriority.Default, null, null, 0f, null, null);
                }
                else
                {
                    item5 = FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption("ForceWear".Translate(new NamedArgument[]
                    {
                        apparel.LabelShort
                    }), delegate()
                    {
                        apparel.SetForbidden(false, true);
                        Job job = new Job(JobDefOf.Wear, apparel);
                        pawn.jobs.TryTakeOrderedJob(job, JobTag.Misc);
                    }, MenuOptionPriority.High, null, null, 0f, null, null), pawn, apparel, "ReservedBy");
                }
                opts.Add(item5);
            }

            // Add caravan commands

            if (pawn.IsFormingCaravan())
            {
                if (thing != null && thing.def.EverHaulable)
                {
                    Pawn   packTarget = GiveToPackAnimalUtility.UsablePackAnimalWithTheMostFreeSpace(pawn) ?? pawn;
                    JobDef jobDef     = (packTarget != pawn) ? JobDefOf.GiveToPackAnimal : JobDefOf.TakeInventory;
                    if (!pawn.CanReach(thing, PathEndMode.ClosestTouch, Danger.Deadly, false, TraverseMode.ByPawn))
                    {
                        opts.Add(new FloatMenuOption("CannotLoadIntoCaravan".Translate(new NamedArgument[]
                        {
                            thing.Label
                        }) + " (" + "NoPath".Translate() + ")", null, MenuOptionPriority.Default, null, null, 0f, null, null));
                    }
                    else if (MassUtility.WillBeOverEncumberedAfterPickingUp(packTarget, thing, 1))
                    {
                        opts.Add(new FloatMenuOption("CannotLoadIntoCaravan".Translate(new NamedArgument[]
                        {
                            thing.Label
                        }) + " (" + "TooHeavy".Translate() + ")", null, MenuOptionPriority.Default, null, null, 0f, null, null));
                    }
                    else
                    {
                        LordJob_FormAndSendCaravan lordJob = (LordJob_FormAndSendCaravan)pawn.GetLord().LordJob;
                        float capacityLeft = CaravanFormingUtility.CapacityLeft(lordJob);
                        if (thing.stackCount == 1)
                        {
                            float capacityLeft4 = capacityLeft - thing.GetStatValue(StatDefOf.Mass, true);
                            opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption(CaravanFormingUtility.AppendOverweightInfo("LoadIntoCaravan".Translate(new NamedArgument[]
                            {
                                thing.Label
                            }), capacityLeft4), delegate()
                            {
                                thing.SetForbidden(false, false);
                                Job job              = new Job(jobDef, thing);
                                job.count            = 1;
                                job.checkEncumbrance = (packTarget == pawn);
                                pawn.jobs.TryTakeOrderedJob(job, JobTag.Misc);
                            }, MenuOptionPriority.High, null, null, 0f, null, null), pawn, thing, "ReservedBy"));
                        }
                        else
                        {
                            if (MassUtility.WillBeOverEncumberedAfterPickingUp(packTarget, thing, thing.stackCount))
                            {
                                opts.Add(new FloatMenuOption("CannotLoadIntoCaravanAll".Translate(new NamedArgument[]
                                {
                                    thing.Label
                                }) + " (" + "TooHeavy".Translate() + ")", null, MenuOptionPriority.Default, null, null, 0f, null, null));
                            }
                            else
                            {
                                float capacityLeft2 = capacityLeft - (float)thing.stackCount * thing.GetStatValue(StatDefOf.Mass, true);
                                opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption(CaravanFormingUtility.AppendOverweightInfo("LoadIntoCaravanAll".Translate(new NamedArgument[]
                                {
                                    thing.Label
                                }), capacityLeft2), delegate()
                                {
                                    thing.SetForbidden(false, false);
                                    Job job              = new Job(jobDef, thing);
                                    job.count            = thing.stackCount;
                                    job.checkEncumbrance = (packTarget == pawn);
                                    pawn.jobs.TryTakeOrderedJob(job, JobTag.Misc);
                                }, MenuOptionPriority.High, null, null, 0f, null, null), pawn, thing, "ReservedBy"));
                            }
                            opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption("LoadIntoCaravanSome".Translate(new NamedArgument[]
                            {
                                thing.LabelNoCount
                            }), delegate()
                            {
                                int to = Mathf.Min(MassUtility.CountToPickUpUntilOverEncumbered(packTarget, thing), thing.stackCount);
                                Dialog_Slider window = new Dialog_Slider(delegate(int val)
                                {
                                    float capacityLeft3 = capacityLeft - (float)val * thing.GetStatValue(StatDefOf.Mass, true);
                                    return(CaravanFormingUtility.AppendOverweightInfo(string.Format("LoadIntoCaravanCount".Translate(new NamedArgument[]
                                    {
                                        thing.LabelNoCount
                                    }), val), capacityLeft3));
                                }, 1, to, delegate(int count)
                                {
                                    thing.SetForbidden(false, false);
                                    Job job              = new Job(jobDef, thing);
                                    job.count            = count;
                                    job.checkEncumbrance = (packTarget == pawn);
                                    pawn.jobs.TryTakeOrderedJob(job, JobTag.Misc);
                                }, int.MinValue);
                                Find.WindowStack.Add(window);
                            }, MenuOptionPriority.High, null, null, 0f, null, null), pawn, thing, "ReservedBy"));
                        }
                    }
                }
            }

            if (opts.Count == 0)
            {
                opts.Add(new FloatMenuOption("NoneBrackets".Translate(), null)
                {
                    Disabled = true
                });
            }
            return(opts);
        }
        public static void Postfix(Vector3 clickPos, Pawn pawn, List <FloatMenuOption> opts)
        {
            IntVec3 position = IntVec3.FromVector3(clickPos);

            // Add options for equipment.
            if (pawn.equipment != null)
            {
                List <Thing> things = position.GetThingList(pawn.Map);
                foreach (Thing thing in things)
                {
                    if (thing.TryGetComp <CompEquippable>() != null)
                    {
                        ThingWithComps equipment = (ThingWithComps)thing;

                        if (!SimpleSidearmUtility.IsActive &&
                            equipment.def.IsWeapon &&
                            !MassUtility.WillBeOverEncumberedAfterPickingUp(pawn, equipment, 1) &&
                            !pawn.WorkTagIsDisabled(WorkTags.Violent) &&
                            pawn.CanReach(equipment, PathEndMode.ClosestTouch, Danger.Deadly) &&
                            pawn.health.capacities.CapableOf(PawnCapacityDefOf.Manipulation) &&
                            !(pawn.IsQuestLodger() && (!equipment.def.IsWeapon || pawn.equipment.Primary != null)) &&
                            EquipmentUtility.CanEquip(equipment, pawn, out _))
                        {
                            string text3 = UIText.AIEquip.Translate(thing.LabelShort);
                            if (equipment.def.IsRangedWeapon && pawn.story != null && pawn.story.traits.HasTrait(TraitDefOf.Brawler))
                            {
                                text3 += " " + UIText.EquipWarningBrawler.Translate();
                            }

                            opts.Add(ContextMenuUtility.MakeDecoratedEquipOption(pawn, equipment, text3, () => AddToLoadoutDialog(equipment)));
                        }
                    }
                }
            }

            // Add options for apparel.
            if (pawn.apparel != null)
            {
                Apparel apparel = pawn.Map.thingGrid.ThingAt <Apparel>(position);
                if (apparel != null)
                {
                    if (pawn.CanReach(apparel, PathEndMode.ClosestTouch, Danger.Deadly) &&
                        !apparel.IsBurning() &&
                        !MassUtility.WillBeOverEncumberedAfterPickingUp(pawn, apparel, apparel.stackCount) &&
                        ApparelOptionUtility.CanWear(pawn, apparel))
                    {
                        opts.Add(
                            ContextMenuUtility.MakeDecoratedWearApparelOption(
                                pawn, apparel, UIText.AIForceWear.Translate(apparel.LabelShort), true, () => AddToLoadoutDialog(apparel)));

                        opts.Add(
                            ContextMenuUtility.MakeDecoratedWearApparelOption(
                                pawn, apparel, UIText.AIWear.Translate(apparel.LabelShort), false, () => AddToLoadoutDialog(apparel)));
                    }
                }
            }

            void AddToLoadoutDialog(Thing thing1)
            {
                if (AwesomeInventoryMod.Settings.OpenLoadoutInContextMenu && pawn.UseLoadout(out Loadout.CompAwesomeInventoryLoadout comp))
                {
                    Find.WindowStack.Add(
                        new Dialog_InstantMessage(
                            UIText.AddToLoadout.Translate(comp.Loadout.label) + Environment.NewLine + $"({UIText.DisableWindowInModSetting.TranslateSimple()})"
                            , _size
                            , "Yes".TranslateSimple()
                            , () => ContextMenuUtility.AddToLoadoutDialog(pawn, comp, thing1)
                            , "No".TranslateSimple()));
                }
            }
        }
Example #6
0
        public static bool AddHumanlikeOrders(Vector3 clickPos, Pawn pawn, List <FloatMenuOption> opts)
        {
            IntVec3 c = IntVec3.FromVector3(clickPos);

            foreach (Thing thing in c.GetThingList(pawn.Map))
            {
                Pawn pawn2;
                if ((pawn2 = (thing as Pawn)) != null)
                {
                    Lord lord = pawn2.GetLord();
                    if (lord != null && lord.CurLordToil != null)
                    {
                        IEnumerable <FloatMenuOption> enumerable = lord.CurLordToil.ExtraFloatMenuOptions(pawn2, pawn);
                        if (enumerable != null)
                        {
                            foreach (FloatMenuOption item8 in enumerable)
                            {
                                opts.Add(item8);
                            }
                        }
                    }
                }
            }

            if (pawn.health.capacities.CapableOf(PawnCapacityDefOf.Manipulation))
            {
                foreach (LocalTargetInfo item9 in GenUI.TargetsAt_NewTemp(clickPos, TargetingParameters.ForArrest(pawn), thingsOnly: true))
                {
                    bool flag = item9.HasThing && item9.Thing is Pawn && ((Pawn)item9.Thing).IsWildMan();
                    if (pawn.Drafted || flag)
                    {
                        if (item9.Thing is Pawn && (pawn.InSameExtraFaction((Pawn)item9.Thing, ExtraFactionType.HomeFaction) || pawn.InSameExtraFaction((Pawn)item9.Thing, ExtraFactionType.MiniFaction)))
                        {
                            opts.Add(new FloatMenuOption("CannotArrest".Translate() + ": " + "SameFaction".Translate((Pawn)item9.Thing), null));
                        }
                        else if (!pawn.CanReach(item9, PathEndMode.OnCell, Danger.Deadly))
                        {
                            opts.Add(new FloatMenuOption("CannotArrest".Translate() + ": " + "NoPath".Translate().CapitalizeFirst(), null));
                        }
                        else
                        {
                            Pawn   pTarg2 = (Pawn)item9.Thing;
                            Action action = delegate
                            {
                                Building_Bed building_Bed3 = RestUtility.FindBedFor(pTarg2, pawn, sleeperWillBePrisoner: true, checkSocialProperness: false);
                                if (building_Bed3 == null)
                                {
                                    building_Bed3 = RestUtility.FindBedFor(pTarg2, pawn, sleeperWillBePrisoner: true, checkSocialProperness: false, ignoreOtherReservations: true);
                                }

                                if (building_Bed3 == null)
                                {
                                    Messages.Message("CannotArrest".Translate() + ": " + "NoPrisonerBed".Translate(), pTarg2, MessageTypeDefOf.RejectInput, historical: false);
                                }
                                else
                                {
                                    Job job19 = JobMaker.MakeJob(JobDefOf.Arrest, pTarg2, building_Bed3);
                                    job19.count = 1;
                                    pawn.jobs.TryTakeOrderedJob(job19);
                                    if (pTarg2.Faction != null && ((pTarg2.Faction != Faction.OfPlayer && !pTarg2.Faction.Hidden) || pTarg2.IsQuestLodger()))
                                    {
                                        TutorUtility.DoModalDialogIfNotKnown(ConceptDefOf.ArrestingCreatesEnemies, pTarg2.GetAcceptArrestChance(pawn).ToStringPercent());
                                    }
                                }
                            };
                            opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption("TryToArrest".Translate(item9.Thing.LabelCap, item9.Thing, pTarg2.GetAcceptArrestChance(pawn).ToStringPercent()), action, MenuOptionPriority.High, null, item9.Thing), pawn, pTarg2));
                        }
                    }
                }
            }

            foreach (Thing thing2 in c.GetThingList(pawn.Map))
            {
                Thing t = thing2;
                if (t.def.ingestible != null && pawn.RaceProps.CanEverEat(t) && t.IngestibleNow)
                {
                    string text = (!t.def.ingestible.ingestCommandString.NullOrEmpty()) ? string.Format(t.def.ingestible.ingestCommandString, t.LabelShort) : ((string)"ConsumeThing".Translate(t.LabelShort, t));
                    if (!t.IsSociallyProper(pawn))
                    {
                        text = text + ": " + "ReservedForPrisoners".Translate().CapitalizeFirst();
                    }

                    FloatMenuOption floatMenuOption;
                    if (t.def.IsNonMedicalDrug && pawn.IsTeetotaler())
                    {
                        floatMenuOption = new FloatMenuOption(text + ": " + TraitDefOf.DrugDesire.DataAtDegree(-1).GetLabelCapFor(pawn), null);
                    }
                    else if (FoodUtility.InappropriateForTitle(t.def, pawn, allowIfStarving: true))
                    {
                        floatMenuOption = new FloatMenuOption(text + ": " + "FoodBelowTitleRequirements".Translate(pawn.royalty.MostSeniorTitle.def.GetLabelFor(pawn)), null);
                    }
                    else if (!pawn.CanReach(t, PathEndMode.OnCell, Danger.Deadly))
                    {
                        floatMenuOption = new FloatMenuOption(text + ": " + "NoPath".Translate().CapitalizeFirst(), null);
                    }
                    else
                    {
                        MenuOptionPriority priority = (t is Corpse) ? MenuOptionPriority.Low : MenuOptionPriority.Default;
                        int maxAmountToPickup       = FoodUtility.GetMaxAmountToPickup(t, pawn, FoodUtility.WillIngestStackCountOf(pawn, t.def, t.GetStatValue(StatDefOf.Nutrition)));
                        floatMenuOption = FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption(text, delegate
                        {
                            int maxAmountToPickup2 = FoodUtility.GetMaxAmountToPickup(t, pawn, FoodUtility.WillIngestStackCountOf(pawn, t.def, t.GetStatValue(StatDefOf.Nutrition)));
                            if (maxAmountToPickup2 != 0)
                            {
                                t.SetForbidden(value: false);
                                Job job18   = JobMaker.MakeJob(JobDefOf.Ingest, t);
                                job18.count = maxAmountToPickup2;
                                pawn.jobs.TryTakeOrderedJob(job18);
                            }
                        }, priority), pawn, t);
                        if (maxAmountToPickup == 0)
                        {
                            floatMenuOption.action = null;
                        }
                    }

                    opts.Add(floatMenuOption);
                }
            }

            foreach (LocalTargetInfo item10 in GenUI.TargetsAt_NewTemp(clickPos, TargetingParameters.ForQuestPawnsWhoWillJoinColony(pawn), thingsOnly: true))
            {
                Pawn            toHelpPawn = (Pawn)item10.Thing;
                FloatMenuOption item4      = pawn.CanReach(item10, PathEndMode.Touch, Danger.Deadly) ? FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption(toHelpPawn.IsPrisoner ? "FreePrisoner".Translate() : "OfferHelp".Translate(), delegate
                {
                    pawn.jobs.TryTakeOrderedJob(JobMaker.MakeJob(JobDefOf.OfferHelp, toHelpPawn));
                }, MenuOptionPriority.RescueOrCapture, null, toHelpPawn), pawn, toHelpPawn) : new FloatMenuOption("CannotGoNoPath".Translate(), null);
                opts.Add(item4);
            }

            if (pawn.health.capacities.CapableOf(PawnCapacityDefOf.Manipulation))
            {
                foreach (Thing thing3 in c.GetThingList(pawn.Map))
                {
                    Corpse corpse = thing3 as Corpse;
                    if (corpse != null && corpse.IsInValidStorage())
                    {
                        StoragePriority priority2 = StoreUtility.CurrentHaulDestinationOf(corpse).GetStoreSettings().Priority;
                        if (StoreUtility.TryFindBestBetterNonSlotGroupStorageFor(corpse, pawn, pawn.Map, priority2, Faction.OfPlayer, out IHaulDestination haulDestination, acceptSamePriority: true) && haulDestination.GetStoreSettings().Priority == priority2 && haulDestination is Building_Grave)
                        {
                            Building_Grave grave = haulDestination as Building_Grave;
                            string         label = "PrioritizeGeneric".Translate("Burying".Translate(), corpse.Label);
                            opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption(label, delegate
                            {
                                pawn.jobs.TryTakeOrderedJob(HaulAIUtility.HaulToContainerJob(pawn, corpse, grave));
                            }), pawn, new LocalTargetInfo(corpse)));
                        }
                    }
                }

                foreach (LocalTargetInfo item11 in GenUI.TargetsAt_NewTemp(clickPos, TargetingParameters.ForRescue(pawn), thingsOnly: true))
                {
                    Pawn victim3 = (Pawn)item11.Thing;
                    if (!victim3.InBed() && pawn.CanReserveAndReach(victim3, PathEndMode.OnCell, Danger.Deadly, 1, -1, null, ignoreOtherReservations: true) && !victim3.mindState.WillJoinColonyIfRescued)
                    {
                        if (!victim3.IsPrisonerOfColony && (!victim3.InMentalState || victim3.health.hediffSet.HasHediff(HediffDefOf.Scaria)) && (victim3.Faction == Faction.OfPlayer || victim3.Faction == null || !victim3.Faction.HostileTo(Faction.OfPlayer)))
                        {
                            opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption("Rescue".Translate(victim3.LabelCap, victim3), delegate
                            {
                                Building_Bed building_Bed2 = RestUtility.FindBedFor(victim3, pawn, sleeperWillBePrisoner: false, checkSocialProperness: false);
                                if (building_Bed2 == null)
                                {
                                    building_Bed2 = RestUtility.FindBedFor(victim3, pawn, sleeperWillBePrisoner: false, checkSocialProperness: false, ignoreOtherReservations: true);
                                }

                                if (building_Bed2 == null)
                                {
                                    string t3 = (!victim3.RaceProps.Animal) ? ((string)"NoNonPrisonerBed".Translate()) : ((string)"NoAnimalBed".Translate());
                                    Messages.Message("CannotRescue".Translate() + ": " + t3, victim3, MessageTypeDefOf.RejectInput, historical: false);
                                }
                                else
                                {
                                    Job job17   = JobMaker.MakeJob(JobDefOf.Rescue, victim3, building_Bed2);
                                    job17.count = 1;
                                    pawn.jobs.TryTakeOrderedJob(job17);
                                    PlayerKnowledgeDatabase.KnowledgeDemonstrated(ConceptDefOf.Rescuing, KnowledgeAmount.Total);
                                }
                            }, MenuOptionPriority.RescueOrCapture, null, victim3), pawn, victim3));
                        }

                        if (victim3.RaceProps.Humanlike && (victim3.InMentalState || victim3.Faction != Faction.OfPlayer || (victim3.Downed && (victim3.guilt.IsGuilty || victim3.IsPrisonerOfColony))))
                        {
                            TaggedString taggedString = "Capture".Translate(victim3.LabelCap, victim3);
                            if (victim3.Faction != null && victim3.Faction != Faction.OfPlayer && !victim3.Faction.Hidden && !victim3.Faction.HostileTo(Faction.OfPlayer) && !victim3.IsPrisonerOfColony)
                            {
                                taggedString += ": " + "AngersFaction".Translate().CapitalizeFirst();
                            }

                            opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption(taggedString, delegate
                            {
                                Building_Bed building_Bed = RestUtility.FindBedFor(victim3, pawn, sleeperWillBePrisoner: true, checkSocialProperness: false);
                                if (building_Bed == null)
                                {
                                    building_Bed = RestUtility.FindBedFor(victim3, pawn, sleeperWillBePrisoner: true, checkSocialProperness: false, ignoreOtherReservations: true);
                                }

                                if (building_Bed == null)
                                {
                                    Messages.Message("CannotCapture".Translate() + ": " + "NoPrisonerBed".Translate(), victim3, MessageTypeDefOf.RejectInput, historical: false);
                                }
                                else
                                {
                                    Job job16   = JobMaker.MakeJob(JobDefOf.Capture, victim3, building_Bed);
                                    job16.count = 1;
                                    pawn.jobs.TryTakeOrderedJob(job16);
                                    PlayerKnowledgeDatabase.KnowledgeDemonstrated(ConceptDefOf.Capturing, KnowledgeAmount.Total);
                                    if (victim3.Faction != null && victim3.Faction != Faction.OfPlayer && !victim3.Faction.Hidden && !victim3.Faction.HostileTo(Faction.OfPlayer) && !victim3.IsPrisonerOfColony)
                                    {
                                        Messages.Message("MessageCapturingWillAngerFaction".Translate(victim3.Named("PAWN")).AdjustedFor(victim3), victim3, MessageTypeDefOf.CautionInput, historical: false);
                                    }
                                }
                            }, MenuOptionPriority.RescueOrCapture, null, victim3), pawn, victim3));
                        }
                    }
                }

                foreach (LocalTargetInfo item12 in GenUI.TargetsAt_NewTemp(clickPos, TargetingParameters.ForRescue(pawn), thingsOnly: true))
                {
                    LocalTargetInfo localTargetInfo = item12;
                    Pawn            victim2         = (Pawn)localTargetInfo.Thing;
                    if (victim2.Downed && pawn.CanReserveAndReach(victim2, PathEndMode.OnCell, Danger.Deadly, 1, -1, null, ignoreOtherReservations: true) && Building_CryptosleepCasket.FindCryptosleepCasketFor(victim2, pawn, ignoreOtherReservations: true) != null)
                    {
                        string text2   = "CarryToCryptosleepCasket".Translate(localTargetInfo.Thing.LabelCap, localTargetInfo.Thing);
                        JobDef jDef    = JobDefOf.CarryToCryptosleepCasket;
                        Action action2 = delegate
                        {
                            Building_CryptosleepCasket building_CryptosleepCasket = Building_CryptosleepCasket.FindCryptosleepCasketFor(victim2, pawn);
                            if (building_CryptosleepCasket == null)
                            {
                                building_CryptosleepCasket = Building_CryptosleepCasket.FindCryptosleepCasketFor(victim2, pawn, ignoreOtherReservations: true);
                            }

                            if (building_CryptosleepCasket == null)
                            {
                                Messages.Message("CannotCarryToCryptosleepCasket".Translate() + ": " + "NoCryptosleepCasket".Translate(), victim2, MessageTypeDefOf.RejectInput, historical: false);
                            }
                            else
                            {
                                Job job15 = JobMaker.MakeJob(jDef, victim2, building_CryptosleepCasket);
                                job15.count = 1;
                                pawn.jobs.TryTakeOrderedJob(job15);
                            }
                        };
                        if (victim2.IsQuestLodger())
                        {
                            text2 += " (" + "CryptosleepCasketGuestsNotAllowed".Translate() + ")";
                            opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption(text2, null, MenuOptionPriority.Default, null, victim2), pawn, victim2));
                        }
                        else if (victim2.GetExtraHostFaction() != null)
                        {
                            text2 += " (" + "CryptosleepCasketGuestPrisonersNotAllowed".Translate() + ")";
                            opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption(text2, null, MenuOptionPriority.Default, null, victim2), pawn, victim2));
                        }
                        else
                        {
                            opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption(text2, action2, MenuOptionPriority.Default, null, victim2), pawn, victim2));
                        }
                    }
                }

                if (ModsConfig.RoyaltyActive)
                {
                    foreach (LocalTargetInfo item13 in GenUI.TargetsAt_NewTemp(clickPos, TargetingParameters.ForShuttle(pawn), thingsOnly: true))
                    {
                        LocalTargetInfo   localTargetInfo2 = item13;
                        Pawn              victim           = (Pawn)localTargetInfo2.Thing;
                        Predicate <Thing> validator        = (Thing thing) => thing.TryGetComp <CompShuttle>()?.IsAllowedNow(victim) ?? false;
                        Thing             shuttleThing     = GenClosest.ClosestThingReachable(victim.Position, victim.Map, ThingRequest.ForDef(ThingDefOf.Shuttle), PathEndMode.ClosestTouch, TraverseParms.For(pawn), 9999f, validator);
                        if (shuttleThing != null && pawn.CanReserveAndReach(victim, PathEndMode.OnCell, Danger.Deadly, 1, -1, null, ignoreOtherReservations: true) && !pawn.WorkTypeIsDisabled(WorkTypeDefOf.Hauling))
                        {
                            string label2  = "CarryToShuttle".Translate(localTargetInfo2.Thing);
                            Action action3 = delegate
                            {
                                CompShuttle compShuttle = shuttleThing.TryGetComp <CompShuttle>();
                                if (!compShuttle.LoadingInProgressOrReadyToLaunch)
                                {
                                    TransporterUtility.InitiateLoading(Gen.YieldSingle(compShuttle.Transporter));
                                }

                                Job job14 = JobMaker.MakeJob(JobDefOf.HaulToTransporter, victim, shuttleThing);
                                job14.ignoreForbidden = true;
                                job14.count           = 1;
                                pawn.jobs.TryTakeOrderedJob(job14);
                            };
                            opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption(label2, action3), pawn, victim));
                        }
                    }
                }
            }

            foreach (LocalTargetInfo item14 in GenUI.TargetsAt_NewTemp(clickPos, TargetingParameters.ForStrip(pawn), thingsOnly: true))
            {
                LocalTargetInfo stripTarg = item14;
                FloatMenuOption item5     = pawn.CanReach(stripTarg, PathEndMode.ClosestTouch, Danger.Deadly) ? ((stripTarg.Pawn == null || !stripTarg.Pawn.HasExtraHomeFaction()) ? FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption("Strip".Translate(stripTarg.Thing.LabelCap, stripTarg.Thing), delegate
                {
                    stripTarg.Thing.SetForbidden(value: false, warnOnFail: false);
                    pawn.jobs.TryTakeOrderedJob(JobMaker.MakeJob(JobDefOf.Strip, stripTarg));
                    StrippableUtility.CheckSendStrippingImpactsGoodwillMessage(stripTarg.Thing);
                }), pawn, stripTarg) : new FloatMenuOption("CannotStrip".Translate(stripTarg.Thing.LabelCap, stripTarg.Thing) + ": " + "QuestRelated".Translate().CapitalizeFirst(), null)) : new FloatMenuOption("CannotStrip".Translate(stripTarg.Thing.LabelCap, stripTarg.Thing) + ": " + "NoPath".Translate().CapitalizeFirst(), null);
                opts.Add(item5);
            }

            ThingWithComps equipment;

            if (pawn.equipment != null)
            {
                equipment = null;
                List <Thing> thingList = c.GetThingList(pawn.Map);
                for (int i = 0; i < thingList.Count; i++)
                {
                    if (thingList[i].TryGetComp <CompEquippable>() != null)
                    {
                        equipment = (ThingWithComps)thingList[i];
                        break;
                    }
                }

                if (equipment != null)
                {
                    string          labelShort = equipment.LabelShort;
                    FloatMenuOption item6;
                    string          cantReason;
                    if (equipment.def.IsWeapon && pawn.WorkTagIsDisabled(WorkTags.Violent))
                    {
                        item6 = new FloatMenuOption("CannotEquip".Translate(labelShort) + ": " + "IsIncapableOfViolenceLower".Translate(pawn.LabelShort, pawn), null);
                    }
                    else if (!pawn.CanReach(equipment, PathEndMode.ClosestTouch, Danger.Deadly))
                    {
                        item6 = new FloatMenuOption("CannotEquip".Translate(labelShort) + ": " + "NoPath".Translate().CapitalizeFirst(), null);
                    }
                    else if (!pawn.health.capacities.CapableOf(PawnCapacityDefOf.Manipulation))
                    {
                        item6 = new FloatMenuOption("CannotEquip".Translate(labelShort) + ": " + "Incapable".Translate(), null);
                    }
                    else if (equipment.IsBurning())
                    {
                        item6 = new FloatMenuOption("CannotEquip".Translate(labelShort) + ": " + "BurningLower".Translate(), null);
                    }
                    else if (pawn.IsQuestLodger() && !EquipmentUtility.QuestLodgerCanEquip(equipment, pawn))
                    {
                        item6 = new FloatMenuOption("CannotEquip".Translate(labelShort) + ": " + "QuestRelated".Translate().CapitalizeFirst(), null);
                    }
                    else if (!EquipmentUtility.CanEquip_NewTmp(equipment, pawn, out cantReason, checkBonded: false))
                    {
                        item6 = new FloatMenuOption("CannotEquip".Translate(labelShort) + ": " + cantReason.CapitalizeFirst(), null);
                    }
                    else
                    {
                        string text3 = "Equip".Translate(labelShort);
                        if (equipment.def.IsRangedWeapon && pawn.story != null && pawn.story.traits.HasTrait(TraitDefOf.Brawler))
                        {
                            text3 += " " + "EquipWarningBrawler".Translate();
                        }

                        if (EquipmentUtility.AlreadyBondedToWeapon(equipment, pawn))
                        {
                            text3 += " " + "BladelinkAlreadyBonded".Translate();
                            TaggedString dialogText = "BladelinkAlreadyBondedDialog".Translate(pawn.Named("PAWN"), equipment.Named("WEAPON"), pawn.equipment.bondedWeapon.Named("BONDEDWEAPON"));
                            item6 = FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption(text3, delegate
                            {
                                Find.WindowStack.Add(new Dialog_MessageBox(dialogText));
                            }, MenuOptionPriority.High), pawn, equipment);
                        }
                        else
                        {
                            item6 = FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption(text3, delegate
                            {
                                string personaWeaponConfirmationText = EquipmentUtility.GetPersonaWeaponConfirmationText(equipment, pawn);
                                if (!personaWeaponConfirmationText.NullOrEmpty())
                                {
                                    Find.WindowStack.Add(new Dialog_MessageBox(personaWeaponConfirmationText, "Yes".Translate(), delegate
                                    {
                                        Equip();
                                    }, "No".Translate()));
                                }
                                else
                                {
                                    Equip();
                                }
                            }, MenuOptionPriority.High), pawn, equipment);
                        }
                    }

                    opts.Add(item6);
                }
            }

            foreach (Pair <CompReloadable, Thing> item15 in ReloadableUtility.FindPotentiallyReloadableGear(pawn, c.GetThingList(pawn.Map)))
            {
                CompReloadable comp   = item15.First;
                Thing          second = item15.Second;
                string         text4  = "Reload".Translate(comp.parent.Named("GEAR"), NamedArgumentUtility.Named(comp.AmmoDef, "AMMO")) + " (" + comp.LabelRemaining + ")";
                List <Thing>   chosenAmmo;
                if (!pawn.CanReach(second, PathEndMode.ClosestTouch, Danger.Deadly))
                {
                    opts.Add(new FloatMenuOption(text4 + ": " + "NoPath".Translate().CapitalizeFirst(), null));
                }
                else if (!comp.NeedsReload(allowForcedReload: true))
                {
                    opts.Add(new FloatMenuOption(text4 + ": " + "ReloadFull".Translate(), null));
                }
                else if ((chosenAmmo = ReloadableUtility.FindEnoughAmmo(pawn, second.Position, comp, forceReload: true)) == null)
                {
                    opts.Add(new FloatMenuOption(text4 + ": " + "ReloadNotEnough".Translate(), null));
                }
                else
                {
                    Action action4 = delegate
                    {
                        pawn.jobs.TryTakeOrderedJob(JobGiver_Reload.MakeReloadJob(comp, chosenAmmo));
                    };
                    opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption(text4, action4), pawn, second));
                }
            }

            if (pawn.apparel != null)
            {
                if (pawn.Map.thingGrid.ThingAt(c, ThingCategory.Item) is Apparel apparel)
                {
                    string key  = "CannotWear";
                    string key2 = "ForceWear";
                    if (apparel.def.apparel.LastLayer.IsUtilityLayer)
                    {
                        key  = "CannotEquipApparel";
                        key2 = "ForceEquipApparel";
                    }

                    string          cantReason2;
                    FloatMenuOption item7 = (!pawn.CanReach(apparel, PathEndMode.ClosestTouch, Danger.Deadly)) ? new FloatMenuOption(key.Translate(apparel.Label, apparel) + ": " + "NoPath".Translate().CapitalizeFirst(), null) : (apparel.IsBurning() ? new FloatMenuOption(key.Translate(apparel.Label, apparel) + ": " + "Burning".Translate(), null) : (pawn.apparel.WouldReplaceLockedApparel(apparel) ? new FloatMenuOption(key.Translate(apparel.Label, apparel) + ": " + "WouldReplaceLockedApparel".Translate().CapitalizeFirst(), null) : ((!ApparelUtility.HasPartsToWear(pawn, apparel.def)) ? new FloatMenuOption(key.Translate(apparel.Label, apparel) + ": " + "CannotWearBecauseOfMissingBodyParts".Translate(), null) : (EquipmentUtility.CanEquip_NewTmp(apparel, pawn, out cantReason2) ? FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption(key2.Translate(apparel.LabelShort, apparel), delegate
                    {
                        apparel.SetForbidden(value: false);
                        Job job13 = JobMaker.MakeJob(JobDefOf.Wear, apparel);
                        pawn.jobs.TryTakeOrderedJob(job13);
                    }, MenuOptionPriority.High), pawn, apparel) : new FloatMenuOption(key.Translate(apparel.Label, apparel) + ": " + cantReason2, null)))));
                    opts.Add(item7);
                }
            }

            if (pawn.IsFormingCaravan())
            {
                Thing item3 = c.GetFirstItem(pawn.Map);
                if (item3 != null && item3.def.EverHaulable && item3.def.canLoadIntoCaravan)
                {
                    Pawn   packTarget = GiveToPackAnimalUtility.UsablePackAnimalWithTheMostFreeSpace(pawn) ?? pawn;
                    JobDef jobDef     = (packTarget == pawn) ? JobDefOf.TakeInventory : JobDefOf.GiveToPackAnimal;
                    if (!pawn.CanReach(item3, PathEndMode.ClosestTouch, Danger.Deadly))
                    {
                        opts.Add(new FloatMenuOption("CannotLoadIntoCaravan".Translate(item3.Label, item3) + ": " + "NoPath".Translate().CapitalizeFirst(), null));
                    }
                    else if (MassUtility.WillBeOverEncumberedAfterPickingUp(packTarget, item3, 1))
                    {
                        opts.Add(new FloatMenuOption("CannotLoadIntoCaravan".Translate(item3.Label, item3) + ": " + "TooHeavy".Translate(), null));
                    }
                    else
                    {
                        LordJob_FormAndSendCaravan lordJob = (LordJob_FormAndSendCaravan)pawn.GetLord().LordJob;
                        float capacityLeft = CaravanFormingUtility.CapacityLeft(lordJob);
                        if (item3.stackCount == 1)
                        {
                            float capacityLeft2 = capacityLeft - item3.GetStatValue(StatDefOf.Mass);
                            opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption(CaravanFormingUtility.AppendOverweightInfo("LoadIntoCaravan".Translate(item3.Label, item3), capacityLeft2), delegate
                            {
                                item3.SetForbidden(value: false, warnOnFail: false);
                                Job job12              = JobMaker.MakeJob(jobDef, item3);
                                job12.count            = 1;
                                job12.checkEncumbrance = (packTarget == pawn);
                                pawn.jobs.TryTakeOrderedJob(job12);
                            }, MenuOptionPriority.High), pawn, item3));
                        }
                        else
                        {
                            if (MassUtility.WillBeOverEncumberedAfterPickingUp(packTarget, item3, item3.stackCount))
                            {
                                opts.Add(new FloatMenuOption("CannotLoadIntoCaravanAll".Translate(item3.Label, item3) + ": " + "TooHeavy".Translate(), null));
                            }
                            else
                            {
                                float capacityLeft3 = capacityLeft - (float)item3.stackCount * item3.GetStatValue(StatDefOf.Mass);
                                opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption(CaravanFormingUtility.AppendOverweightInfo("LoadIntoCaravanAll".Translate(item3.Label, item3), capacityLeft3), delegate
                                {
                                    item3.SetForbidden(value: false, warnOnFail: false);
                                    Job job11              = JobMaker.MakeJob(jobDef, item3);
                                    job11.count            = item3.stackCount;
                                    job11.checkEncumbrance = (packTarget == pawn);
                                    pawn.jobs.TryTakeOrderedJob(job11);
                                }, MenuOptionPriority.High), pawn, item3));
                            }

                            opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption("LoadIntoCaravanSome".Translate(item3.LabelNoCount, item3), delegate
                            {
                                int to3 = Mathf.Min(MassUtility.CountToPickUpUntilOverEncumbered(packTarget, item3), item3.stackCount);
                                Dialog_Slider window3 = new Dialog_Slider(delegate(int val)
                                {
                                    float capacityLeft4 = capacityLeft - (float)val * item3.GetStatValue(StatDefOf.Mass);
                                    return(CaravanFormingUtility.AppendOverweightInfo(string.Format("LoadIntoCaravanCount".Translate(item3.LabelNoCount, item3), val), capacityLeft4));
                                }, 1, to3, delegate(int count)
                                {
                                    item3.SetForbidden(value: false, warnOnFail: false);
                                    Job job10              = JobMaker.MakeJob(jobDef, item3);
                                    job10.count            = count;
                                    job10.checkEncumbrance = (packTarget == pawn);
                                    pawn.jobs.TryTakeOrderedJob(job10);
                                });
                                Find.WindowStack.Add(window3);
                            }, MenuOptionPriority.High), pawn, item3));
                        }
                    }
                }
            }

            if (!pawn.Map.IsPlayerHome && !pawn.IsFormingCaravan())
            {
                Thing item2 = c.GetFirstItem(pawn.Map);
                if (item2 != null && item2.def.EverHaulable)
                {
                    if (!pawn.CanReach(item2, PathEndMode.ClosestTouch, Danger.Deadly))
                    {
                        opts.Add(new FloatMenuOption("CannotPickUp".Translate(item2.Label, item2) + ": " + "NoPath".Translate().CapitalizeFirst(), null));
                    }
                    else if (MassUtility.WillBeOverEncumberedAfterPickingUp(pawn, item2, 1))
                    {
                        opts.Add(new FloatMenuOption("CannotPickUp".Translate(item2.Label, item2) + ": " + "TooHeavy".Translate(), null));
                    }
                    else if (item2.stackCount == 1)
                    {
                        opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption("PickUp".Translate(item2.Label, item2), delegate
                        {
                            item2.SetForbidden(value: false, warnOnFail: false);
                            Job job9              = JobMaker.MakeJob(JobDefOf.TakeInventory, item2);
                            job9.count            = 1;
                            job9.checkEncumbrance = true;
                            pawn.jobs.TryTakeOrderedJob(job9);
                        }, MenuOptionPriority.High), pawn, item2));
                    }
                    else
                    {
                        if (MassUtility.WillBeOverEncumberedAfterPickingUp(pawn, item2, item2.stackCount))
                        {
                            opts.Add(new FloatMenuOption("CannotPickUpAll".Translate(item2.Label, item2) + ": " + "TooHeavy".Translate(), null));
                        }
                        else
                        {
                            opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption("PickUpAll".Translate(item2.Label, item2), delegate
                            {
                                item2.SetForbidden(value: false, warnOnFail: false);
                                Job job8              = JobMaker.MakeJob(JobDefOf.TakeInventory, item2);
                                job8.count            = item2.stackCount;
                                job8.checkEncumbrance = true;
                                pawn.jobs.TryTakeOrderedJob(job8);
                            }, MenuOptionPriority.High), pawn, item2));
                        }

                        opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption("PickUpSome".Translate(item2.LabelNoCount, item2), delegate
                        {
                            int to2 = Mathf.Min(MassUtility.CountToPickUpUntilOverEncumbered(pawn, item2), item2.stackCount);
                            Dialog_Slider window2 = new Dialog_Slider("PickUpCount".Translate(item2.LabelNoCount, item2), 1, to2, delegate(int count)
                            {
                                item2.SetForbidden(value: false, warnOnFail: false);
                                Job job7              = JobMaker.MakeJob(JobDefOf.TakeInventory, item2);
                                job7.count            = count;
                                job7.checkEncumbrance = true;
                                pawn.jobs.TryTakeOrderedJob(job7);
                            });
                            Find.WindowStack.Add(window2);
                        }, MenuOptionPriority.High), pawn, item2));
                    }
                }
            }

            if (!pawn.Map.IsPlayerHome && !pawn.IsFormingCaravan())
            {
                Thing item = c.GetFirstItem(pawn.Map);
                if (item != null && item.def.EverHaulable)
                {
                    Pawn bestPackAnimal = GiveToPackAnimalUtility.UsablePackAnimalWithTheMostFreeSpace(pawn);
                    if (bestPackAnimal != null)
                    {
                        if (!pawn.CanReach(item, PathEndMode.ClosestTouch, Danger.Deadly))
                        {
                            opts.Add(new FloatMenuOption("CannotGiveToPackAnimal".Translate(item.Label, item) + ": " + "NoPath".Translate().CapitalizeFirst(), null));
                        }
                        else if (MassUtility.WillBeOverEncumberedAfterPickingUp(bestPackAnimal, item, 1))
                        {
                            opts.Add(new FloatMenuOption("CannotGiveToPackAnimal".Translate(item.Label, item) + ": " + "TooHeavy".Translate(), null));
                        }
                        else if (item.stackCount == 1)
                        {
                            opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption("GiveToPackAnimal".Translate(item.Label, item), delegate
                            {
                                item.SetForbidden(value: false, warnOnFail: false);
                                Job job6   = JobMaker.MakeJob(JobDefOf.GiveToPackAnimal, item);
                                job6.count = 1;
                                pawn.jobs.TryTakeOrderedJob(job6);
                            }, MenuOptionPriority.High), pawn, item));
                        }
                        else
                        {
                            if (MassUtility.WillBeOverEncumberedAfterPickingUp(bestPackAnimal, item, item.stackCount))
                            {
                                opts.Add(new FloatMenuOption("CannotGiveToPackAnimalAll".Translate(item.Label, item) + ": " + "TooHeavy".Translate(), null));
                            }
                            else
                            {
                                opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption("GiveToPackAnimalAll".Translate(item.Label, item), delegate
                                {
                                    item.SetForbidden(value: false, warnOnFail: false);
                                    Job job5   = JobMaker.MakeJob(JobDefOf.GiveToPackAnimal, item);
                                    job5.count = item.stackCount;
                                    pawn.jobs.TryTakeOrderedJob(job5);
                                }, MenuOptionPriority.High), pawn, item));
                            }

                            opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption("GiveToPackAnimalSome".Translate(item.LabelNoCount, item), delegate
                            {
                                int to = Mathf.Min(MassUtility.CountToPickUpUntilOverEncumbered(bestPackAnimal, item), item.stackCount);
                                Dialog_Slider window = new Dialog_Slider("GiveToPackAnimalCount".Translate(item.LabelNoCount, item), 1, to, delegate(int count)
                                {
                                    item.SetForbidden(value: false, warnOnFail: false);
                                    Job job4   = JobMaker.MakeJob(JobDefOf.GiveToPackAnimal, item);
                                    job4.count = count;
                                    pawn.jobs.TryTakeOrderedJob(job4);
                                });
                                Find.WindowStack.Add(window);
                            }, MenuOptionPriority.High), pawn, item));
                        }
                    }
                }
            }

            if (!pawn.Map.IsPlayerHome && pawn.Map.exitMapGrid.MapUsesExitGrid)
            {
                foreach (LocalTargetInfo item16 in GenUI.TargetsAt_NewTemp(clickPos, TargetingParameters.ForRescue(pawn), thingsOnly: true))
                {
                    Pawn p = (Pawn)item16.Thing;
                    if (p.Faction == Faction.OfPlayer || p.IsPrisonerOfColony || CaravanUtility.ShouldAutoCapture(p, Faction.OfPlayer))
                    {
                        IntVec3 exitSpot;
                        if (!pawn.CanReach(p, PathEndMode.ClosestTouch, Danger.Deadly))
                        {
                            opts.Add(new FloatMenuOption("CannotCarryToExit".Translate(p.Label, p) + ": " + "NoPath".Translate().CapitalizeFirst(), null));
                        }
                        else if (!RCellFinder.TryFindBestExitSpot(pawn, out exitSpot))
                        {
                            opts.Add(new FloatMenuOption("CannotCarryToExit".Translate(p.Label, p) + ": " + "NoPath".Translate().CapitalizeFirst(), null));
                        }
                        else
                        {
                            TaggedString taggedString2 = (p.Faction == Faction.OfPlayer || p.IsPrisonerOfColony) ? "CarryToExit".Translate(p.Label, p) : "CarryToExitAndCapture".Translate(p.Label, p);
                            opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption(taggedString2, delegate
                            {
                                Job job3   = JobMaker.MakeJob(JobDefOf.CarryDownedPawnToExit, p, exitSpot);
                                job3.count = 1;
                                job3.failIfCantJoinOrCreateCaravan = true;
                                pawn.jobs.TryTakeOrderedJob(job3);
                            }, MenuOptionPriority.High), pawn, item16));
                        }
                    }
                }
            }

            if (pawn.equipment != null && pawn.equipment.Primary != null && GenUI.TargetsAt_NewTemp(clickPos, TargetingParameters.ForSelf(pawn), thingsOnly: true).Any())
            {
                if (pawn.IsQuestLodger() && !EquipmentUtility.QuestLodgerCanUnequip(pawn.equipment.Primary, pawn))
                {
                    opts.Add(new FloatMenuOption("CannotDrop".Translate(pawn.equipment.Primary.Label, pawn.equipment.Primary) + ": " + "QuestRelated".Translate().CapitalizeFirst(), null));
                }
                else
                {
                    Action action5 = delegate
                    {
                        pawn.jobs.TryTakeOrderedJob(JobMaker.MakeJob(JobDefOf.DropEquipment, pawn.equipment.Primary));
                    };
                    opts.Add(new FloatMenuOption("Drop".Translate(pawn.equipment.Primary.Label, pawn.equipment.Primary), action5, MenuOptionPriority.Default, null, pawn));
                }
            }

            foreach (LocalTargetInfo item17 in GenUI.TargetsAt_NewTemp(clickPos, TargetingParameters.ForTrade(), thingsOnly: true))
            {
                if (!pawn.CanReach(item17, PathEndMode.OnCell, Danger.Deadly))
                {
                    opts.Add(new FloatMenuOption("CannotTrade".Translate() + ": " + "NoPath".Translate().CapitalizeFirst(), null));
                }
                else if (pawn.skills.GetSkill(SkillDefOf.Social).TotallyDisabled)
                {
                    opts.Add(new FloatMenuOption("CannotPrioritizeWorkTypeDisabled".Translate(SkillDefOf.Social.LabelCap), null));
                }
                else if (!pawn.CanTradeWith(((Pawn)item17.Thing).Faction, ((Pawn)item17.Thing).TraderKind))
                {
                    opts.Add(new FloatMenuOption("CannotTradeMissingTitleAbility".Translate(), null));
                }
                else
                {
                    Pawn   pTarg   = (Pawn)item17.Thing;
                    Action action6 = delegate
                    {
                        Job job2 = JobMaker.MakeJob(JobDefOf.TradeWithPawn, pTarg);
                        job2.playerForced = true;
                        pawn.jobs.TryTakeOrderedJob(job2);
                        PlayerKnowledgeDatabase.KnowledgeDemonstrated(ConceptDefOf.InteractingWithTraders, KnowledgeAmount.Total);
                    };
                    string t2 = "";
                    if (pTarg.Faction != null)
                    {
                        t2 = " (" + pTarg.Faction.Name + ")";
                    }

                    opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption("TradeWith".Translate(pTarg.LabelShort + ", " + pTarg.TraderKind.label) + t2, action6, MenuOptionPriority.InitiateSocial, null, item17.Thing), pawn, pTarg));
                }
            }

            foreach (LocalTargetInfo casket in GenUI.TargetsAt_NewTemp(clickPos, TargetingParameters.ForOpen(pawn), thingsOnly: true))
            {
                if (!pawn.CanReach(casket, PathEndMode.OnCell, Danger.Deadly))
                {
                    opts.Add(new FloatMenuOption("CannotOpen".Translate(casket.Thing) + ": " + "NoPath".Translate().CapitalizeFirst(), null));
                }
                else if (!pawn.health.capacities.CapableOf(PawnCapacityDefOf.Manipulation))
                {
                    opts.Add(new FloatMenuOption("CannotOpen".Translate(casket.Thing) + ": " + "Incapable".Translate(), null));
                }
                else if (casket.Thing.Map.designationManager.DesignationOn(casket.Thing, DesignationDefOf.Open) == null)
                {
                    opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption("Open".Translate(casket.Thing), delegate
                    {
                        Job job = JobMaker.MakeJob(JobDefOf.Open, casket.Thing);
                        job.ignoreDesignations = true;
                        pawn.jobs.TryTakeOrderedJob(job);
                    }, MenuOptionPriority.High), pawn, casket.Thing));
                }
            }

            foreach (Thing item18 in pawn.Map.thingGrid.ThingsAt(c))
            {
                foreach (FloatMenuOption floatMenuOption2 in item18.GetFloatMenuOptions(pawn))
                {
                    opts.Add(floatMenuOption2);
                }
            }

            void Equip()
            {
                equipment.SetForbidden(value: false);
                pawn.jobs.TryTakeOrderedJob(JobMaker.MakeJob(JobDefOf.Equip, equipment));
                MoteMaker.MakeStaticMote(equipment.DrawPos, equipment.Map, ThingDefOf.Mote_FeedbackEquip);
                PlayerKnowledgeDatabase.KnowledgeDemonstrated(ConceptDefOf.EquippingWeapons, KnowledgeAmount.Total);
            }

            return(false);
        }
Example #7
0
            private static bool Prefix(PawnGroupMakerParms parms, PawnGroupMaker groupMaker, Pawn trader, List <Thing> wares, List <Pawn> outPawns)
            {
                Func <Thing, float> massTotaler = t => t.stackCount * t.GetStatValue(StatDefOf.Mass, true);

                List <Thing> list = wares.Where(t => !(t is Pawn)).ToList();

                list.SortByDescending(massTotaler);

                float ttlMassThings = list.Sum(massTotaler);
                float ttlCapacity   = 0f;
                float ttlBodySize   = 0f;
                int   numCarriers   = 0;

                IEnumerable <PawnGenOption> carrierKinds = groupMaker.carriers.Where(p => {
                    if (parms.tile != -1)
                    {
                        return(Find.WorldGrid[parms.tile].biome.IsPackAnimalAllowed(p.kind.race));
                    }
                    return(true);
                });

                PawnKindDef kind = carrierKinds.RandomElementByWeight(x => x.selectionWeight).kind;

                // No slow or small juveniles
                Predicate <Pawn> validator = (p =>
                                              p.ageTracker.CurLifeStage.bodySizeFactor >= 1 &&
                                              p.GetStatValue(StatDefOf.MoveSpeed, true) >= p.kindDef.race.GetStatValueAbstract(StatDefOf.MoveSpeed)
                                              );

                // 50/50 chance of uniform carriers (like vanilla) or mixed carriers
                bool mixedCarriers = Rand.RangeInclusive(0, 1) == 1;

                // Generate all of the carrier pawns (empty).  Either we spawn as many pawns as we need to cover
                // 120% of the weight of the items, or enough pawns before it seems "unreasonable" based on body
                // size.
                for (; ttlCapacity < ttlMassThings * 1.2 && ttlBodySize < 20; numCarriers++)
                {
                    PawnGenerationRequest request = new PawnGenerationRequest(
                        kind:             kind,
                        faction:          parms.faction,
                        tile:             parms.tile,
                        inhabitant:       parms.inhabitants,
                        validatorPreGear: validator
                        );
                    Pawn pawn = PawnGenerator.GeneratePawn(request);
                    outPawns.Add(pawn);

                    ttlCapacity += MassUtility.Capacity(pawn);
                    // Still can't have 100 chickenmuffalos.  That might slow down some PCs.
                    ttlBodySize += Mathf.Max(pawn.BodySize, 0.5f);

                    if (mixedCarriers)
                    {
                        kind = carrierKinds.RandomElementByWeight(x => x.selectionWeight).kind;
                    }
                }

                // Add items (in descending order of weight) to randomly chosen pack animals.  This isn't the most
                // efficient routine, as we're trying to be a bit random.  If I was trying to be efficient, I would
                // use something like SortByDescending(p.Capacity) against the existing thing list.
                foreach (Thing thing in list)
                {
                    List <Pawn> validPawns = outPawns.FindAll(p => !MassUtility.WillBeOverEncumberedAfterPickingUp(p, thing, thing.stackCount));

                    if (validPawns.Count() != 0)
                    {
                        validPawns.RandomElement().inventory.innerContainer.TryAdd(thing, true);
                    }
                    else if (thing.stackCount > 1)
                    {
                        // No carrier can handle the full stack; split it up
                        int countLeft = thing.stackCount;
                        int c         = 0; // safety counter (while loops can be dangerous)
                        while (countLeft > 0)
                        {
                            validPawns = outPawns.FindAll(p => MassUtility.CountToPickUpUntilOverEncumbered(p, thing) >= 1);
                            if (validPawns.Count() != 0 && c < thing.stackCount)
                            {
                                Pawn pawn       = validPawns.RandomElement();
                                int  countToAdd = Mathf.Min(MassUtility.CountToPickUpUntilOverEncumbered(pawn, thing), countLeft);
                                countLeft -= pawn.inventory.innerContainer.TryAdd(thing, countToAdd, true);
                            }
                            else
                            {
                                // Either no carrier can handle a single item, or we're just in some bad while loop breakout.  In
                                // any case, force it in, evenly split among all carriers.
                                int splitCount = Mathf.FloorToInt(countLeft / outPawns.Count());
                                if (splitCount > 0)
                                {
                                    outPawns.ForEach(p => p.inventory.innerContainer.TryAdd(thing, splitCount, true));
                                    countLeft -= splitCount * outPawns.Count();
                                }

                                // Give the remainer to the ones with space (one at a time)
                                while (countLeft > 0)
                                {
                                    validPawns = new List <Pawn>(outPawns);
                                    validPawns.SortByDescending(p => MassUtility.FreeSpace(p));
                                    validPawns.First().inventory.innerContainer.TryAdd(thing, 1, true);
                                    countLeft--;
                                }
                                break;
                            }
                            c++;
                        }
                    }
                    else
                    {
                        // No way to split it; force it in
                        validPawns = new List <Pawn>(outPawns);
                        validPawns.SortByDescending(p => MassUtility.FreeSpace(p));
                        validPawns.First().inventory.innerContainer.TryAdd(thing, true);
                    }
                }

                // Always skip the original method
                return(false);
            }
 /// <inheritdoc/>
 public bool WillBeOverEncumberedAfterPickingUp(Pawn pawn, Thing thing, int count)
 {
     return(MassUtility.WillBeOverEncumberedAfterPickingUp(pawn, thing, count));
 }
Example #9
0
        protected override bool TryCastShot()
        {
            bool flag = false;

            this.TargetsAoE.Clear();
            this.UpdateTargets();
            int  shotsPerBurst = this.ShotsPerBurst;
            bool flag2         = this.UseAbilityProps.AbilityTargetCategory != AbilityTargetCategory.TargetAoE && this.TargetsAoE.Count > 1;

            if (flag2)
            {
                this.TargetsAoE.RemoveRange(0, this.TargetsAoE.Count - 1);
            }
            bool flag3 = this.UseAbilityProps.mustHaveTarget && this.TargetsAoE.Count == 0;
            bool result;

            if (flag3)
            {
                Messages.Message("AU_NoTargets".Translate(), MessageTypeDefOf.RejectInput, true);
                this.Ability.Notify_AbilityFailed(true);
                result = false;
            }
            else
            {
                for (int i = 0; i < this.TargetsAoE.Count; i++)
                {
                    bool abilitySucceeded = true;
                    if (TargetsAoE[i].Cell.GetThingList(CasterPawn.Map) != null && TargetsAoE[i].Cell.GetThingList(CasterPawn.Map).Find(t => SemblanceUtility.PyrrhaMagnetismCanAffect(t)) is ThingWithComps thingWithComps && !MassUtility.WillBeOverEncumberedAfterPickingUp(CasterPawn, thingWithComps, 1))
                    {
                        thingWithComps.DeSpawn();
                        abilitySucceeded = CasterPawn.inventory.GetDirectlyHeldThings().TryAdd(thingWithComps);
                    }
Example #10
0
        // Decompiled code is painful to read... Continue at your own risk
        // TODO: Replace this with a cleaner solution
        // Maybe explore FloatMenuMakerMap
        public static List <FloatMenuOption> ChoicesForThing(Thing thing, Pawn pawn, string thingLabelShort)
        {
            var    opts       = new List <FloatMenuOption>();
            var    t          = thing;
            string labelShort = "";
            string label      = thingLabelShort;

            if (thing.stackCount > 1)
            {
                label += " x" + thing.stackCount.ToStringCached();
            }



            // Copied from FloatMenuMakerMap.AddHumanlikeOrders
            if (t.def.ingestible != null && canBeConsumedby[t].Contains(pawn) && t.IngestibleNow)
            {
                string text;
                if (t.def.ingestible.ingestCommandString.NullOrEmpty())
                {
                    text = "ConsumeThing".Translate(thingLabelShort, t);
                }
                else
                {
                    text = string.Format(t.def.ingestible.ingestCommandString, thingLabelShort);
                }
                if (!t.IsSociallyProper(pawn))
                {
                    text = text + " (" + "ReservedForPrisoners".Translate() + ")";
                }
                FloatMenuOption item7;
                if (t.def.IsNonMedicalDrug && pawn.IsTeetotaler())
                {
                    item7 = new FloatMenuOption(text + " (" + TraitDefOf.DrugDesire.DataAtDegree(-1).label + ")", null);
                }
                else if (!pawnCanReach_Oncell_Deadly.Contains(pawn))
                {
                    item7 = new FloatMenuOption(text + " (" + "NoPath".Translate() + ")", null);
                }
                else
                {
                    var priority2 = !(t is Corpse) ? MenuOptionPriority.Default : MenuOptionPriority.Low;
                    item7 = FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption(text, delegate
                    {
                        t.SetForbidden(false);
                        var job   = new Job(JobDefOf.Ingest, t);
                        job.count = FoodUtility.WillIngestStackCountOf(pawn, t.def,
                                                                       t.GetStatValue(StatDefOf.Nutrition));
                        pawn.jobs.TryTakeOrderedJob(job);
                    }, priority2), pawn, t);
                }

                opts.Add(item7);
            }

            // Add equipment commands
            // Copied from FloatMenuMakerMap.AddHumanlikeOrders
            if (thing is ThingWithComps equipment && equipment.GetComp <CompEquippable>() != null)
            {
                //ThingWithComps != Thing --> Label is diffrent implementing the override string LabelNoCount
                labelShort = thingLabelShort;
                if (equipment.AllComps != null)
                {
                    int i = 0;
                    for (int count = equipment.AllComps.Count; i < count; i++)
                    {
                        labelShort = equipment.AllComps[i].TransformLabel(labelShort);
                    }
                }


                FloatMenuOption item4;
                if (equipment.def.IsWeapon && pawn.WorkTagIsDisabled(WorkTags.Violent))
                {
                    item4 = new FloatMenuOption(
                        "CannotEquip".Translate(labelShort) + " (" +
                        "IsIncapableOfViolenceLower".Translate(pawn.LabelShort, pawn) + ")", null);
                }
                else if (!pawnCanReach_Touch_Deadly.Contains(pawn))
                {
                    item4 = new FloatMenuOption("CannotEquip".Translate(labelShort) + " (" + "NoPath".Translate() + ")",
                                                null);
                }
                else if (!pawn.health.capacities.CapableOf(PawnCapacityDefOf.Manipulation))
                {
                    item4 = new FloatMenuOption(
                        "CannotEquip".Translate(labelShort) + " (" + "Incapable".Translate() + ")", null);
                }
                else
                {
                    string text5 = "Equip".Translate(labelShort);
                    if (equipment.def.IsRangedWeapon && pawn.story != null &&
                        pawn.story.traits.HasTrait(TraitDefOf.Brawler))
                    {
                        text5 = text5 + " " + "EquipWarningBrawler".Translate();
                    }
                    item4 = FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption(text5, delegate
                    {
                        equipment.SetForbidden(false);
                        pawn.jobs.TryTakeOrderedJob(new Job(JobDefOf.Equip, equipment));
                        MoteMaker.MakeStaticMote(equipment.DrawPos, equipment.Map, ThingDefOf.Mote_FeedbackEquip);
                        PlayerKnowledgeDatabase.KnowledgeDemonstrated(ConceptDefOf.EquippingWeapons,
                                                                      KnowledgeAmount.Total);
                    }, MenuOptionPriority.High), pawn, equipment);
                }

                opts.Add(item4);
            }

            // Add clothing commands
            var apparel = thing as Apparel;

            if (apparel != null)
            {
                //replaced apparel.Label label (the former would spawm MaxHitPonts)
                FloatMenuOption item5;
                if (!pawnCanReach_Touch_Deadly.Contains(pawn))
                {
                    item5 = new FloatMenuOption(
                        "CannotWear".Translate(label, apparel) + " (" + "NoPath".Translate() + ")", null);
                }
                else if (!ApparelUtility.HasPartsToWear(pawn, apparel.def))
                {
                    item5 = new FloatMenuOption(
                        "CannotWear".Translate(label, apparel) + " (" +
                        "CannotWearBecauseOfMissingBodyParts".Translate() + ")", null);
                }
                else /*Apparel has no override for LabelShort therefor we can still use labelShort from ThingWithComps*/
                {
                    item5 = FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption(
                                                                         "ForceWear".Translate(labelShort, apparel), delegate
                    {
                        apparel.SetForbidden(false);
                        var job = new Job(JobDefOf.Wear, apparel);
                        pawn.jobs.TryTakeOrderedJob(job);
                    }, MenuOptionPriority.High), pawn, apparel);
                }
                opts.Add(item5);
            }

            // Add caravan commands

            if (pawn.IsFormingCaravan())
            {
                if (thing != null && thing.def.EverHaulable)
                {
                    var packTarget = GiveToPackAnimalUtility.UsablePackAnimalWithTheMostFreeSpace(pawn) ?? pawn;
                    var jobDef     = packTarget != pawn ? JobDefOf.GiveToPackAnimal : JobDefOf.TakeInventory;
                    //replaced thing.Label label (the former would spawm MaxHitPonts)
                    if (!pawnCanReach_Touch_Deadly.Contains(pawn))
                    {
                        opts.Add(new FloatMenuOption(
                                     "CannotLoadIntoCaravan".Translate(label, thing) + " (" + "NoPath".Translate() + ")",
                                     null));
                    }
                    else if (MassUtility.WillBeOverEncumberedAfterPickingUp(packTarget, thing, 1))
                    {
                        opts.Add(new FloatMenuOption(
                                     "CannotLoadIntoCaravan".Translate(label, thing) + " (" + "TooHeavy".Translate() + ")",
                                     null));
                    }
                    else
                    {
                        var lordJob      = (LordJob_FormAndSendCaravan)pawn.GetLord().LordJob;
                        var capacityLeft = CaravanFormingUtility.CapacityLeft(lordJob);
                        if (thing.stackCount == 1)
                        {
                            var capacityLeft4 = capacityLeft - thing.GetStatValue(StatDefOf.Mass);
                            opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption(
                                                                                  CaravanFormingUtility.AppendOverweightInfo(
                                                                                      "LoadIntoCaravan".Translate(label, thing), capacityLeft4), delegate
                            {
                                thing.SetForbidden(false, false);
                                var job              = new Job(jobDef, thing);
                                job.count            = 1;
                                job.checkEncumbrance = packTarget == pawn;
                                pawn.jobs.TryTakeOrderedJob(job);
                            }, MenuOptionPriority.High), pawn, thing));
                        }
                        else
                        {
                            if (MassUtility.WillBeOverEncumberedAfterPickingUp(packTarget, thing, thing.stackCount))
                            {
                                opts.Add(new FloatMenuOption(
                                             "CannotLoadIntoCaravanAll".Translate(label, thing) + " (" +
                                             "TooHeavy".Translate() + ")", null));
                            }
                            else
                            {
                                var capacityLeft2 =
                                    capacityLeft - thing.stackCount * thing.GetStatValue(StatDefOf.Mass);
                                opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption(
                                                                                      CaravanFormingUtility.AppendOverweightInfo(
                                                                                          "LoadIntoCaravanAll".Translate(label, thing), capacityLeft2), delegate
                                {
                                    thing.SetForbidden(false, false);
                                    var job              = new Job(jobDef, thing);
                                    job.count            = thing.stackCount;
                                    job.checkEncumbrance = packTarget == pawn;
                                    pawn.jobs.TryTakeOrderedJob(job);
                                }, MenuOptionPriority.High), pawn, thing));
                            }

                            opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption(
                                                                                  "LoadIntoCaravanSome".Translate(thingLabelShort, thing), delegate
                            {
                                var to = Mathf.Min(MassUtility.CountToPickUpUntilOverEncumbered(packTarget, thing),
                                                   thing.stackCount);
                                var window = new Dialog_Slider(delegate(int val)
                                {
                                    var capacityLeft3 = capacityLeft - val * thing.GetStatValue(StatDefOf.Mass);
                                    return(CaravanFormingUtility.AppendOverweightInfo(
                                               string.Format("LoadIntoCaravanCount".Translate(thingLabelShort, thing),
                                                             val), capacityLeft3));
                                }, 1, to, delegate(int count)
                                {
                                    thing.SetForbidden(false, false);
                                    var job              = new Job(jobDef, thing);
                                    job.count            = count;
                                    job.checkEncumbrance = packTarget == pawn;
                                    pawn.jobs.TryTakeOrderedJob(job);
                                });
                                Find.WindowStack.Add(window);
                            }, MenuOptionPriority.High), pawn, thing));
                        }
                    }
                }
            }
            return(opts);
        }
Example #11
0
            public static bool Prefix(Vector3 clickPos, Pawn pawn, List <FloatMenuOption> opts)
            {
                IntVec3      c    = IntVec3.FromVector3(clickPos);
                CompItemBelt comp = pawn.TryGetComp <CompItemBelt>();

                if (comp != null)
                {
                    if (c.GetThingList(pawn.Map).Count == 0 && !pawn.Drafted)
                    {
                        if (comp.innerContainer != null && comp.innerContainer.Count > 0)
                        {
                            if (!pawn.CanReach(c, PathEndMode.ClosestTouch, Danger.Deadly, false, TraverseMode.ByPawn))
                            {
                                opts.Add(new FloatMenuOption("IB_CannotDrop".Translate(new object[]
                                {
                                    comp.innerContainer[0].Label
                                }) + " (" + "NoPath".Translate() + ")", null, MenuOptionPriority.Default, null, null, 0f, null, null));
                            }
                            else
                            {
                                opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption("IB_DropItemBeltAll".Translate(new object[]
                                {
                                    comp.innerContainer.ContentsString
                                }), delegate
                                {
                                    Job job = new Job(ItemBeltDefOf.RemoveItemFromBelt, c);
                                    pawn.jobs.TryTakeOrderedJob(job, JobTag.Misc);
                                }, MenuOptionPriority.High, null, null, 0f, null, null), pawn, c, "ReservedBy"));
                            }
                        }
                    }
                    foreach (Thing current in c.GetThingList(pawn.Map))
                    {
                        Thing t = current;

                        if (t.def.ingestible != null && pawn.RaceProps.CanEverEat(t) && t.IngestibleNow)
                        {
                            Thing item = c.GetFirstItem(pawn.Map);
                            if (item != null && item.def.EverHaulable)
                            {
                                if (!pawn.CanReach(item, PathEndMode.ClosestTouch, Danger.Deadly, false, TraverseMode.ByPawn))
                                {
                                    opts.Add(new FloatMenuOption("CannotPickUp".Translate(new object[]
                                    {
                                        item.Label
                                    }) + " (" + "NoPath".Translate() + ")", null, MenuOptionPriority.Default, null, null, 0f, null, null));
                                }
                                else if (MassUtility.WillBeOverEncumberedAfterPickingUp(pawn, item, 1))
                                {
                                    opts.Add(new FloatMenuOption("CannotPickUp".Translate(new object[]
                                    {
                                        item.Label
                                    }) + " (" + "TooHeavy".Translate() + ")", null, MenuOptionPriority.Default, null, null, 0f, null, null));
                                }
                                else if (item.stackCount == 1)
                                {
                                    opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption("IB_AddToItemBelt".Translate(new object[]
                                    {
                                        item.Label
                                    }), delegate
                                    {
                                        item.SetForbidden(false, false);
                                        Job job   = new Job(ItemBeltDefOf.AddItemToBelt, item);
                                        job.count = 1;
                                        pawn.jobs.TryTakeOrderedJob(job, JobTag.Misc);
                                    }, MenuOptionPriority.High, null, null, 0f, null, null), pawn, item, "ReservedBy"));
                                }
                                else
                                {
                                    if (MassUtility.WillBeOverEncumberedAfterPickingUp(pawn, item, item.stackCount))
                                    {
                                        opts.Add(new FloatMenuOption("CannotPickUpAll".Translate(new object[]
                                        {
                                            item.Label
                                        }) + " (" + "TooHeavy".Translate() + ")", null, MenuOptionPriority.Default, null, null, 0f, null, null));
                                    }
                                    else
                                    {
                                        opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption("IB_AddAllToBelt".Translate(new object[]
                                        {
                                            item.Label
                                        }), delegate
                                        {
                                            item.SetForbidden(false, false);
                                            Job job   = new Job(ItemBeltDefOf.AddItemToBelt, item);
                                            job.count = item.stackCount;
                                            pawn.jobs.TryTakeOrderedJob(job, JobTag.Misc);
                                        }, MenuOptionPriority.High, null, null, 0f, null, null), pawn, item, "ReservedBy"));
                                    }
                                    opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption("IB_AddSomeToBelt".Translate(new object[]
                                    {
                                        item.Label
                                    }), delegate
                                    {
                                        int to = Mathf.Min(MassUtility.CountToPickUpUntilOverEncumbered(pawn, item), item.stackCount);
                                        Dialog_Slider window = new Dialog_Slider("PickUpCount".Translate(new object[]
                                        {
                                            item.LabelShort
                                        }), 1, to, delegate(int count)
                                        {
                                            item.SetForbidden(false, false);
                                            Job job   = new Job(ItemBeltDefOf.AddItemToBelt, item);
                                            job.count = count;
                                            pawn.jobs.TryTakeOrderedJob(job, JobTag.Misc);
                                        }, -2147483648);
                                        Find.WindowStack.Add(window);
                                    }, MenuOptionPriority.High, null, null, 0f, null, null), pawn, item, "ReservedBy"));
                                }
                            }
                        }
                    }
                }
                return(true);
            }
        public static void AddHumanlikeOrders(Vector3 clickPos, Pawn pawn, List <FloatMenuOption> opts)
        {
            IntVec3 c = IntVec3.FromVector3(clickPos);

            foreach (Thing current in c.GetThingList(pawn.Map))
            {
                Thing t = current;
                if (t.def.ingestible != null && pawn.RaceProps.CanEverEat(t) && t.IngestibleNow)
                {
                    string text;
                    if (t.def.ingestible.ingestCommandString.NullOrEmpty())
                    {
                        text = "ConsumeThing".Translate(new object[]
                        {
                            t.LabelShort
                        });
                    }
                    else
                    {
                        text = string.Format(t.def.ingestible.ingestCommandString, t.LabelShort);
                    }
                    FloatMenuOption item = null;
                    if (t.def.IsPleasureDrug && pawn.story != null && pawn.story.traits.DegreeOfTrait(TraitDefOf.DrugDesire) < 0)
                    {
                        item = new FloatMenuOption(text + " (" + TraitDefOf.DrugDesire.DataAtDegree(-1).label + ")", null, MenuOptionPriority.Default, null, null, 0f, null);
                    }
                    else if (!pawn.CanReach(t, PathEndMode.OnCell, Danger.Deadly, false, TraverseMode.ByPawn))
                    {
                        item = new FloatMenuOption(text + " (" + "NoPath".Translate() + ")", null, MenuOptionPriority.Default, null, null, 0f, null);
                    }
                    else
                    {
                        MenuOptionPriority priority = (!(t is Corpse)) ? MenuOptionPriority.Default : MenuOptionPriority.Low;
                        ITWN.PostMenuOption(opts, pawn, current, text, delegate
                        {
                            t.SetForbidden(false, true);
                            Job job   = new Job(JobDefOf.Ingest, t);
                            job.count = FoodUtility.WillIngestStackCountOf(pawn, t.def);
                            pawn.jobs.TryTakeOrderedJob(job);
                        },
                                            priority: priority);
                    }

                    if (item != null)
                    {
                        opts.Add(item);
                    }
                }
            }
            if (pawn.health.capacities.CapableOf(PawnCapacityDefOf.Manipulation))
            {
                foreach (LocalTargetInfo current2 in GenUI.TargetsAt(clickPos, TargetingParameters.ForRescue(pawn), true))
                {
                    Pawn victim = (Pawn)current2.Thing;
                    if (!victim.InBed() && pawn.CanReach(victim, PathEndMode.OnCell, Danger.Deadly))
                    {
                        if ((victim.Faction == Faction.OfPlayer && victim.MentalStateDef == null) || (victim.Faction != Faction.OfPlayer && victim.MentalStateDef == null && !victim.IsPrisonerOfColony && (victim.Faction == null || !victim.Faction.HostileTo(Faction.OfPlayer))))
                        {
                            Pawn victim2 = victim;
                            ITWN.PostMenuOption(opts, pawn, victim2, "Rescue".Translate(new object[]
                            {
                                victim.LabelCap
                            }), delegate
                            {
                                Building_Bed building_Bed = RestUtility.FindBedFor(victim, pawn, false, false, false);
                                if (building_Bed == null)
                                {
                                    string str2;
                                    if (victim.RaceProps.Animal)
                                    {
                                        str2 = "NoAnimalBed".Translate();
                                    }
                                    else
                                    {
                                        str2 = "NoNonPrisonerBed".Translate();
                                    }
                                    Messages.Message("CannotRescue".Translate() + ": " + str2, victim, MessageSound.RejectInput);
                                    return;
                                }
                                Job job   = new Job(JobDefOf.Rescue, victim, building_Bed);
                                job.count = 1;
                                pawn.jobs.TryTakeOrderedJob(job);
                                PlayerKnowledgeDatabase.KnowledgeDemonstrated(ConceptDefOf.Rescuing, KnowledgeAmount.Total);
                            }, MenuOptionPriority.RescueOrCapture, null, victim2, 0f, null);
                        }
                        if (victim.RaceProps.Humanlike && (victim.MentalStateDef != null || victim.Faction != Faction.OfPlayer || (victim.Downed && victim.guilt.IsGuilty)))
                        {
                            Pawn victim2 = victim;
                            ITWN.PostMenuOption(opts, pawn, victim2, "Capture".Translate(new object[]
                            {
                                victim.LabelCap
                            }), delegate
                            {
                                Building_Bed building_Bed = RestUtility.FindBedFor(victim, pawn, true, false, false);
                                if (building_Bed == null)
                                {
                                    Messages.Message("CannotCapture".Translate() + ": " + "NoPrisonerBed".Translate(), victim, MessageSound.RejectInput);
                                    return;
                                }
                                Job job   = new Job(JobDefOf.Capture, victim, building_Bed);
                                job.count = 1;
                                pawn.jobs.TryTakeOrderedJob(job);
                                PlayerKnowledgeDatabase.KnowledgeDemonstrated(ConceptDefOf.Capturing, KnowledgeAmount.Total);
                            }, MenuOptionPriority.RescueOrCapture, null, victim2, 0f, null);
                        }
                    }
                }
                foreach (LocalTargetInfo current3 in GenUI.TargetsAt(clickPos, TargetingParameters.ForRescue(pawn), true))
                {
                    LocalTargetInfo targetInfo = current3;
                    Pawn            victim     = (Pawn)targetInfo.Thing;
                    if (victim.Downed && pawn.CanReach(victim, PathEndMode.OnCell, Danger.Deadly) && Building_CryptosleepCasket.FindCryptosleepCasketFor(victim, pawn) != null)
                    {
                        string label = "CarryToCryptosleepCasket".Translate(new object[]
                        {
                            targetInfo.Thing.LabelCap
                        });
                        JobDef jDef   = JobDefOf.CarryToCryptosleepCasket;
                        Action action = delegate
                        {
                            Building_CryptosleepCasket building_CryptosleepCasket = Building_CryptosleepCasket.FindCryptosleepCasketFor(victim, pawn);
                            if (building_CryptosleepCasket == null)
                            {
                                Messages.Message("CannotCarryToCryptosleepCasket".Translate() + ": " + "NoCryptosleepCasket".Translate(), victim, MessageSound.RejectInput);
                                return;
                            }
                            Job job = new Job(jDef, victim, building_CryptosleepCasket);
                            job.count = 1;
                            pawn.jobs.TryTakeOrderedJob(job);
                        };
                        Pawn victim2 = victim;
                        ITWN.PostMenuOption(opts, pawn, victim2, label, action, MenuOptionPriority.Default, null, victim2, 0f, null);
                    }
                }
            }
            foreach (LocalTargetInfo current4 in GenUI.TargetsAt(clickPos, TargetingParameters.ForStrip(pawn), true))
            {
                LocalTargetInfo stripTarg = current4;
                FloatMenuOption item2     = null;
                if (!pawn.CanReach(stripTarg, PathEndMode.ClosestTouch, Danger.Deadly, false, TraverseMode.ByPawn))
                {
                    item2 = new FloatMenuOption("CannotStrip".Translate(new object[]
                    {
                        stripTarg.Thing.LabelCap
                    }) + " (" + "NoPath".Translate() + ")", null, MenuOptionPriority.Default, null, null, 0f, null);
                }
                else
                {
                    ITWN.PostMenuOption(opts, pawn, stripTarg.Thing, "Strip".Translate(new object[]
                    {
                        stripTarg.Thing.LabelCap
                    }), delegate
                    {
                        stripTarg.Thing.SetForbidden(false, false);
                        pawn.jobs.TryTakeOrderedJob(new Job(JobDefOf.Strip, stripTarg));
                    });
                }

                if (item2 != null)
                {
                    opts.Add(item2);
                }
            }
            if (pawn.equipment != null)
            {
                ThingWithComps equipment = null;
                List <Thing>   thingList = c.GetThingList(pawn.Map);
                for (int i = 0; i < thingList.Count; i++)
                {
                    if (thingList[i].TryGetComp <CompEquippable>() != null)
                    {
                        equipment = (ThingWithComps)thingList[i];
                        break;
                    }
                }
                if (equipment != null)
                {
                    string          labelShort = equipment.LabelShort;
                    FloatMenuOption item3      = null;
                    if (equipment.def.IsWeapon && pawn.story.WorkTagIsDisabled(WorkTags.Violent))
                    {
                        item3 = new FloatMenuOption("CannotEquip".Translate(new object[]
                        {
                            labelShort
                        }) + " (" + "IsIncapableOfViolenceLower".Translate(new object[]
                        {
                            pawn.LabelShort
                        }) + ")", null, MenuOptionPriority.Default, null, null, 0f, null, null);
                    }
                    else if (!pawn.CanReach(equipment, PathEndMode.ClosestTouch, Danger.Deadly, false, TraverseMode.ByPawn))
                    {
                        item3 = new FloatMenuOption("CannotEquip".Translate(new object[]
                        {
                            labelShort
                        }) + " (" + "NoPath".Translate() + ")", null, MenuOptionPriority.Default, null, null, 0f, null, null);
                    }
                    else if (!pawn.health.capacities.CapableOf(PawnCapacityDefOf.Manipulation))
                    {
                        item3 = new FloatMenuOption("CannotEquip".Translate(new object[]
                        {
                            labelShort
                        }) + " (" + "Incapable".Translate() + ")", null, MenuOptionPriority.Default, null, null, 0f, null);
                    }
                    else
                    {
                        string text2 = "Equip".Translate(new object[]
                        {
                            labelShort
                        });
                        if (equipment.def.IsRangedWeapon && pawn.story != null && pawn.story.traits.HasTrait(TraitDefOf.Brawler))
                        {
                            text2 = text2 + " " + "EquipWarningBrawler".Translate();
                        }


                        ITWN.PostMenuOption(opts, pawn, equipment, text2, delegate
                        {
                            equipment.SetForbidden(false, true);
                            pawn.jobs.TryTakeOrderedJob(new Job(JobDefOf.Equip, equipment));
                            MoteMaker.MakeStaticMote(equipment.DrawPos, equipment.Map, ThingDefOf.Mote_FeedbackEquip, 1f);
                            PlayerKnowledgeDatabase.KnowledgeDemonstrated(ConceptDefOf.EquippingWeapons, KnowledgeAmount.Total);
                        });
                    }

                    if (item3 != null)
                    {
                        opts.Add(item3);
                    }
                }
            }
            if (pawn.apparel != null)
            {
                Apparel apparel = pawn.Map.thingGrid.ThingAt <Apparel>(c);
                if (apparel != null)
                {
                    FloatMenuOption item4 = null;
                    if (!pawn.CanReach(apparel, PathEndMode.ClosestTouch, Danger.Deadly, false, TraverseMode.ByPawn))
                    {
                        item4 = new FloatMenuOption("CannotWear".Translate(new object[]
                        {
                            apparel.Label
                        }) + " (" + "NoPath".Translate() + ")", null, MenuOptionPriority.Default, null, null, 0f, null);
                    }
                    else if (!ApparelUtility.HasPartsToWear(pawn, apparel.def))
                    {
                        item4 = new FloatMenuOption("CannotWear".Translate(new object[]
                        {
                            apparel.Label
                        }) + " (" + "CannotWearBecauseOfMissingBodyParts".Translate() + ")", null, MenuOptionPriority.Default, null, null, 0f, null);
                    }
                    else
                    {
                        ITWN.PostMenuOption(opts, pawn, apparel, "ForceWear".Translate(new object[]
                        {
                            apparel.LabelShort
                        }), delegate
                        {
                            apparel.SetForbidden(false, true);
                            Job job = new Job(JobDefOf.Wear, apparel);
                            pawn.jobs.TryTakeOrderedJob(job);
                        },
                                            priority: MenuOptionPriority.High);
                    }

                    if (item4 != null)
                    {
                        opts.Add(item4);
                    }
                }
            }
            if (!pawn.Map.IsPlayerHome)
            {
                Thing item = c.GetFirstItem(pawn.Map);
                if (item != null && item.def.EverHaulable)
                {
                    if (!pawn.CanReach(item, PathEndMode.ClosestTouch, Danger.Deadly, false, TraverseMode.ByPawn))
                    {
                        opts.Add(new FloatMenuOption("CannotPickUp".Translate(new object[]
                        {
                            item.Label
                        }) + " (" + "NoPath".Translate() + ")", null, MenuOptionPriority.Default, null, null, 0f, null, null));
                    }
                    else if (MassUtility.WillBeOverEncumberedAfterPickingUp(pawn, item, 1))
                    {
                        ITWN.PostMenuOption(opts, pawn, item, "CannotPickUp".Translate(new object[]
                        {
                            item.Label
                        }) + " (" + "TooHeavy".Translate() + ")", null);
                    }
                    else if (item.stackCount == 1)
                    {
                        ITWN.PostMenuOption(opts, pawn, item, "PickUp".Translate(new object[]
                        {
                            item.Label
                        }), delegate
                        {
                            item.SetForbidden(false, false);
                            Job job   = new Job(JobDefOf.TakeInventory, item);
                            job.count = 1;
                            pawn.jobs.TryTakeOrderedJob(job);
                        },
                                            priority: MenuOptionPriority.High);
                    }
                    else
                    {
                        if (MassUtility.WillBeOverEncumberedAfterPickingUp(pawn, item, item.stackCount))
                        {
                            ITWN.PostMenuOption(opts, pawn, item, "CannotPickUpAll".Translate(new object[]
                            {
                                item.Label
                            }) + " (" + "TooHeavy".Translate() + ")", null);
                        }
                        else
                        {
                            ITWN.PostMenuOption(opts, pawn, item, "PickUpAll".Translate(new object[]
                            {
                                item.Label
                            }), delegate
                            {
                                item.SetForbidden(false, false);
                                Job job   = new Job(JobDefOf.TakeInventory, item);
                                job.count = item.stackCount;
                                pawn.jobs.TryTakeOrderedJob(job);
                            },
                                                priority: MenuOptionPriority.High);
                        }

                        ITWN.PostMenuOption(opts, pawn, item, "PickUpSome".Translate(new object[]
                        {
                            item.Label
                        }), delegate
                        {
                            int to = Mathf.Min(MassUtility.CountToPickUpUntilOverEncumbered(pawn, item), item.stackCount);
                            Dialog_Slider window = new Dialog_Slider("PickUpCount".Translate(new object[]
                            {
                                item.LabelShort
                            }), 1, to, delegate(int count)
                            {
                                item.SetForbidden(false, false);
                                Job job   = new Job(JobDefOf.TakeInventory, item);
                                job.count = count;
                                pawn.jobs.TryTakeOrderedJob(job);
                            }, -2147483648);
                            Find.WindowStack.Add(window);
                        },
                                            priority: MenuOptionPriority.High);
                    }
                }
            }
            if (!pawn.Map.IsPlayerHome)
            {
                Thing item = c.GetFirstItem(pawn.Map);
                if (item != null && item.def.EverHaulable)
                {
                    Pawn bestPackAnimal = GiveToPackAnimalUtility.PackAnimalWithTheMostFreeSpace(pawn.Map, pawn.Faction);
                    if (bestPackAnimal != null)
                    {
                        if (!pawn.CanReach(item, PathEndMode.ClosestTouch, Danger.Deadly, false, TraverseMode.ByPawn))
                        {
                            opts.Add(new FloatMenuOption("CannotGiveToPackAnimal".Translate(new object[]
                            {
                                item.Label
                            }) + " (" + "NoPath".Translate() + ")", null, MenuOptionPriority.Default, null, null, 0f, null, null));
                        }
                        else if (MassUtility.WillBeOverEncumberedAfterPickingUp(bestPackAnimal, item, 1))
                        {
                            ITWN.PostMenuOption(opts, pawn, item, "CannotGiveToPackAnimal".Translate(new object[]
                            {
                                item.Label
                            }) + " (" + "TooHeavy".Translate() + ")", null);
                        }
                        else if (item.stackCount == 1)
                        {
                            ITWN.PostMenuOption(opts, pawn, item, "GiveToPackAnimal".Translate(new object[]
                            {
                                item.Label
                            }), delegate
                            {
                                item.SetForbidden(false, false);
                                Job job   = new Job(JobDefOf.GiveToPackAnimal, item);
                                job.count = 1;
                                pawn.jobs.TryTakeOrderedJob(job);
                            }, MenuOptionPriority.High);
                        }
                        else
                        {
                            if (MassUtility.WillBeOverEncumberedAfterPickingUp(bestPackAnimal, item, item.stackCount))
                            {
                                ITWN.PostMenuOption(opts, pawn, item, "CannotGiveToPackAnimalAll".Translate(new object[]
                                {
                                    item.Label
                                }) + " (" + "TooHeavy".Translate() + ")", null, MenuOptionPriority.Default, null, null, 0f, null, null);
                            }
                            else
                            {
                                ITWN.PostMenuOption(opts, pawn, item, "GiveToPackAnimalAll".Translate(new object[]
                                {
                                    item.Label
                                }), delegate
                                {
                                    item.SetForbidden(false, false);
                                    Job job   = new Job(JobDefOf.GiveToPackAnimal, item);
                                    job.count = item.stackCount;
                                    pawn.jobs.TryTakeOrderedJob(job);
                                }, MenuOptionPriority.High, null, null, 0f, null, null);
                            }
                            ITWN.PostMenuOption(opts, pawn, item, "GiveToPackAnimalSome".Translate(new object[]
                            {
                                item.Label
                            }), delegate
                            {
                                int to = Mathf.Min(MassUtility.CountToPickUpUntilOverEncumbered(bestPackAnimal, item), item.stackCount);
                                Dialog_Slider window = new Dialog_Slider("GiveToPackAnimalCount".Translate(new object[]
                                {
                                    item.LabelShort
                                }), 1, to, delegate(int count)
                                {
                                    item.SetForbidden(false, false);
                                    Job job   = new Job(JobDefOf.GiveToPackAnimal, item);
                                    job.count = count;
                                    pawn.jobs.TryTakeOrderedJob(job);
                                }, -2147483648);
                                Find.WindowStack.Add(window);
                            }, MenuOptionPriority.High, null, null, 0f, null, null);
                        }
                    }
                }
            }
            if (!pawn.Map.IsPlayerHome)
            {
                foreach (LocalTargetInfo current5 in GenUI.TargetsAt(clickPos, TargetingParameters.ForRescue(pawn), true))
                {
                    Pawn p = (Pawn)current5.Thing;
                    if (p.Faction == Faction.OfPlayer || p.HostFaction == Faction.OfPlayer)
                    {
                        if (!pawn.CanReach(p, PathEndMode.ClosestTouch, Danger.Deadly, false, TraverseMode.ByPawn))
                        {
                            opts.Add(new FloatMenuOption("CannotCarryToExit".Translate(new object[]
                            {
                                p.Label
                            }) + " (" + "NoPath".Translate() + ")", null, MenuOptionPriority.Default, null, null, 0f, null, null));
                        }
                        else
                        {
                            IntVec3 exitSpot;
                            if (!RCellFinder.TryFindBestExitSpot(pawn, out exitSpot, TraverseMode.ByPawn))
                            {
                                ITWN.PostMenuOption(opts, pawn, p, "CannotCarryToExit".Translate(new object[]
                                {
                                    p.Label
                                }) + " (" + "NoPath".Translate() + ")", null, MenuOptionPriority.Default, null, null, 0f, null, null);
                            }
                            else
                            {
                                ITWN.PostMenuOption(opts, pawn, p, "CarryToExit".Translate(new object[]
                                {
                                    p.Label
                                }), delegate
                                {
                                    Job job   = new Job(JobDefOf.CarryDownedPawnToExit, p, exitSpot);
                                    job.count = 1;
                                    pawn.jobs.TryTakeOrderedJob(job);
                                }, MenuOptionPriority.High, null, null, 0f, null, null);
                            }
                        }
                    }
                }
            }
            if (pawn.equipment != null && pawn.equipment.Primary != null && GenUI.TargetsAt(clickPos, TargetingParameters.ForSelf(pawn), true).Any <LocalTargetInfo>())
            {
                Action action2 = delegate
                {
                    pawn.jobs.TryTakeOrderedJob(new Job(JobDefOf.DropEquipment, pawn.equipment.Primary));
                };
                opts.Add(new FloatMenuOption("Drop".Translate(new object[]
                {
                    pawn.equipment.Primary.Label
                }), action2, MenuOptionPriority.Default, null, null, 0f, null, null));
            }
            foreach (LocalTargetInfo current6 in GenUI.TargetsAt(clickPos, TargetingParameters.ForTrade(), true))
            {
                LocalTargetInfo dest = current6;
                if (!pawn.CanReach(dest, PathEndMode.OnCell, Danger.Deadly, false, TraverseMode.ByPawn))
                {
                    opts.Add(new FloatMenuOption("CannotTrade".Translate() + " (" + "NoPath".Translate() + ")", null, MenuOptionPriority.Default, null, null, 0f, null, null));
                }
                else
                {
                    Pawn   pTarg   = (Pawn)dest.Thing;
                    Action action3 = delegate
                    {
                        Job job = new Job(JobDefOf.TradeWithPawn, pTarg);
                        job.playerForced = true;
                        pawn.jobs.TryTakeOrderedJob(job);
                        PlayerKnowledgeDatabase.KnowledgeDemonstrated(ConceptDefOf.InteractingWithTraders, KnowledgeAmount.Total);
                    };
                    string str = string.Empty;
                    if (pTarg.Faction != null)
                    {
                        str = " (" + pTarg.Faction.Name + ")";
                    }
                    Thing thing = dest.Thing;
                    ITWN.PostMenuOption(opts, pawn, pTarg, "TradeWith".Translate(new object[]
                    {
                        pTarg.LabelShort + ", " + pTarg.TraderKind.label
                    }) + str, action3, MenuOptionPriority.InitiateSocial, null, thing, 0f, null, null);
                }
            }
            foreach (Thing current7 in pawn.Map.thingGrid.ThingsAt(c))
            {
                foreach (FloatMenuOption current8 in current7.GetFloatMenuOptions(pawn))
                {
                    opts.Add(current8);
                }
            }
        }