public override void OnLevelLoaded(LoadMode mode) { Logger.LogDebug($"{nameof(Mod)}.{nameof(OnLevelLoaded)}"); if (mode == LoadMode.LoadGame || mode == LoadMode.NewGame || mode == LoadMode.NewGameFromScenario || mode == LoadMode.NewAsset) { NodeMarkupTool.Create(); MarkupManager.Init(); ShowWhatsNew(); } }