Example #1
0
        public override void OnLevelLoaded(LoadMode mode)
        {
            Logger.LogDebug($"{nameof(Mod)}.{nameof(OnLevelLoaded)}");
            if (mode == LoadMode.LoadGame || mode == LoadMode.NewGame || mode == LoadMode.NewGameFromScenario || mode == LoadMode.NewAsset)
            {
                NodeMarkupTool.Create();
                MarkupManager.Init();

                ShowWhatsNew();
            }
        }