Example #1
0
 public MarioPlayer()
 {
     PreviousAnimationState = null;
     CurrentPowerState      = new MarioSmallState(this);
     CurrentAnimationState  = new MarioRightIdleState(this);
     MarioPhysics           = new MarioPhysicalProperty(this);
     Rectangle   = new Rectangle((int)Location.X, (int)Location.Y, CurrentAnimationState.Width, CurrentAnimationState.Height);
     IsIdle      = true;
     isAlive     = true;
     isFlash     = false;
     canKick     = true;
     starTimer   = Util.Instance.Zero;
     damageTimer = Util.Instance.Zero;
     deathTimer  = Util.Instance.Zero;
     Scores      = Util.Instance.Zero;
     lifes       = Util.Instance.Int_3;
     fireballs   = new List <Fireball>();
     fireballPhysicalProperties = new List <FireballPhysicalProperty>();
     ScoreObjects    = new List <ScoreObject>();
     canTakeDamage   = true;
     resetWorld      = false;
     CanStandOnBlock = true;
     canFallDie      = true;
     Coefficient     = Util.Instance.Int_1;
 }
Example #2
0
 public void TakeDamage()
 {
     if (canTakeDamage && !(CurrentPowerState is MarioSmallState))
     {
         CurrentPowerState     = new MarioSmallState(this);
         CurrentAnimationState = new MarioRightIdleState(this);
         Location     += new Vector2(Util.Instance.Zero, Util.Instance.Int_15);
         isAlive       = true;
         isFlash       = true;
         canTakeDamage = false;
     }
     if (canTakeDamage && CurrentPowerState is MarioSmallState)
     {
         lifes--;
         SoundManager.Instance.PlayPlayerDeadMusic();
         isAlive       = false;
         canTakeDamage = false;
     }
 }