void UpdateSelectionOptions() { Loading = true; SelectedGameObjects = new List <GameObject>(); for (int i = 0; i < SelectionManager.Current.Selection.Ids.Count; i++) { SelectedGameObjects.Add(SelectionManager.Current.AffectedGameObjects[SelectionManager.Current.Selection.Ids[i]]); } for (int s = 0; s < SelectionManager.Current.SymetrySelection.Length; s++) { for (int i = 0; i < SelectionManager.Current.Selection.Ids.Count; i++) { SelectedGameObjects.Add(SelectionManager.Current.AffectedGameObjects[SelectionManager.Current.Selection.Ids[i]]); } } Count = SelectedGameObjects.Count; if (Count == 0) { None.SetActive(true); Mix.SetActive(false); MarkerListControler.UpdateList(); return; } None.SetActive(false); Mix.SetActive(true); bool AllowName = SelectionManager.Current.Selection.Ids.Count == 1; if (AllowName) { ReadNameMarker(); } AllowConnect = true; AllowCamera = true; AllowSize = true; AllowAmount = true; AllowEffectTemplate = true; AllowClouds = true; AllowWeather = true; bool[] CheckedTypes = new bool[(int)SaveLua.Marker.MarkerTypes.Count]; SaveLua.Marker Mr; for (int i = 0; i < Count; i++) // Search for allowed { Mr = SelectedGameObjects[i].GetComponent <MarkerObject>().Owner; if (!CheckedTypes[(int)Mr.MarkerType]) { CheckedTypes[(int)Mr.MarkerType] = true; if (AllowConnect) { AllowConnect = Mr.AllowByType(SaveLua.Marker.KEY_ADJACENTTO); } if (AllowCamera) { AllowCamera = Mr.AllowByType(SaveLua.Marker.KEY_CANSETCAMERA); } if (AllowSize) { AllowSize = Mr.AllowByType(SaveLua.Marker.KEY_SIZE); } if (AllowAmount) { AllowAmount = Mr.AllowByType(SaveLua.Marker.KEY_AMOUNT); } if (AllowEffectTemplate) { AllowEffectTemplate = Mr.AllowByType(SaveLua.Marker.KEY_EFFECTTEMPLATE); } if (AllowClouds) { AllowClouds = Mr.AllowByType(SaveLua.Marker.KEY_CLOUDCOUNT); } if (AllowWeather) { AllowWeather = Mr.AllowByType(SaveLua.Marker.KEY_WEATHERDRIFTDIRECTION); } if (!AllowConnect && !AllowCamera && !AllowSize && !AllowAmount && !AllowEffectTemplate && !AllowClouds && !AllowWeather) { break; } } } Mr = null; NameInput.SetActive(AllowName); Connect.SetActive(AllowConnect); CameraZoom.SetActive(AllowCamera); SetCamera.SetActive(AllowCamera); SyncCamera.SetActive(AllowCamera); ViewCamera.SetActive(AllowCamera); AlignCamera.SetActive(AllowCamera); Size.gameObject.SetActive(AllowSize); Amount.gameObject.SetActive(AllowAmount); Scale.gameObject.SetActive(false); EffectTemplate.gameObject.SetActive(AllowEffectTemplate); CloudCount.gameObject.SetActive(AllowClouds); CloudCountRange.gameObject.SetActive(AllowClouds); CloudEmitterScale.gameObject.SetActive(AllowClouds); CloudEmitterScaleRange.gameObject.SetActive(AllowClouds); CloudHeight.gameObject.SetActive(AllowClouds); CloudHeightRange.gameObject.SetActive(AllowClouds); CloudSpread.gameObject.SetActive(AllowClouds); CloudSpawnChance.gameObject.SetActive(AllowClouds); CloudForceType.gameObject.SetActive(AllowClouds); WeatherDriftDirection.gameObject.SetActive(AllowWeather); MapStyle.gameObject.SetActive(AllowWeather); WeatherType01.gameObject.SetActive(AllowWeather); WeatherType02.gameObject.SetActive(AllowWeather); WeatherType03.gameObject.SetActive(AllowWeather); WeatherType04.gameObject.SetActive(AllowWeather); WeatherType01Chance.gameObject.SetActive(AllowWeather); WeatherType02Chance.gameObject.SetActive(AllowWeather); WeatherType03Chance.gameObject.SetActive(AllowWeather); WeatherType04Chance.gameObject.SetActive(AllowWeather); ReadTypeMarker(); if (AllowCamera) { ReadCameraMarker(); } if (AllowSize) { ReadSizeMarker(); } if (AllowAmount) { ReadAmountMarker(); } if (AllowConnect) { ReadAdiacent(); } else { Markers.MarkerConnected.Clear(); } if (AllowClouds) { ReadClouds(); } if (AllowWeather) { ReadWeather(); } MarkerListControler.UpdateList(); Loading = false; }
void UpdateSelectionOptions() { Loading = true; SelectedGameObjects = new List <GameObject>(); for (int i = 0; i < SelectionManager.Current.Selection.Ids.Count; i++) { SelectedGameObjects.Add(SelectionManager.Current.AffectedGameObjects[SelectionManager.Current.Selection.Ids[i]]); } for (int s = 0; s < SelectionManager.Current.SymetrySelection.Length; s++) { for (int i = 0; i < SelectionManager.Current.Selection.Ids.Count; i++) { SelectedGameObjects.Add(SelectionManager.Current.AffectedGameObjects[SelectionManager.Current.Selection.Ids[i]]); } } Count = SelectedGameObjects.Count; if (Count == 0) { None.SetActive(true); Mix.SetActive(false); MarkerListControler.UpdateList(); return; } None.SetActive(false); Mix.SetActive(true); bool AllowName = SelectionManager.Current.Selection.Ids.Count == 1; if (AllowName) { ReadNameMarker(); } AllowConnect = true; AllowCamera = true; AllowSize = true; AllowAmount = true; bool[] CheckedTypes = new bool[(int)SaveLua.Marker.MarkerTypes.Count]; SaveLua.Marker Mr; for (int i = 0; i < Count; i++) // Search for allowed { Mr = SelectedGameObjects[i].GetComponent <MarkerObject>().Owner; if (!CheckedTypes[(int)Mr.MarkerType]) { CheckedTypes[(int)Mr.MarkerType] = true; if (AllowConnect) { AllowConnect = Mr.AllowByType(SaveLua.Marker.KEY_ADJACENTTO); } if (AllowCamera) { AllowCamera = Mr.AllowByType(SaveLua.Marker.KEY_CANSETCAMERA); } if (AllowSize) { AllowSize = Mr.AllowByType(SaveLua.Marker.KEY_SIZE); } if (AllowAmount) { AllowAmount = Mr.AllowByType(SaveLua.Marker.KEY_AMOUNT); } if (!AllowConnect && !AllowCamera && !AllowSize && !AllowAmount) { break; } } } Mr = null; NameInput.SetActive(AllowName); Connect.SetActive(AllowConnect); CameraZoom.SetActive(AllowCamera); SetCamera.SetActive(AllowCamera); SyncCamera.SetActive(AllowCamera); ViewCamera.SetActive(AllowCamera); Size.SetActive(AllowSize); Amount.SetActive(AllowAmount); ReadTypeMarker(); if (AllowCamera) { ReadCameraMarker(); } if (AllowSize) { ReadSizeMarker(); } if (AllowAmount) { ReadAmountMarker(); } if (AllowConnect) { ReadAdiacent(); } else { Markers.MarkerConnected.Clear(); } MarkerListControler.UpdateList(); Loading = false; }