private void Awake() { nightLogic = GameObject.FindGameObjectWithTag("Logic").GetComponent <NightLogic>(); marker = Logic.markers[index]; markerText = GetComponentInChildren <MarkerTextTrick>(); }
private void Awake() { probed = new bool[6]; for (int i = 0; i < 6; ++i) { probed[i] = false; } markerText = GetComponentInChildren <MarkerTextTrick>(); }