void ChangeBrandPowers(GameEntity[] products) { for (var i = 0; i < products.Length; i++) { var powerChange = Marketing.GetBrandChange(products[i], gameContext).Sum(); Marketing.AddBrandPower(products[i], (float)powerChange); } }
internal static void BrandingCampaign(CompanyTask task, GameContext gameContext) { var t = task as CompanyTaskBrandingCampaign; var c = Companies.Get(gameContext, t.CompanyId); Marketing.AddBrandPower(c, Balance.BRAND_CAMPAIGN_BRAND_POWER_GAIN); var clients = Marketing.GetAudienceGrowth(c, gameContext); Marketing.AddClients(c, clients); }
void PrepareMarket(GameEntity niche, long startCapital) { // spawn competitors for (var i = 0; i < 1; i++) { var c = Markets.SpawnCompany(niche, Q, Random.Range(2, 5) * startCapital); //MarketingUtils.AddClients(c, MarketingUtils.GetClients(c) * Random.Range(1, 1.5f)); Marketing.AddBrandPower(c, 10); } // spawn investors for (var i = 0; i < 1; i++) { var fund = Companies.GenerateInvestmentFund(Q, RandomUtils.GenerateInvestmentCompanyName(), 500000); Companies.AddFocusNiche(niche.niche.NicheType, fund, Q); } }
private static long GiveInnovationBenefits(GameEntity product, GameContext gameContext) { Marketing.AddBrandPower(product, Balance.INNOVATION_BRAND_POWER_GAIN); // get your competitor's clients var products = Markets.GetProductsOnMarket(gameContext, product) .Where(p => p.isRelease) .Where(p => p.company.Id != product.company.Id); long sum = 0; foreach (var p in products) { var disloyal = Marketing.GetClients(p) / 6; Marketing.LooseClients(p, disloyal); Marketing.AddClients(product, disloyal); sum += disloyal; } return(sum); }