Example #1
0
 private bool ShouldCeremonyBeCalledOff()
 {
     return(this.firstPawn.Destroyed || this.secondPawn.Destroyed || !this.firstPawn.relations.DirectRelationExists(PawnRelationDefOf.Fiance, this.secondPawn) || (this.spot.GetDangerFor(this.firstPawn, base.Map) != Danger.None || this.spot.GetDangerFor(this.secondPawn, base.Map) != Danger.None) || (!MarriageCeremonyUtility.AcceptableGameConditionsToContinueCeremony(base.Map) || !MarriageCeremonyUtility.FianceCanContinueCeremony(this.firstPawn) || !MarriageCeremonyUtility.FianceCanContinueCeremony(this.secondPawn)));
 }