public void SetEndTime(string paramText, string endTime, MashCopper mashCopper, Brew brew) { if (paramText.Equals("Protein Rest Time - Finish")) { MashCopperProcessParameters paramToCheck = MashCopperProcessParameters.MashingInEndTime; MashCopperProcessParameters paramToChange = MashCopperProcessParameters.ProteinRestEndTime; IMashCopperState newState = mashCopper.HeatingUp1State; SetProcessStepEndTime(endTime, mashCopper, brew, paramToCheck, paramToChange, newState); } }
public void SetEndTime(string paramText, string endTime, MashCopper mashCopper, Brew brew) { if (paramText.Equals("Heating Time - Finish 2")) { MashCopperProcessParameters paramToCheck = MashCopperProcessParameters.Rest1EndTime; MashCopperProcessParameters paramToChange = MashCopperProcessParameters.HeatingUp2EndTime; IMashCopperState newState = mashCopper.Rest2State; SetProcessStepEndTime(endTime, mashCopper, brew, paramToCheck, paramToChange, newState); } }
public void SetEndTime(string paramText, string endTime, MashCopper mashCopper, Brew brew) { if (paramText.Equals("Mash Transfer to MT - Finish")) { MashCopperProcessParameters paramToCheck = MashCopperProcessParameters.Rest2EndTime; MashCopperProcessParameters paramToChange = MashCopperProcessParameters.TransferToMtEndTime; IMashCopperState newState = mashCopper.IdleState; SetProcessStepEndTime(endTime, mashCopper, brew, paramToCheck, paramToChange, newState); } }
protected void SetProcessStepEndTime(string endTime, MashCopper mashCopper, Brew brew, MashCopperProcessParameters paramToCheck, MashCopperProcessParameters paramToChange, IMashCopperState newState) { string brandName = brew.BrandName; string paramToCheckValue = brew.GetProcessParameterValue(ProcessEquipment.MashCopper, paramToCheck.ToString()); //Complete process step if (brandName.Length > 0 && paramToCheckValue.Length > 0) { Brew nBrew = mashCopper.Brew; string paramName = paramToChange.ToString(); nBrew.SetProcessParameterValue(ProcessEquipment.MashCopper, paramName, endTime); //Set new state //string newStateString = mashCopper.SetState(newState); //Console.WriteLine("New state is: " + newStateString); } }