// show the result to the screen private void getDisplay() { MapData mapData = GenerateMap(Vector2.zero); if (FindObjectOfType <MapDisplay>()) { MapDisplay display = FindObjectOfType <MapDisplay>(); if (mode == DrawMode.Noise) { display.drawTexture2D(GenerateTexture.TextureFromNoiseMap(mapData.noiseMap)); } else if (mode == DrawMode.Color) { display.drawTexture2D(GenerateTexture.textureFromColorMap(mapChunkSize , mapChunkSize, mapData.colorMap)); } else if (mode == DrawMode.Mesh) { display.drawMesh(MashGenerator.GenerateMash(mapData.noiseMap, heightMultiplier, meshHeightCurve, previewLOD), GenerateTexture.textureFromColorMap(mapChunkSize , mapChunkSize, mapData.colorMap)); } } else { print("Not found"); } }
void MeshDataThread(MapData mapData, int LOD, Action <MeshData> callback) { MeshData meshData = MashGenerator.GenerateMash(mapData.noiseMap, heightMultiplier, meshHeightCurve, LOD); lock (meshDataThreadQueue) { meshDataThreadQueue.Enqueue(new MapThreadInfo <MeshData> (callback, meshData)); } }
public void GenerateMap() { float[,] noiseMap = Noise.GenNoiseMap(mapWidth, mapHeight, seed, noiseScale, octaves, persistance, lacunarity); BorderMap(); Color[] colorMap = new Color[mapWidth * mapHeight]; for (int y = 0; y < mapHeight; y++) { for (int x = 0; x < mapWidth; x++) { if (borderStyle == BorderStyle.IsleMap) { noiseMap[x, y] = Mathf.Clamp01(noiseMap[x, y] - borderMap[x, y]); } else if (borderStyle == BorderStyle.ClosedMap) { noiseMap[x, y] = Mathf.Clamp01(noiseMap[x, y] + borderMap[x, y]); } float currentHeight = noiseMap[x, y]; for (int i = 0; i < regions.Length; i++) { if (currentHeight <= regions[i].height) { colorMap[y * mapWidth + x] = regions[i].color; break; } } } } MapDisplay display = FindObjectOfType <MapDisplay>(); if (drawMode == DrawMode.NoiseMap) { display.DrawTexture(TextureGenerator.TextureFromHeightMap(noiseMap)); } else if (drawMode == DrawMode.ColorMap) { display.DrawTexture(TextureGenerator.TextureFromColorMap(colorMap, mapWidth, mapHeight)); } else if (drawMode == DrawMode.Mesh) { display.DrawMesh(MashGenerator.GenerateTerrainMesh(noiseMap, meshGeightMultiplier, meshHeightCurve), TextureGenerator.TextureFromColorMap(colorMap, mapWidth, mapHeight)); } else if (drawMode == DrawMode.IsleMap) { display.DrawTexture(TextureGenerator.TextureFromHeightMap(IslMapGenerator.GenerateIslMap(mapWidth, mapHeight))); } else if (drawMode == DrawMode.ClosedMap) { display.DrawTexture(TextureGenerator.TextureFromHeightMap(IslMapGenerator.GenerateIslMap(mapWidth, mapHeight))); } #region Check (Проверка на входящие данные) if (mapWidth < 1) { mapWidth = 1; } if (mapHeight < 1) { mapHeight = 1; } if (lacunarity < 1) { lacunarity = 1; } if (octaves < 0) { octaves = 0; } if (noiseScale < 1) { noiseScale = 1; } if (seed < 0) { seed = 0; } #endregion Validate }